1

Gpu Compiler Engineer Jobs in Renton, WA (NOW HIRING)

Quantum Software Engineer II

Redmond, WA ยท On-site

$109K - $149K/yr

... AI tooling, GPU development, and more. This role is based in our Redmond office and requires a ... Building language and compiler features for Q#, OpenQASM, QIR, and related technologies that push ...

... GPU, CPU and accelerator-based compute clusters at any scale. Our solutions drive breakthroughs in ... Familiarity with EDA tools like Design Compiler, Spyglass, or PrimeTime. Location: This is a remote ...

Senior Researcher - Efficient AI

Redmond, WA ยท On-site

$160K - $261K/yr

... compiler, and hardware teams to align serving algorithms with attention/KV innovations and ... GPU programming and optimization, with expert knowledge of CUDA, ROCm, Triton, PTX, CUTLASS, or ...

... development, compiler, and hardware teams to guide decisions that determine how efficiently ... Experience with GPU computing (CUDA) Your base salary will be determined based on your location ...

next page

Showing results 1-20

Gpu Compiler Engineer information

See Renton, WA salary details

$12.4K

$93.7K

$127.1K

How much do gpu compiler engineer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for gpu compiler engineer in Renton, WA is $93,688.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,900.00 and $121,500.00 per year, depending on experience, location, and employer.

What are GPU Compiler Engineers?

GPU Compiler Engineers are specialized software engineers who design, develop, and optimize compilers that translate high-level programming code into machine code that runs efficiently on Graphics Processing Units (GPUs). Their work enables developers to harness the full power of GPUs for tasks such as graphics rendering, scientific computing, and machine learning. These engineers often work closely with hardware teams to ensure compatibility and performance, and they play a critical role in advancing GPU technology.

What are some common challenges faced by GPU Compiler Engineers in optimizing code for different hardware architectures?

GPU Compiler Engineers often encounter challenges when adapting and optimizing code for a wide variety of GPU architectures. Each hardware platform may have unique instruction sets, memory hierarchies, and performance characteristics, requiring tailored compiler optimizations. Balancing performance, portability, and correctness is an ongoing challenge, especially when supporting multiple vendors or generations of hardware. Close collaboration with hardware engineers and performance analysts is essential to ensure the compiler produces efficient code that leverages the strengths of each GPU architecture.

What is the difference between Gpu Compiler Engineer vs Gpu Software Engineer?

AspectGpu Compiler EngineerGpu Software Engineer
Required CredentialsBachelor's or Master's in Computer Science, Electrical Engineering, or related; knowledge of compiler designBachelor's or Master's in Computer Science or related; strong programming skills
Work EnvironmentResearch and development teams focused on compiler optimization and hardware integrationSoftware development teams working on GPU applications, drivers, or SDKs
Industry UsagePrimarily in hardware and compiler companies, GPU manufacturers

The Gpu Compiler Engineer specializes in developing and optimizing compilers for GPU hardware, focusing on translating high-level code into efficient machine instructions. In contrast, the Gpu Software Engineer works on creating GPU-related software, such as drivers, SDKs, or applications. While both roles require strong programming skills and knowledge of GPU architecture, the compiler engineer emphasizes compiler design and optimization, whereas the software engineer focuses on software development and integration.

What are the key skills and qualifications needed to thrive as a GPU Compiler Engineer, and why are they important?

To thrive as a GPU Compiler Engineer, you need a strong background in computer science, with expertise in compiler design, parallel programming, and GPU architectures, typically supported by a relevant degree. Familiarity with tools and languages such as LLVM, CUDA, OpenCL, and performance profiling systems is essential. Analytical thinking, problem-solving ability, and effective collaboration are crucial soft skills for success in this role. These skills ensure the development of high-performance, reliable compiler solutions that optimize GPU-based applications and support innovation in computing.
What are popular job titles related to Gpu Compiler Engineer jobs in Renton, WA? For Gpu Compiler Engineer jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Gpu Compiler Engineer jobs in Renton, WA look for? The top searched job categories for Gpu Compiler Engineer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Gpu Compiler Engineer jobs? Cities near Renton, WA with the most Gpu Compiler Engineer job openings:
Senior System Software Engineer - DevOps and Infrastructure Automation

Senior System Software Engineer - DevOps and Infrastructure Automation

Nvidia

Seattle, WA โ€ข On-site

$147K - $190K/yr

Full-time

Posted 13 days ago


Job description

Become a Senior System Software Engineer on NVIDIA's AI Inference Operations Team, focusing on DevOps and Infrastructure Automation. Join a company revolutionizing computer graphics, PC gaming, and accelerated computing. You will be working alongside a team of passionate and skilled engineers who are continuously building better tools to deploy and manage this infrastructure. With your help, we will forge the next generation of compute infrastructure. If you thrive at the intersection of systems programming, cloud-native infrastructure, and developer productivity, this is your opportunity to make a lasting impact at a leading technology company.

What you'll be doing:

  • Design, build, and operate the infrastructure backbone powering AI inference products - reliable, performant, and scalable at every layer!

  • Own Kubernetes deployments end-to-end across cloud and on-prem: runbooks, canary checks, post-deploy validation, and rollbacks when needed.

  • Architect CI/CD pipelines for automated build, test, packaging, and release of inference libraries and their container-based software stacks.

  • Build observability that actually tells the truth about platform health - dashboards, logs, metrics, automated checks - and lead first-level incident triage with clean, actionable handoffs to engineering.

  • Manage cloud and on-prem environments with infrastructure-as-code (Terraform, Ansible, Helm, Crossplane), and chip away at toil using GitHub Actions, GitLab CI, and custom tooling.

  • Own the security posture for infrastructure components: vulnerability scans, CVE remediation, and compliance with internal policies.

  • Collaborate closely with deep learning framework engineers, compiler teams, and platform architects to streamline end-to-end deployment!

What we need to see:

  • BS/MS in CS/CE or equivalent experience, plus 7+ years operating production distributed systems (SRE / DevOps / Platform Ops).

  • Deep Kubernetes expertise - components, subsystems, on-prem setup, and hands-on debugging of telemetry-heavy microservices across AWS, Azure, GCP, and on-prem.

  • Strong CI/CD chops (GitLab CI, GitHub Actions), Git-based workflows, Linux systems programming, and scripting in Python and Bash.

  • IaC fluency (Terraform, Ansible, Helm, Crossplane) and containerization depth (Docker, containerd, OCI).

  • Proven reliability ownership - SLOs/SLIs, on-call, incident response, and post-incident reviews that drive measurable improvements - backed by hands-on experience with observability stacks like Prometheus, Grafana, and Loki.

  • A clear communicator who writes runbooks people actually use!

Ways to stand out from the crowd:

  • MLOps experience - crafting, deploying, and operating machine learning pipelines end to end.

  • Experience in open-source development workflows and community engagement on projects like Triton Inference Server or ONNX Runtime.

  • Familiarity with GPU software stacks - CUDA, cuDNN, TensorRT, and inference serving frameworks.

  • Experience building custom test automation frameworks and using data-driven metrics to improve platform health and developer efficiency.

  • Demonstrated ability to debug complex issues spanning kernel modules, container runtimes, and distributed networking.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 12, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993