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Games Level Designer Jobs (NOW HIRING)

Game Designer, Activities

Cary, NC · On-site

$143K/yr

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is seeking a Senior Game Designer ...

Senior Gameplay Designer

Cary, NC · On-site

$94K - $101K/yr

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Gameplay Designer to ...

Plumbing Designer / Engineer

Maitland, FL

$70K - $92K/yr

... Gaming, Hospitality, Entertainment, Healthcare or Commercial projects. What a day at EXP has in ... Understand the scope of SD, DD, CD level documents and be able to prepare and deliver drawings at ...

Plumbing Designer / Engineer

Maitland, FL · On-site

$70K - $92K/yr

... Gaming, Hospitality, Entertainment, Healthcare or Commercial projects. What a day at EXP has in ... Understand the scope of SD, DD, CD level documents and be able to prepare and deliver drawings at ...

$91K - $103K/yr

Partner with other gameplay, content, and level designers to foster player creativity and emergent play. * Ensure gameplay appeals to a broad audience while still delivering deep engagement and ...

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$156K

How much do games level designer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for games level designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What jobs pay $400 an hour?

High-paying jobs that can reach $400 an hour include specialized roles such as experienced game level designers working on large-scale projects, senior software engineers, and certain consulting or freelance professionals in tech, finance, or legal fields. These roles typically require advanced skills, extensive experience, and often involve contract or freelance work with high demand and limited supply.

What do level designers do in games?

Level designers in games create and develop the environments, layouts, and challenges players encounter within a game. They use tools like game engines and design principles to craft engaging, balanced, and functional levels that enhance gameplay experience. Their work involves collaboration with artists, programmers, and testers to ensure levels are both visually appealing and playable.

Will AI replace level designers?

AI is increasingly used to assist level designers by generating assets, testing gameplay, and optimizing design processes. However, the creative and nuanced aspects of level design, such as storytelling and player experience, still require human expertise and judgment. Therefore, AI is more likely to augment rather than replace level designers in the foreseeable future.

What is the difference between Games Level Designer vs Games Environment Artist?

AspectGames Level DesignerGames Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player experienceCreating visual environments, textures, and artistic assets
Skills & ToolsLevel design software, scripting, gameplay mechanics3D modeling, texturing, artistic software like Photoshop and Maya
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, collaborating with designers and art directors

While both roles contribute to the game's visual and experiential aspects, Games Level Designers focus on structuring gameplay environments to enhance player experience, whereas Games Environment Artists concentrate on creating the visual aesthetics of those environments. Understanding these differences helps clarify career paths and job expectations in game development.

What jobs can you get as a game designer?

As a game level designer, you can pursue roles such as game designer, level designer, gameplay designer, narrative designer, or environment artist. These positions involve creating game mechanics, designing levels, and collaborating with development teams using tools like Unity or Unreal Engine. Additional skills in scripting, storytelling, and understanding player experience are often required.

$120K - $145K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration, storytelling, and player agency. The ideal candidate is a seasoned generalist who thrives in collaborative environments and can take ownership of complex levels from concept to completion.
This role is central to shaping the player's journey through pacing, flow, and environmental storytelling. You'll work closely with directors and discipline leads to ensure that each space supports the game's emotional and gameplay goals - and you'll be ready to own combat setups from start to finish when called upon.
Responsibilities:
  • Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences.
  • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution.
  • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools.
  • When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers.
  • Partner with production and leadership to define priorities, scope, and milestones for level development.
  • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience.
  • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team.

Requirements & Skills:
  • Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals. Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools
  • Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems. Comfortable moving between scripting and sequencer, montages and dialogue systems
  • Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.
  • Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus.
  • Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.
  • Comprehensive understanding of spatial markup techniques and nav implementation.
  • Strong sense of spatial design, readability, pacing, and player guidance.
  • Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment.
  • Demonstrated ability to take content from prototype to polished final implementation.
  • Passion for creating immersive, high-quality player experiences that balance gameplay and narrative.

Qualities:
  • Collaborative, communicative, and confident working across multiple disciplines.
  • Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together.
  • Adaptable - able to step into different types of content ownership, from exploration to combat to narrative presentation
  • Mentorship-oriented, invested in helping others improve their craft.
  • Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines.
  • Passionate about the craft and delivering experiences that resonate with players.

(This is a temporary "Project Hire" position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $120k - $145k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
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