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Game Ux Designer Jobs (NOW HIRING)

Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...

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An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to develop personas, journey ...

Title: UX Designer Location: Bellevue, WA Duration: 6+ months No of Openings: 1 Mandatory Skills: Visual Design-UI and Web Looking for a skilled User Experience Designer to create user-centered ...

One of our direct client is urgently looking for an UX Designer @ San Bruno, CA TITLE: UX Designer LOCATION:San Bruno, CA Duration: 6 to 12+ Months Rate: DOE What you'll do Creates the User ...

Role: UX Designer Location: LOUISVILLE, KY Duration: 6 months UX Designer, Reg with Figma design experience Key Responsibilities: * Collaborate with product managers, developers, and other designers ...

Company Description An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to ...

Creates the User Experience designs (user interface design comps, visual design specs, prototypes, and other visual assets) for medium-sized, diverse projects (i.e. new user experience) for both ...

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One of our direct client is urgently looking for UX Designer @ Dallas TX TITLE: UX Designer LOCATION: Dallas TX Duration: 6 to 12+ months Rate: DOE Duties: * Description: What you'll do Creates the ...

Consultant - UX Designer We are looking for a Consultant - UX Designer based out of Kansas City, MO. Job Responsibilities * Conduct UX reviews and usability assessments of existing applications ...

Senior UX Designer Location: San Diego, CA * The Senior User Experience Designer leads iterative design activities to deliver products and user experiences that delight our customers and end-users ...

Job Summary ADP User Experience is looking for a highly motivated, creative, and detail-oriented Visual and UX Designer. The ADP User Experience team is responsible to expand the UX Strategic ...

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Game UX Designer information

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$53.5K

$106.2K

$172K

How much do game ux designer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for game ux designer in the United States is $106,224.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,000.00 and $125,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Game Ux Designer position, and why are they important?

To thrive as a Game UX Designer, you need expertise in user experience design, wireframing, prototyping, and a strong understanding of game design principles, often backed by a degree in design or a related field. Familiarity with tools like Adobe XD, Figma, Unity, and user research methods is highly valuable, along with certifications in UX or game design as a plus. Excellent communication, collaboration, and problem-solving skills help you effectively work with multidisciplinary teams and respond to user feedback. These skills are crucial to ensuring engaging, intuitive, and accessible player experiences that contribute to the overall success of a game.

What is a Game UX Designer job?

A Game UX Designer focuses on enhancing the player's experience by designing intuitive and engaging interfaces, interactions, and user flows. They conduct user research, create wireframes and prototypes, and collaborate with game designers, artists, and developers to improve usability. Their goal is to ensure that gameplay feels seamless, accessible, and enjoyable by applying principles of psychology, design, and testing.

What are the typical daily tasks and team interactions for a Game UX Designer?

Game UX Designers typically spend their days collaborating closely with game designers, artists, developers, and user researchers to define and refine player experiences. Daily tasks often include creating wireframes and prototypes, conducting playtests, analyzing user feedback, and iterating on interface layouts. They also attend team meetings to align on project goals and provide UX input throughout the development process. Working in this role means balancing creative design with analytical insights, and frequent communication with other team members ensures that player needs are effectively integrated into the game's design.

What cities are hiring for Game Ux Designer jobs? Cities with the most Game Ux Designer job openings:
What are the most commonly searched types of Game Ux Designer jobs? The most popular types of Game Ux Designer jobs are:
What states have the most Game Ux Designer jobs? States with the most job openings for Game Ux Designer jobs include:
What job categories do people searching Game Ux Designer jobs look for? The top searched job categories for Game Ux Designer jobs are:
Infographic showing various Game Ux Designer job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 70% In-person, and 30% Remote job distribution, with an average salary of $106,224 per year, or $51.1 per hour.
User Experience Designer

User Experience Designer

Starform

Seattle, WA

Other

Posted yesterday


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.