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Games Programmer Jobs in Quebec (NOW HIRING)

Company Description As a tools programmer at Ubi Qc within Anvil, you play a key role in designing ... About Anvil Anvil is an in-house game engine developed by Ubisoft that is used across all our ...

AI-First Engineering Intern

Montreal, QC Β· On-site

CA$20 - CA$25/hr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Position Summary Description du poste Le specialiste DevOps est un poste d'ingenierie de ...

Frima is looking for a Senior Programmer (C++) to join a specialized team on one of our biggest ... We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ...

Design and architect some of the most advanced modular gameplay systems that are robust, flexible, and high-performing. * Translate requirements into technical designs and identify appropriate ...

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Work closely with design, art, and engineering teams to maintain project timelines and deliverables.

Technical Lead

Montreal, QC Β· On-site

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... We're looking for hands‑on developers with a strong execution mindset, ownership, and pride in ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Working closely with engineers and cross-disciplinary teams, you will provide technical leadership ...

Senior Backend Engineer

Montreal, QC Β· On-site

CA$140K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with engineers, product managers, designers, and QA to deliver end-to-end solutions.

Platform Engineer

Montreal, QC Β· On-site

CA$100K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... With more paths to profits and ways to win, developers have all the things needed to enjoy the game.

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... In collaboration with design and other programming teams, quickly prototype interaction concepts ...

Backend Engineer (Go)

Montreal, QC Β· On-site

CA$90K - CA$150K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Responsibilities Software Engineering & Problem Solving: * Build and ship reliable, secure, and ...

Showing results 41-60

Games Programmer information

What is the difference between Games Programmer vs Game Developer?

AspectGames ProgrammerGame Developer
Primary RoleFocuses on coding, implementing game mechanics, and optimizing performanceInvolves designing, developing, and managing overall game projects, including both programming and creative aspects
Required SkillsProgramming languages (C++, C#), graphics APIs, debuggingProgramming, design, project management, teamwork
Work EnvironmentTypically within a development team, often in tech or gaming companiesBroader environment including design, production, and sometimes marketing teams

While both roles require programming skills and are integral to game creation, Games Programmers primarily focus on coding and technical implementation, whereas Game Developers oversee the entire game development process, including design and project coordination.

Infographic showing various Games Programmer job openings in Quebec as of August 2026, with employment types broken down into 75% Full Time, 22% Part Time, 2% Temporary, and 1% Contract. Highlights an 69% Physical, 2% Hybrid, and 29% Remote job distribution.

Artiste Concept Personnage / Character Concept Art

Montreal, QC β€’ On-site

Cloud Imperium Games
PC GamesΒ β€’Β 501 - 1,000 employees

Full-time

Re-posted 20 days ago


Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

-English Below-

La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos equipes des studios internationaux et participer a des reunions de travail qui se deroulent exclusivement en anglais.

Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue pour ses experiences de jeu innovantes et immersives. Nous nous consacrons a la creation de jeux de haute qualite qui captivent et engagent les joueurs du monde entier.

Fondee en 2012 par le developpeur de jeux renomme Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios independants au monde, comptant plus de 1 000 employes, dedie a la livraison de jeux AAA de nouvelle generation. CIG est fiere de penser hors des sentiers battus, d'encourager la creativite et de developper une technologie revolutionnaire. CIG croit en l'etablissement de nouveaux standards pour l'industrie du jeu video et la communaute dans son ensemble.

Que ferez-vous ?

  • Concevoir des concepts pour l'equipe dediee aux personnages deStar Citizen, a partir d'idees fournies.

  • Faire preuve de creativite et d'autonomie pour donner vie a une idee, de la recherche initiale a l'image finale.

  • Creer des visuels saisissants, qu'il s'agisse de personnages humanoides, de vetements ou meme de hard-surface d'armures et de machinerie.

  • Collaborer avec les equipes de Concept et de Personnages afin de garantir une livraison conforme aux attentes.

  • Participer activement aux echanges de feedback au sein de l'equipe.

Qu'attendons-nousde notreArtiste Concept Personnage?

  • Ayez une solide comprehension de l'anatomie et des proportions humaines.

  • Maitrisiez avec aisance l'art numerique.

  • Possediez un enthousiasme particulier pour la science-fiction.

  • Soyez capable de collaborer et de communiquer efficacement dans un environnement bilingue.

  • Ayez une experience demontree dans la conception de vetements varies, temoignant de votre polyvalence et de votre talent.

  • Maitrisiez les textures organiques (vetements, creatures realistes) ainsi que les surfaces rigides (armures, accessoires).

  • Soyez a l'aise avec Photoshop, ZBrush et Keyshot.

  • Ayez une experience notable avec SubstancePainteretMarvelousDesigner (un atout precieux)

Cloud Imperium Gamess'engage a employer une main-d'uvre diversifiee. Les candidats qualifies seront consideres sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, l'age, l'orientation sexuelle, l'identite de genre, l'expression de genre ou le handicap.

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Cloud Imperium Gamesisaleadinggamedevelopmentcompanyknownforitsinnovative and immersive gamingexperiences.Wearededicatedtocreatinghigh-qualitygamesthatcaptivateand engageplayersworldwide.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

Whatwillyoudo?

  • Design concepts for the Star Citizen character team based on provided ideas.

  • Use your creativity and independence to bring ideas to life, from initial research to the final image.

  • Hard surface armor and machinery stunning visuals, whether humanoid characters, clothing, or fantastical creatures.

  • Collaborate with the Concept and Character teams to ensure deliverables meet expectations.

  • Activelyparticipateinteamfeedback exchanges.

WhatdoweexpectfromourCharacterConceptArtist?

  • Have a strong understanding of human anatomy and proportions.

  • Are highly skilled in digital art.

  • Have a particular enthusiasm for science fiction.

  • Can effectively collaborate and communicate in a bilingual environment.

  • Demonstrate experience in designing diverse clothing styles, showcasing your versatility and talent.

  • Excel at creating organic textures (e.g., clothing, realistic creatures) and hard surfaces (e.g., armor, accessories).

  • Are proficient in Photoshop, ZBrush, and Keyshot.

  • Have notableexperiencewithSubstancePainterandMarvelousDesigner (avaluableasset).

Cloud Imperium Gamesiscommittedtoemployinga diverseworkforce.Qualifiedapplicantswillreceiveconsiderationwithoutregard to race,color, religion,sex, nationalorigin,age,sexualorientation,genderidentity,genderexpression, ordisability.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!