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Gameplay Developer Jobs in Illinois (NOW HIRING)

Sr DevOps Engineer - Wizard of Oz Slots

Chicago, IL · On-site

$134K - $172.20K/yr

Zynga is a global leader in interactive entertainment, known for its diverse game portfolio. The Sr DevOps Engineer will design, architect, and support back-end services, develop new technologies ...

As a CT Visualization SW Engineer, you will be an integral part of the software development department supporting the medical imaging and visualization team. The ideal candidate will demonstrate ...

DevOps Engineer - Wizard of Oz Slots Austin, TX; Bay Area, CA; Chicago, IL; Toronto, Canada Level ... Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of ...

The candidate would have an opportunity to work on critical game components that contribute to user ... Follow engineering standard methodologies to ensure code quality, performance and reliability

Director of Product

Chicago, IL · On-site

$240.20K - $251.60K/yr

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001 ...

Senior React Native Developer

Chicago, IL · On-site

$56.25 - $74.25/hr

Team Lead | Senior React Native Developer LUDEX, LLC is an AI Tech and mobile app development ... Come be a part of a software development company that is truly changing the game! Innovation and ...

Senior React Native Developer

Chicago, IL · On-site

$56.25 - $74.25/hr

Come be a part of a software development company that is truly changing the game! Innovation and ... As part of the technology team, the Senior React Native Developer will support and lead our ...

Advanced areas of instruction include systems, real time and game programming, data mining, databases, security, theory, and artificial intelligence. Considerations: Exceptions to standard rates may ...

Senior React Native Developer

Chicago, IL · On-site

$56.25 - $74.25/hr

Come be a part of a software development company that is truly changing the game! Innovation and ... As part of the technology team, the Senior React Native Developer will support and lead our ...

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Gameplay Developer information

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What job categories do people searching Gameplay Developer jobs in Illinois look for? The top searched job categories for Gameplay Developer jobs in Illinois are:
What cities in Illinois are hiring for Gameplay Developer jobs? Cities in Illinois with the most Gameplay Developer job openings:
Infographic showing various Gameplay Developer job openings in Illinois as of May 2026, with employment types broken down into 69% Full Time, 17% Part Time, and 14% Contract. Highlights an 94% Physical, 5% Hybrid, and 1% Remote job distribution.
Adjunct Faculty in Game Programming

Adjunct Faculty in Game Programming

DePaul

Chicago, IL • On-site

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Adjunct Faculty in Game Programming
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Positions
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.
Posting Details
Job ID: 47765
College/School: Chicago, IL - Jarvis College of Computing & Digital Media
Position Description:
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at .
Qualifications:
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions:
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).
Salary Information: The anticipated hiring rate of this position is between $4,800 and $6,100 per course, commensurate with qualifications and experience.
Applicant Documents
Cover Letter(1)
C.V.(1)