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Gameplay Developer Jobs in Monroe, WA (NOW HIRING)

Server Engineer - Unannounced Project

Seattle, WA · On-site

$130 - $155/hr

  • Dental

  • Vision

  • Retirement

Lightfox Games is seeking a talented and enthusiastic Server Engineer to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is ...

New

CONTRACT - Gameplay Software Engineer II

Redmond, WA · On-site

$73.01 - $108.83/hr

  • Medical

Good understanding of core technologies, toolsets, and common workflows for video game development. * Ability to read and debug other engineers' code and solve engineering problems in the relevant ...

New

Staff Software Engineer, Gaming AI

Bellevue, WA

$200K - $260K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience designing performant full-stack systems, including frontend / cloud services / devops * ... Game development experience, or a passion for gaming * Knowledge of cloud infrastructure Gross ...

Senior Software Development Engineer, Luna Gen AI

Seattle, WA · On-site

$139K - $183K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You will architect next-generation AI solutions that will drive AI adoption for both external game developers and internal engineering teams. You will be a hands-on builder who designs, develops, and ...

Gaming Operations Coordinator

Bellevue, WA · Hybrid

$45 - $50/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

On the support side, you'll field questions from game developers (mostly low-level stuff), escalate anything more complex, and help troubleshoot issues as they come up. You'll also help keep internal ...

Showing results 41-60

Gameplay Developer information

See Monroe, WA salary details

$101.9K

$142.8K

$151.6K

How much do gameplay developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for gameplay developer in Monroe, WA is $142,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,300.00 and $151,000.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What job categories do people searching Gameplay Developer jobs in Monroe, WA look for?

The top searched job categories for Gameplay Developer jobs in Monroe, WA are:

What cities near Monroe, WA are hiring for Gameplay Developer jobs?

Cities near Monroe, WA with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Monroe, WA as of August 2026, with employment types broken down into 85% Full Time, 2% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $142,839 per year, or $68.7 per hour.

CONTRACT - Gameplay Software Engineer

Nintendo of America Inc

Redmond, WA • On-site

$53 - $79/hr

Contractor

Medical

Posted 20 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. SUMMARY: An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects. DESCRIPTION OF DUTIES Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS 3 or more years of software engineering experience in the relevant field. Ability to write clear, maintainable, and portable code. Good understanding of core technologies, toolsets, and common workflows for video game development. Ability to read and debug other engineers' code and solve engineering problems in the relevant field. Strong knowledge of the relevant programming languages (C/C++/C#). Undergraduate degree in Computer Science or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $53-$79 USD
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