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Gameplay Developer Jobs in Monroe, WA (NOW HIRING)

Apple Games is seeking a dynamic engineering manager to lead the Game Center team, driving the next ... Description In this role, you'll balance creativity with technical rigor-translating developer ...

Gather feedback from our game developer partners and help improve our processes and documentation. * Become familiar with the game's codebase in order to offer technical advice or help troubleshoot ...

Gather feedback from our game developer partners and help improve our processes and documentation. * Become familiar with the game's codebase in order to offer technical advice or help troubleshoot ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn from top game developers * Volunteer recognition & awards Games for Love is an equal opportunity ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn from top game developers * Volunteer recognition & awards Games for Love is an equal opportunity ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn from top game developers * Volunteer recognition & awards Games for Love is an equal opportunity ...

Showing results 21-40

Gameplay Developer information

See Monroe, WA salary details

$101.9K

$142.8K

$151.6K

How much do gameplay developer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for gameplay developer in Monroe, WA is $142,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,300.00 and $151,000.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What job categories do people searching Gameplay Developer jobs in Monroe, WA look for?

The top searched job categories for Gameplay Developer jobs in Monroe, WA are:

What cities near Monroe, WA are hiring for Gameplay Developer jobs?

Cities near Monroe, WA with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Monroe, WA as of August 2026, with employment types broken down into 85% Full Time, 2% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $142,839 per year, or $68.7 per hour.

Sr Software Engineer - Gameplay (NST)

Nintendo of America Inc

Redmond, WA • On-site

$162K - $224K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume! Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. For more information about NST, click here. DESCRIPTION OF DUTIES: Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages. Reviews and optimizes other engineers' code. Provides effective solutions by applying advanced programming skills and knowledge. Provides technical documentation and explanations intended for distribution to other parties. Allocates work to other team members and supervises their results. Mentors less experienced members of the team. Makes recommendations regarding system architectural design, data structures, and algorithm development. Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS: 7 or more years of software engineering experience in the relevant field. Strong all-around programming skills including ability to review and optimize other engineers' code. Strong understanding of core technologies, toolsets, and common workflows for video game development. In-depth understanding of interactive entertainment methodologies and production pipelines. Advanced knowledge of the relevant programming languages (C/C++/C#). Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes. Proven experience leading and mentoring other gameplay engineers. Undergraduate degree in Computer Science or related field; or equivalent education and experience. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $162,562-$224,121 USD
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