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Gameplay Developer Jobs in Illinois (NOW HIRING)

Solid experience with MS Excel and basic programming knowledge (C++, C#, or similar language ... Let's build games played by millions together! Keys to Success Building collaborative relationships ...

Game Mathematician I

Chicago, IL · On-site

$70K - $80K/yr

Solid experience with MS Excel and basic programming knowledge (C++, C#, or similar language ... Let's build games played by millions together! Keys to Success Building collaborative relationships ...

Advanced areas of instruction include systems, real time and game programming, data mining, databases, security, theory, and artificial intelligence. Considerations: Exceptions to standard rates may ...

Senior React Native Developer

Chicago, IL · On-site

$56.25 - $74.25/hr

Come be a part of a software development company that is truly changing the game! Innovation and ... As part of the technology team, the Senior React Native Developer will support and lead our ...

Senior React Native Developer

Chicago, IL · On-site

$56.25 - $74.25/hr

Come be a part of a software development company that is truly changing the game! Innovation and ... As part of the technology team, the Senior React Native Developer will support and lead our ...

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

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Gameplay Developer information

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What are popular job titles related to Gameplay Developer jobs in Illinois?

For Gameplay Developer jobs in Illinois, the most frequently searched job titles are:

What job categories do people searching Gameplay Developer jobs in Illinois look for?

The top searched job categories for Gameplay Developer jobs in Illinois are:

What cities in Illinois are hiring for Gameplay Developer jobs?

Cities in Illinois with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Illinois as of August 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution.

Game Developer (Java / libGDX) - Remote

micro1 AI

Chicago, IL • Remote

$20 - $120/hr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.