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Game Writer Jobs in Quebec (NOW HIRING)

Write, test, and maintain code following coding standards and best practices. * Collaborate ... Writing clean, efficient, and reusable code to support various gameplay features and mechanics.

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Game Writer information

See Quebec salary details

$8

$27

$61

How much do game writer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for game writer in Quebec is $27.28, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $31.97 per hour, depending on experience, location, and employer.

What does a game writer do?

A game writer works in either the video gaming industry, the educational gaming industry, or the board game industry. Your responsibilities in this career are to come up with the story or narrative for a game, outline different aspects of the content, such as the world, setting, and characters that the player can be, and then create a script based on that outline. These duties are similar regardless of the type of game you are writing, although, with video game and education game writing, there is generally more collaboration among a larger team of writers, as well as between the writers and other technical workers, such as animators.

What are the key skills and qualifications needed to thrive as a game writer, and why are they important?

To thrive as a Game Writer, you need strong storytelling abilities, scriptwriting experience, and a background in creative writing, often supported by a relevant degree. Familiarity with narrative design tools such as Twine, Ink, or game engines like Unity, as well as knowledge of branching dialogue systems, is typically required. Exceptional collaboration, adaptability, and communication skills help writers work effectively with designers, artists, and developers. These skills are crucial for creating immersive, engaging narratives that enhance player experience and align with the game's vision.

How do game writers typically collaborate with other members of the development team during the production process?

Game Writers work closely with designers, artists, and developers to ensure the narrative seamlessly integrates with gameplay and visual elements. They often participate in brainstorming sessions, provide narrative feedback on game mechanics, and revise scripts based on technical or artistic constraints. Effective collaboration requires strong communication skills and flexibility, as writers must frequently adapt their stories to fit changing project goals and feedback from other departments.

What is the difference between Game Writer vs Narrative Designer?

AspectGame WriterNarrative Designer
Primary RoleCreates dialogue, storylines, and scripts for gamesDesigns overall story structure, narrative flow, and player experience
Skills & CredentialsWriting, storytelling, scripting, often with coding knowledgeStorytelling, game design, scripting, and narrative integration
Work EnvironmentCollaborates with writers, designers, and developersWorks closely with design and development teams to shape story arcs
Industry UsageCommon in game studios, especially for story-heavy titlesUsed in game design teams focusing on narrative experience

While both roles focus on storytelling, a Game Writer primarily crafts dialogue and scripts, whereas a Narrative Designer shapes the overall story structure and player experience. The roles often overlap but differ in scope and focus within the game development process.

How much do game writers get paid?

Game writers typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level writers may start lower, while experienced professionals or those working on AAA titles can earn higher salaries, often supplemented with benefits and bonuses.

What companies hire game writers?

Game writers are employed by a variety of companies in the gaming industry, including major game development studios, publishers, and independent game companies. Notable employers include companies like Electronic Arts, Ubisoft, Blizzard Entertainment, Sony Interactive Entertainment, and smaller indie studios. These roles often require strong storytelling skills, knowledge of game design, and proficiency with scripting tools or writing software.

What job categories do people searching Game Writer jobs in Quebec look for?

The top searched job categories for Game Writer jobs in Quebec are:

Infographic showing various Game Writer job openings in Quebec as of August 2026, with employment types broken down into 71% Full Time, 19% Part Time, 1% Temporary, and 9% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $56,738 per year, or $27.3 per hour.

Game Programmer (1 Year Contract)

Montreal, QC • On-site

Kabam
Amusement, Gambling, and Recreation • 501 - 1,000 employees

Contractor

Posted 19 days ago


Job description

At Kabam, we're constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in...
 
We are looking for an individual who is passionate in building and maintaining advanced gaming systems and tools. Working collaboratively with other engineers and designers, you will have a significant impact and influence in the direction of Kabam's games. If leading and solving complex problems excites you, this is the job for you! 
 
We prioritize applicants that can work on-site at our Montreal studio for this contract opportunity.
In this role, you can expect to:
  • Write, test, and maintain code following coding standards and best practices.
  • Collaborate effectively with team members, participate in code reviews, and adhere to established development processes.
  • Debug and solve software issues, providing effective solutions.
  • Maintain clear and concise documentation for code and project-related materials.
  • Continuously learn and improve technical skills and knowledge.
  • Communicate progress, challenges, and updates to team members and stakeholders.
  • Adhere to project deadlines and milestones, managing tasks efficiently.
  • Seek mentorship and knowledge sharing as needed, contributing to team growth.
  • Writing clean, efficient, and reusable code to support various gameplay features and mechanics.
  • Create and maintain tools for designers and artists to improve their workflow.
  • Integrating tools with existing content creation pipelines and workflows.
  • Build screens, widgets, and other UI elements in an extensible way.
  • Review feature designs and provide input on costs and possible alternatives.
  • Work closely with producers, artists, designers and other programmers in a highly collaborative and agile environment.
  • Build and support tools that improve the workflows of artists, designers, and other programmers.
To be successful in this role, your background includes:
  • 6+ years of experience in software development, preferably in gaming.
  • Bachelor's degree in Computer Science, Engineering, or equivalent experience.
  • Expert-level experience with C#.
  • Shipped multiple online titles (on Console, PC, or Mobile).
  • Professional proficiency with multiple game engines, or proven ability to pick up new ones.
  • Ability to write clean, simple, well-documented code from design requirements.
  • Proven track record of working independently and collaboratively in a dynamic team setting.
  • Strong experience working with source control such as GIT or Perforce.
  • Experience in Android / iOS Mobile application development.
  • Up-to-date knowledge of the latest mobile gaming trends.
  • Ability to effectively communicate with technical and non-technical team members.
  • Experience working in Agile, Kanban, or similar project management methodologies.
  • Bilingual (French and English) is considered an advantage.
  • Gameplay Experience - Experience in a gameplay engineering role, gameplay systems, including controls, abilities, AI, RPG, multiplayer, online, and network systems.
  • Frontend Knowledge - Knowledge of UI technical best practices (on Console, PC, or Mobile), strong proficiency in Unity3D Game Engine and C#. Experience with Unity GUI.
  • Some Backend Knowledge would be an advantage - Technical experience in Node.js, Database experience (NoSQL, preferably MongoDB), Experience working with Google Cloud.
  • Some Rendering/Graphics Experience would be an advantage - Experience with Unity shader languages and graphics API (OpenGL, DirectX, Metal, Vulkan, etc.).
Excited by this opportunity? Kabam is dedicated to growing our diverse and inclusive workforce, so if your past experience doesn't perfectly match the listed requirements we encourage you to apply anyways - you could be a great fit for this or other positions.

We invite you to apply now and start the conversation with us. Together, we can create and support some of the best games ever made and entertain the world!

About Kabam

Kabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high-quality graphics, next-generation technology, and revolutionary gameplay to players around the world.

Kabam's games, Marvel Contest of Champions, Shop Titans, and more have generated hundreds of millions of downloads and have received multiple awards including Apple's Editor's Choice and Google Play's Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver & Montreal in Canada, and Los Angeles & San Francisco in the United States. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.
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