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Godot Game Development Jobs in Austin, TX (NOW HIRING)

Staff Software Engineer

Austin, TX · On-site

$140 - $190/hr

Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development. * Excellent proficiency with version control systems (Git) and collaborative ...

We are building our own technology stack below the gameplay layer, and we are looking for engineers ... Experience with Godot specifically (core contribution, engine/module development, or maintaining a ...

We are building a larger game and learning platform on a forked version of Godot, and this role ... Actively experiment with and adopt AI-assisted development tools to improve engineering workflows ...

Godot Game Development information

See Austin, TX salary details

$76.8K

$152.7K

$226.5K

How much do godot game development jobs pay per year?

As of Sep 5, 2026, the average yearly pay for godot game development in Austin, TX is $152,708.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,300.00 and $174,500.00 per year, depending on experience, location, and employer.

What is a Godot game development job?

A Godot Game Development job involves creating video games using the Godot Engine, an open-source game development platform. Developers use GDScript, C#, or visual scripting to build game mechanics, design levels, and implement assets. Responsibilities may include programming gameplay features, optimizing performance, and debugging. These jobs can range from indie projects to professional studio roles, covering 2D and 3D game development.

What are the typical day-to-day responsibilities of a Godot game developer?

As a Godot Game Developer, your daily responsibilities may include coding new gameplay features in GDScript, collaborating with artists and designers to integrate assets, debugging and optimizing scripts, and participating in regular team meetings to align on project goals. You’ll often work within agile or iterative development cycles, contributing to prototyping, playtesting, and refining game mechanics. Effective communication with team members across disciplines is essential to maintain smooth workflows and deliver polished, engaging games. The role offers opportunities to rapidly iterate on ideas and see the direct impact of your contributions to the final product.

What are the key skills and qualifications needed for Godot game development?

To thrive in Godot Game Development, you need strong programming skills in languages like GDScript, knowledge of 2D/3D game design principles, and a solid understanding of the Godot engine itself. Proficiency with version control systems (like Git), experience with asset pipelines, and participation in recognized projects or game jams can be valuable assets. Creative problem-solving, collaboration, and adaptability are important soft skills for working effectively in multidisciplinary teams. These skills and qualities ensure you can deliver high-quality, innovative games efficiently in a dynamic and collaborative environment.

What are popular job titles related to Godot Game Development jobs in Austin, TX?

For Godot Game Development jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Godot Game Development jobs in Austin, TX look for?

The top searched job categories for Godot Game Development jobs in Austin, TX are:

What cities near Austin, TX are hiring for Godot Game Development jobs?

Cities near Austin, TX with the most Godot Game Development job openings:

Infographic showing various Godot Game Development job openings in Austin, TX as of August 2026, with employment types broken down into 51% Full Time, 37% Part Time, and 12% Contract. Highlights an 78% In-person, 7% Hybrid, and 15% Remote job distribution, with an average salary of $152,708 per year, or $73.4 per hour.

Staff Software Engineer

Level.me

Austin, TX • On-site

$140 - $190/hr

Other

Posted 6 days ago


Job description

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects. You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline. You'll balance independent ownership of technical systems with mentoring junior engineers while helping establish engineering excellence across our NZ and US studios.

What You Will Do:
  • Systems Development: Design, implement, and maintain complex build, automation, tools, and engine features that support multiple projects and team workflows.

  • Code Quality: Write clean, well-documented, and maintainable code while establishing best practices for architecture, testing, and performance optimization.

  • Cross-Discipline Collaboration: Partner with game developers, team leads, technical are and our engine team to build out requirements and deliver productive tooling and solutions for their needs.

  • Engine Development: Contribute to our engine source to improve rendering, systems, performance and development workflow.

  • Performance Optimization: Profile and optimize code for memory usage, frame rate, and load times across target platforms, ensuring smooth player experiences.

  • Technical Ownership: Take ownership of major systems or features from conception through shipping, including ongoing support and iteration based on team feedback.

  • Mentorship: Guide and support junior engineers through code reviews, pair programming, and technical discussions to help develop their skills and knowledge.

  • Problem Solving: Debug complex technical issues across multiple systems, identifying root causes and implementing sustainable solutions.

  • Pipeline Contribution: Improve development workflows, build tools, and automation systems that increase team productivity and reduce friction.

  • Platform Development: Implement and maintain platform-specific features and integrations, ensuring compliance with platform requirements.

  • Technical Communication: Clearly articulate technical concepts, constraints, and proposals to both technical and non-technical stakeholders.

  • Source Control: Own the source repository and deployment workflow for projects and teams.

Qualifications Need to Have:
  • 10+ years of professional software engineering experience with at least 2 years in game development.

  • Strong proficiency in C++ and/or C# with deep understanding of object-oriented programming and design patterns.

  • Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.

  • Excellent proficiency with version control systems (Git) and collaborative development workflows.

  • Proven ability to write efficient, maintainable code with attention to performance and memory management.

  • Strong debugging and problem-solving skills with ability to work through complex technical challenges.

  • Excellent communication and collaboration skills with ability to work effectively in cross-functional teams.

  • Self-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.

Nice to Have:
  • Experience with multiple programming languages (Python, GDScript, Lua) for tools and scripting.

  • Background in console development and platform certification processes.

  • Experience working with distributed or remote teams across time zones.

  • Rendering pipelines and art pipelines in game development.

  • Performance profiling and automated testing in a game context.

  • Familiarity with Agile/Scrum development methodologies.

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