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Game Weapons Designer Jobs (NOW HIRING)

Game Day - Greeter

Corpus Christi, TX · On-site

$12.50 - $15.50/hr

... or beverage, weapons, lawn chairs, coolers, or pets • Keeping the lines of fans moving ... Other Duties Please note this is not designed to cover or contain a comprehensive listing of ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Able to work effectively and accurately from pre-defined concept art and designs * Able to work ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Able to work effectively and accurately from pre-defined concept art and designs * Able to work ...

Senior VFX Artist (Gameplay)

Los Angeles, CA · On-site

$106K - $199K/yr

Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Substance Painter & Designer experience. * Knowledge of MEL/Python/VEX. And Houdini. Location State ...

Senior VFX Artist (Gameplay)

Los Angeles, CA · On-site

$106K - $199K/yr

Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Substance Painter & Designer experience. * Knowledge of MEL/Python/VEX. And Houdini. Location State ...

Frontend Software Engineer

Longmont, CO · On-site

$130K - $180K/yr

... designed to overcome the most difficult challenges facing the deployment of high energy laser ... HEL weapon systems are a top modernization priority of the Department of Defense. Located in ...

Be Seen First

Our machine shop services and capabilities include engineering in support of customer designs ... Games, The Dept. of Defense, USPS and many others. Some of the products currently being ...

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Game Weapons Designer information

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$47K

$156K

How much do game weapons designer jobs pay per year?

As of Jun 6, 2026, the average yearly pay for game weapons designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by a Game Weapons Designer when balancing weapon functionality and game fairness?

A Game Weapons Designer often encounters the challenge of ensuring that each weapon feels unique and exciting while maintaining overall game balance. Creating weapons that are both powerful and fair requires careful playtesting, data analysis, and collaboration with gameplay designers to avoid overpowered or underwhelming options. Additionally, designers must consider the impact of new weapons on existing gameplay mechanics and player strategies, which can involve iterative adjustments and feedback from the wider development team. Working closely with artists, animators, and audio specialists is also key to creating weapons that are not only balanced but visually and sonically engaging.

What does a Game Weapons Designer do?

A Game Weapons Designer is responsible for creating and balancing the weapons used in video games. They design the visual appearance, functionality, and mechanics of each weapon to ensure they fit the game's theme and provide a fun, engaging experience for players. This role involves close collaboration with artists, animators, and gameplay programmers to implement weapons that are both visually appealing and mechanically balanced. Game Weapons Designers also play a key role in testing and iterating on weapon designs based on player feedback and game requirements.

What are the key skills and qualifications needed to thrive as a Game Weapons Designer, and why are they important?

To thrive as a Game Weapons Designer, you need a strong background in 3D modeling, game design principles, and a solid understanding of weapon mechanics, often supported by a degree in game design or related fields. Familiarity with industry-standard tools like Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, and effective collaboration skills help to create innovative and balanced weapon designs that enhance gameplay. These skills ensure that weapons are visually appealing, technically functional, and contribute positively to the player's experience.

What is the difference between Game Weapons Designer vs Game Character Artist?

AspectGame Weapons DesignerGame Character Artist
Required SkillsCreative design, 3D modeling, knowledge of weapon mechanicsCharacter modeling, texturing, anatomy, concept art
Work EnvironmentGame development studios, collaborative teamsGame development studios, artistic teams
Industry UsageVideo game industry, especially action and shooter genresVideo game industry, character-centric games

Game Weapons Designers focus on creating and designing in-game weapons, requiring skills in modeling, mechanics, and visual effects. In contrast, Game Character Artists specialize in designing and modeling characters, emphasizing anatomy and artistic style. Both roles are essential in game development, often working closely but with distinct skill sets and responsibilities.

What degree do I need to design weapons?

Game weapons designers typically have a bachelor's degree in fields such as game design, computer graphics, animation, or a related area. Strong skills in 3D modeling, programming, and understanding of game engines are also important for designing weapons in video games.
Infographic showing various Game Weapons Designer job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, and 10% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

$131K - $246K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

Business UnitWhat the Role Entails
  • Design, implement, and support quality gameplay systems and tools, focusing on melee combat, ranged (weapon-based) combat, and combat AI
  • Collaborate directly and proactively with engineers, designers, artists, and QA to explore and identify needs and opportunities
  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency
  • Author lean, high-performance, maintainable code, and actively profile and optimize the game's codebase
  • Participate in the testing and documentation of game systems and tools
  • Help build and maintain an open and energetic team culture
Who We Look For
  • Passion and enthusiasm for creating fun and engaging gameplay through iteration and innovation
  • 7+ years of professional game programming experience
  • Experience bringing a large-scale game title to completion on PC and consoles
  • Expert in C++, debugging, and 3D math
  • Enjoy working closely with creative and technical team members
  • Strong written and verbal communication skills
  • Value lean, simple, efficient, well-tested code

Preferred

  • Experience working with AAA engines and shipped project experience
  • Deep knowledge of animation, physics, AI, and/or networking
  • Direct shipped project experience in melee combat, ranged (weapon-based) combat, and combat AI

Location State(s)

US-California-Los AngelesThe expected base pay range for this position in the location(s) listed above is $131,000.00 to $246,800.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.