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Games Level Designer Jobs (NOW HIRING)

OR · On-site

$120K - $145K/yr

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration ...

Plumbing Designer / Engineer

Maitland, FL · On-site

$70.50K - $92.40K/yr

... Gaming, Hospitality, Entertainment, Healthcare or Commercial projects. What a day at EXP has in ... Understand the scope of SD, DD, CD level documents and be able to prepare and deliver drawings at ...

Plumbing Designer / Engineer

Maitland, FL · On-site

$70.50K - $92.40K/yr

... Gaming, Hospitality, Entertainment, Healthcare or Commercial projects. What a day at EXP has in ... Understand the scope of SD, DD, CD level documents and be able to prepare and deliver drawings at ...

$91K - $103.80K/yr

Partner with other gameplay, content, and level designers to foster player creativity and emergent play. * Ensure gameplay appeals to a broad audience while still delivering deep engagement and ...

Game Designer

Miami, FL

$143.50K/yr

... level. This position requires relocation to Miami, Florida. We offer relocation support to help ... A passion for procedural narrative games

Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. * Partner with systems designers and ...

Game Designer

Kirkland, WA · On-site

$78.90K - $116.76K/yr

Experience designing card-collecting, card-battling, and/or deck-building games is a plus! * Bachelor's degree in a related field, and/or comparable, relevant work experience. * Expert-level ...

Game Designer

Kirkland, WA · On-site

$78.90K - $116.76K/yr

Experience designing card-collecting, card-battling, and/or deck-building games is a plus! * Bachelor's degree in a related field, and/or comparable, relevant work experience. * Expert-level ...

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Games Level Designer information

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$47K

$156K

How much do games level designer jobs pay per year?

As of May 29, 2026, the average yearly pay for games level designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Games Level Designer vs Games Environment Artist?

AspectGames Level DesignerGames Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player experienceCreating visual environments, textures, and artistic assets
Skills & ToolsLevel design software, scripting, gameplay mechanics3D modeling, texturing, artistic software like Photoshop and Maya
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, collaborating with designers and art directors

While both roles contribute to the game's visual and experiential aspects, Games Level Designers focus on structuring gameplay environments to enhance player experience, whereas Games Environment Artists concentrate on creating the visual aesthetics of those environments. Understanding these differences helps clarify career paths and job expectations in game development.

Infographic showing various Games Level Designer job openings in the United States as of May 2026, with employment types broken down into 3% As Needed, 7% Full Time, 80% Part Time, and 10% Contract. Highlights an 63% Physical, and 37% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

$120K - $145K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 7 days ago


Job description

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration, storytelling, and player agency. The ideal candidate is a seasoned generalist who thrives in collaborative environments and can take ownership of complex levels from concept to completion. 

This role is central to shaping the player's journey through pacing, flow, and environmental storytelling. You'll work closely with directors and discipline leads to ensure that each space supports the game's emotional and gameplay goals - and you'll be ready to own combat setups from start to finish when called upon. 

Responsibilities:  

  • Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. 
  • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. 
  • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. 
  • When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers. 
  • Partner with production and leadership to define priorities, scope, and milestones for level development. 
  • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. 
  • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team. 

Requirements & Skills:  

  • Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals. Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools 
  • Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems. Comfortable moving between scripting and sequencer, montages and dialogue systems 
  • Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.  
  • Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus. 
  • Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.  
  • Comprehensive understanding of spatial markup techniques and nav implementation. 
  • Strong sense of spatial design, readability, pacing, and player guidance. 
  • Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment. 
  • Demonstrated ability to take content from prototype to polished final implementation. 
  • Passion for creating immersive, high-quality player experiences that balance gameplay and narrative. 

Qualities: 

  • Collaborative, communicative, and confident working across multiple disciplines. 
  • Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together. 
  • Adaptable - able to step into different types of content ownership, from exploration to combat to narrative presentation 
  • Mentorship-oriented, invested in helping others improve their craft. 
  • Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines. 
  • Passionate about the craft and delivering experiences that resonate with players. 

(This is a temporary "Project Hire" position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $120k - $145k