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Godot Developer Jobs in Sherborn, MA (NOW HIRING)

Godot Developer information

See Sherborn, MA salary details

$17

$54

$84

How much do godot developer jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for godot developer in Sherborn, MA is $54.89, according to ZipRecruiter salary data. Most workers in this role earn between $41.97 and $67.16 per hour, depending on experience, location, and employer.

What is a Godot developer?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What does a Godot developer do?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the key skills and qualifications needed to thrive as a Godot developer?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What cities near Sherborn, MA are hiring for Godot Developer jobs?

Cities near Sherborn, MA with the most Godot Developer job openings:

Infographic showing various Godot Developer job openings in Sherborn, MA as of September 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $114,167 per year, or $54.9 per hour.

Senior Software Engineer, Immersive and Interactive Media

Museum of Science

Boston, MA • Hybrid

$133K - $175K/yr

Full-time

Re-posted 18 days ago


Job description

Who We Are 

As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change.   Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year - at Science Park and in museums around the world, in classrooms, and online. 

The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all.  Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us. 

What You'll Accomplish 

Immersive & Interactive Software Development: 

  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability. 
  • Build rapid prototypes and evolve features into production software in an iterative design and development process. 
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory. 
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces. 
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues. 
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes. 


Media Preparation and Asset Export:
 

  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets. 


Communication & Collaboration:
 

  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders. 
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints. 
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners. 
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices. 

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island.  This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.


What We're Looking For (Competencies)
 

Required technical skills: 

  • High proficiency with C#  
  • Working knowledge of C++ 
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.) 
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences 
  • Proficiency with real-time 3D pipelines, shaders, and visual effects 
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.) 
  • Working knowledge of basic algorithms and data structures 
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.) 
  • Demonstrated experience with desktop application development on Windows 
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.  
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices 
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.) 
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.) 
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.) 
  • Working knowledge of slicing and exporting graphics 
  • Working knowledge of converting, modifying, and exporting media files 

Nice-to-have technical skills:  

Demonstrated experience with any of the following: 

  • Computer graphics 
  • Computer vision 
  • Machine learning 
  • Game development or design 
  • 2D graphic design 
  • 3D computer modeling and animation 
  • UI and UX design 
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.) 
  • GPU compute APIs (CUDA, OpenCL, etc.) 
  • Python, JavaScript

Collaboration:  

  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software. 

Communication:  

  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation. 

Comfort with Ambiguity:  

  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed. 
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty. 

Strategic Problem Solver:  

  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms. 


How We Work-Our Values

Mission-Focused: We inspire a lifelong love of science in everyone. 

Audience-Driven: Everything we do begins with the people we serve.

Innovative: We are curious, take smart risks, share responsibility, and own outcomes.

Generous: We offer time and energy towards common goals.