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Gameplay Developer Jobs in New York (NOW HIRING)

iOS Developer

New York, NY · On-site

$56.50 - $78/hr

We're turning studying into a game - a cracked out, viral iPhone game. To learn more about our ... As the sole engineer/dev, you'll need to take on full-stack responsibilities ensuring smooth ...

iOS Developer

New York, NY · On-site

$56.50 - $78/hr

We're turning studying into a game - a cracked out, viral iPhone game. To learn more about our ... As the sole engineer/dev, you'll need to take on full-stack responsibilities ensuring smooth ...

SENIOR iOS MOBILE DEVELOPER

Warren, NJ · On-site

$62.25 - $80.75/hr

Required 5-7 years with all the following: -OpenGL with iOS -Graphics programming without using an engine -Mobile development -Gaming preferred (not Unity) -Simulation experience not preferred -AAA ...

SENIOR iOS MOBILE DEVELOPER

Warren, NJ

$62.25 - $80.75/hr

Required 5-7 years with all the following: -OpenGL with iOS -Graphics programming without using an engine -Mobile development -Gaming preferred (not Unity) -Simulation experience not preferred -AAA ...

iOS Engineer

New York, NY · On-site

$56.50 - $78/hr

About the Role As an iOS Engineer you will be tasked with developing features, optimizing ... We love night time gaming sessions. • Fully stocked kitchen, fully stacked gym, amazing ...

ReactJS Developer

New York, NY · On-site

$54.75 - $71/hr

... NFL games and UEFA Champions League matches achieving 999 uptime during broadcasts with peak ... Engineer high-performance streaming interfaces using Nextjs and Reactjs improving content delivery ...

Strategic Investment Manager

New York, NY · On-site +1

$84K - $253K/yr

About the Hiring Team Business Development Department is dedicated to fostering connections between Tencent and top-tier game developers worldwide, catering to a diverse network of over 100 global ...

Strategic Investment Manager

New York, NY · On-site +1

$84K - $253K/yr

About the Hiring Team Business Development Department is dedicated to fostering connections between Tencent and top-tier game developers worldwide, catering to a diverse network of over 100 global ...

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Junior Java Developer

Jersey City, NJ · On-site

$60K - $75K/yr

- Junior Java Developer W2/ Full Time Hiring - Jr. Java Developer (0-5 Years Experience) We are ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

Showing results 21-40

Gameplay Developer information

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What are popular job titles related to Gameplay Developer jobs in New York? For Gameplay Developer jobs in New York, the most frequently searched job titles are:
What job categories do people searching Gameplay Developer jobs in New York look for? The top searched job categories for Gameplay Developer jobs in New York are:
What cities in New York are hiring for Gameplay Developer jobs? Cities in New York with the most Gameplay Developer job openings:
Infographic showing various Gameplay Developer job openings in New York as of August 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution.

$180K - $200K/yr

Full-time

Re-posted 13 days ago


Job description

About the role
At General Intelligence, we're building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company.
Our product, Cofounder, enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up.
We're looking for a game designer to make Cofounder more fun, intuitive, and strategically deep.
This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward.
Your job is to translate those instincts into product.
What you'll do
  • Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users.
  • Turn "run your company" into clear, intuitive game mechanics users understand.
  • Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options.
  • Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing.
  • Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences.
  • Study user behavior to optimize and identify loops.
  • Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies.
Who you are
  • You have 5+ years of experience in game design, game systems design, or gameplay design.
  • You have worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products.
  • You have shipped player-facing gameplay systems, not just managed tasks or roadmaps.
  • You deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention.
  • You know how to balance fun, clarity, pacing, and utility.
  • You care about product quality and craft.
  • You are high agency.
  • You have aura. If you don't know what this means, it's not a fit.
How we work
In-person only in New York. You'll be in the room with founders daily. Relocation assistance is available.
High agency. We hire smart people and get out of their way.
Outcomes over inputs. You're measured on what ships and what gets better.
Direct feedback. You'll hear what's working and what's not; same applies in reverse.
Ship fast, iterate daily. Taste matters, but perfection is the enemy of progress.
What's different about General Intelligence?
Real leverage. You will have a legitimately unlimited token budget for AI tools.
No bureaucracy. You'll be frustrated by red tape everywhere else after working here.
Small, elite team. You work directly with founders and engineers building agents.
Craft matters. Speed is key, but sloppiness isn't tolerated.