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Graduate Software Engineer Jobs in Connecticut (NOW HIRING)

Control Software Test Bed (CSTB): Engineers working on the CSTB project will be involved with the ... S.) degree or higher in an engineering discipline * 5 or more years post-graduate engineering ...

Control Software Test Bed (CSTB): Engineers working on the CSTB project will be involved with the ... S.) degree or higher in an engineering discipline * 5 or more years post-graduate engineering ...

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Graduate Software Engineer information

See Connecticut salary details

$60.4K

$140.3K

$195.5K

How much do graduate software engineer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for graduate software engineer in Connecticut is $140,337.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,200.00 and $164,600.00 per year, depending on experience, location, and employer.

What is a Graduate Software Engineer job?

A Graduate Software Engineer is an entry-level role for individuals who have recently completed a degree in computer science, software engineering, or a related field. They typically work as part of a development team, assisting in coding, testing, debugging, and maintaining software applications. This role provides hands-on experience with software development methodologies, programming languages, and industry tools. Graduate Software Engineers often receive mentorship and training to build their technical skills and industry knowledge. The job serves as a foundation for career growth in software development and engineering roles.

What are the key skills and qualifications needed to thrive in the Graduate Software Engineer position, and why are they important?

To thrive as a Graduate Software Engineer, you need a solid grasp of programming languages, data structures, algorithms, and a relevant degree in computer science or a related field. Familiarity with integrated development environments (IDEs), version control systems like Git, and common frameworks or libraries is highly valued. Strong problem-solving abilities, effective communication, and a willingness to learn are standout soft skills in this position. These skills are crucial for developing high-quality software, adapting to evolving technologies, and collaborating efficiently within dynamic engineering teams.

What does a typical day look like for a Graduate Software Engineer?

As a Graduate Software Engineer, your day often includes writing and reviewing code, participating in daily stand-up meetings, collaborating with other developers and cross-functional teams, and troubleshooting issues within the software. You may also be involved in testing, debugging, and learning new technologies, as well as working on ongoing projects under the mentorship of senior engineers. The role offers a mix of individual tasks and teamwork, allowing you to develop both technical skills and professional relationships. This collaborative environment provides an excellent foundation for growth and learning within the software industry.

What are the most commonly searched types of Graduate Software Engineer jobs in Connecticut? The most popular types of Graduate Software Engineer jobs in Connecticut are:
Infographic showing various Graduate Software Engineer job openings in Connecticut as of June 2026, with employment types broken down into 93% Full Time, 4% Part Time, 1% Temporary, and 2% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $140,337 per year, or $67.5 per hour.
Integrated Power Systems Labs & Advanced Technology Experienced Engineer

Integrated Power Systems Labs & Advanced Technology Experienced Engineer

General Dynamics Electric Boat

New London, CT • On-site

Full-time

Posted 7 days ago


General Dynamics Electric Boat rating

8.2

Company rating: 8.2 out of 10

Based on 159 frontline employees who took The Breakroom Quiz

77th of 520 rated manufacturers


Job description

Overview
The Integrated Power Systems (IPS) Labs, Emulators and Advanced Technology team has exciting opportunities for engineers to work on some of the various projects currently underway within the department:
Control Software Test Bed (CSTB): Engineers working on the CSTB project will be involved with the design, build, test and troubleshooting of a brand-new test platform for the all-electric COLUMBIA Main Propulsion System. This test platform is specifically intended to test production propulsion control software, which will ultimately be deployed on the ship. The CSTB features real shipboard hardware and software interacting with Electric Boat-developed plant and component models developed in SIMULINK and deployed onto real-time hardware. Engineers will be expected to be able to develop power electronics models of shipboard propulsion components and deploy them onto target machines in order to execute hardware-in-the-loop-testing and system integration. In addition, engineers will be expected to work on any and all aspects of the build of this laboratory including but not limited to, facilities upgrades, managing project schedules, analyzing test data, writing test reports, mechanical design and build of control cabinetry, and inventory management.
Large Scale Vehicle 2 (LSV-2): The LSV-2, named Cutthroat, is a 1/3 scale VIRGINA Class submarine that is currently deployed on Lake Pend Oreille in Bayview, ID. The vehicle is an unmanned, battery-powered, remote controlled vessel that is used by the US Navy as a test platform to explore emerging technologies that have potential for insertion on current and future US Navy submarines. Engineers working on the LSV-2 project will be assisting the design, build, test and delivery of brand-new electric drive propulsion components to our US Navy customers. In addition, engineers will assist with the in-house development of a brand-new control system for the ships electric drive propulsion plant. Moreover, engineers will be available to assist our Navy customer as-needed for ship tuning evolutions on the deckplate or to remotely assist troubleshooting efforts as issues arise. Travel opportunities to our vendor facilities in Wisconsin and to the vehicle in Idaho are available.
Independent Research and Development (IRAD): Engineers working on our IRAD project will have the opportunity to explore new designs and techniques in order to help deliver the next-generation of electric propulsion motor drives. Here, engineers will be expected to help progress the development of experimental motor drives through the use of SIMULINK modeling of power systems, through to the build and test of scaled demonstrators.
Qualifications
Required:
  • Bachelor of Science (B.S.) degree or higher in an engineering discipline
  • 5 or more years post-graduate engineering experience

Preferred:
  • B.S. or higher in electrical engineering with coursework in electrical power and/or control systems
  • Professional or academic experience experience modeling power electronics and/or motor controllers in Mathworks SIMULINK
  • experience with real-time hardware in the loop (HIL) hardware platforms such as Speedgoat, DSpace or Concurrent Real-Time
  • experience with hardware description languages such as VHDL

Skills
  • Demonstrated critical thinking skills
  • Ability to be a self-starter and tackle tasks outside of comfort zone/area of expertise
  • Demonstrated leadership capabilities in a team setting
  • Clear communication skills, both verbal and written
  • Ability to work in a fast-paced environment and to stay flexible with changing priorities

Physical Qualifications
Color Vision, Kneeling, Light Lifting, Pulling, Pushing, Reaching, Stooping, Twisting
Environmental Attributes
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