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Gpu Driver Engineer Jobs (NOW HIRING)

$175K - $250K/yr

About the role: We're looking for a highly experienced GPU Standards Developer. You will focus on ... Focus on the development of a high-performance host-side driver stack layering industry standard ...

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

About the role: We're looking for a highly experienced GPU Standards Developer. You will focus on ... Focus on the development of a high-performance host-side driver stack layering industry standard ...

Engineering Group, Engineering Group > GPU ASICS Engineering General Summary: Qualcomm's GPU ... frameworks, GPU drivers. We work on advancing 3D rendering concepts for gaming, productivity ...

Engineering Group, Engineering Group > GPU ASICS Engineering General Summary: Qualcomm's GPU ... frameworks, GPU drivers. We work on advancing 3D rendering concepts for gaming, productivity ...

Senior System Engineer

Cupertino, CA · On-site

$150K - $277K/yr

Partnering with GPU driver teams, Display teams, and Metal framework engineers, you'll help shape compositing infrastructure across iOS, macOS, tvOS, and watchOS. Our team values versatility, deep ...

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Gpu Driver Engineer information

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$59.5K

$111.6K

$203K

How much do gpu driver engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for gpu driver engineer in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What is a GPU driver engineer?

GPU Driver Engineers are specialized software engineers who design, develop, and maintain drivers that enable communication between a computer's operating system and its graphics processing unit (GPU). They work to optimize graphics performance, ensure compatibility with various hardware and software, and help fix bugs or add new features to graphics drivers. These engineers play a crucial role in supporting gaming, professional visualization, and AI workloads by enabling efficient use of the GPU's capabilities.

What are the key skills and qualifications needed to thrive as a GPU driver engineer?

To thrive as a GPU Driver Engineer, you need a solid background in computer science or electrical engineering, strong C/C++ programming skills, and a deep understanding of operating systems and graphics APIs like DirectX, Vulkan, or OpenGL. Familiarity with debugging tools, version control systems, and sometimes certifications in relevant technologies or platforms are commonly expected. Outstanding problem-solving abilities, attention to detail, and effective collaboration and communication skills make candidates stand out. These skills are crucial for developing reliable, high-performance drivers that enable advanced graphics features and ensure system stability across diverse hardware and software environments.

What are some common challenges faced by GPU driver engineers when optimizing drivers for new hardware?

GPU Driver Engineers often encounter challenges such as ensuring compatibility with evolving hardware architectures, optimizing performance for diverse applications, and debugging complex interactions between firmware, drivers, and operating systems. Additionally, they must stay updated with new APIs and graphics standards, while balancing stability and performance improvements. Close collaboration with hardware teams and software developers is crucial to quickly identify and resolve issues during the hardware bring-up and validation phases.

What cities are hiring for Gpu Driver Engineer jobs?

Cities with the most Gpu Driver Engineer job openings:

What states have the most Gpu Driver Engineer jobs?

States with the most job openings for Gpu Driver Engineer jobs include:

What are popular job titles related to Gpu Driver Engineer jobs?

For Gpu Driver Engineer jobs, the most frequently searched job titles are:

Infographic showing various Gpu Driver Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 66% Full Time, 31% Part Time, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $111,632 per year, or $53.7 per hour.

GPU Standards Developer

On-site

$175K - $250K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 12 days ago


Job description

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of entry for content creation and consumption. Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.

Our Values

  • Be Fearless: Unmute yourself. Test boundaries and get proven right.
  • Remain Adaptable: Stay comfortable in a continuously changing world. If you’re wrong, concede and move on.
  • Educate Your Ego: Selflessly collaborate towards our shared purpose.

About the role:

We’re looking for a highly experienced GPU Standards Developer. You will focus on the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.

We are looking to fill a range of Junior to Senior roles.

What you’ll do:

  • Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
  • Use and contribute to open-source initiatives such as Mesa
  • Coordinate with the GPUDriverteam to implement functionality required by industry standardAPIs within our proprietary GPU driver
  • Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
  • Run testsuites such as Khronos CTS to evaluate our conformance to industry standards
  • Develop a toolchain for development, optimization, and debugging

Qualifications:

  • Bachelor’s/Master’s degree in Computer Engineering, Computer Science, or related field
  • Industry experience with graphics and compute development
  • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
  • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
  • Strong proficiency in C/C++ programming
  • Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership

Preferred Qualifications:

  • Experience with the open-source Mesa framework
  • Understanding and experience with RISC-V and vector processors
  • Experience co-designing hardware architectures
  • Understanding of path and ray tracing

Compensation Range: $175,000–$250,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.

  • Medical, Dental, & Vision - 100% covered premiums
  • Equity - Stock Options
  • 401(k) match
  • WFH Equipment Reimbursement
  • Generous Paid Time Off

Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.

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