You'll collaborate with construction veterans and world-class engineers to solve physical-world ... Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse Preferred Qualifications:
You'll collaborate with construction veterans and world-class engineers to solve physical-world ... Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse Preferred Qualifications:
Godot Developer information
See Park Ridge, NJ salary details
$17.84 - $23.99
8% of jobs
$23.99 - $30.14
3% of jobs
$30.14 - $36.28
6% of jobs
$42.21 is the 25th percentile. Wages below this are outliers.
$36.28 - $42.43
7% of jobs
$42.43 - $48.57
14% of jobs
$48.57 - $54.72
9% of jobs
The median wage is $55.38 / hr.
$54.72 - $60.87
15% of jobs
$65.80 is the 75th percentile. Wages above this are outliers.
$60.87 - $67.01
15% of jobs
$67.01 - $73.16
12% of jobs
$73.16 - $79.30
7% of jobs
$79.30 - $85.45
3% of jobs
$17
$55
$85
How much do godot developer jobs pay per hour?
What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?
To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.
What is a Godot Developer job?
A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.
What are the typical daily responsibilities of a Godot Developer in a game development team?
As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.
Full-time
Posted 10 days ago
Job description
At Bedrock, we're moving AI out of the lab and into the real world. Our team is composed of industry veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction machinery across the country, accelerating project schedules of billion-dollar infrastructure projects and improving safety on job sites. Backed by $350M in funding, we're working quickly to close the gap between America's surging demand for housing, data centers, manufacturing hubs, and the construction industry's growing labor shortage.
This is where algorithms meet steel-toed boots. You'll collaborate with construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to apply cutting-edge technology to solve meaningful problems alongside a talented team-we'd love to have you join us.
The Mission:
We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do:
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in scene generation and neural rendering techniques
- Write production-quality, hands-on code and build real simulation content-not just prototypes
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- Experience evaluating systems and improving realism to support autonomy stacks
- A hands-on mindset and enthusiasm for building core simulation algorithms and content
- Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
- Experience with Rust or interest in learning it
- Robotics simulation background
- Experience with neural rendering techniques (Gaussian splats, NeRFs)
Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY) please apply anyway! We'd love to consider you.