Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...
New
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...
New
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...
New
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Federate Systems is looking for a User Interface & User Experience (UI/UX) Designer to support one of our federal clients. This position is contingent upon winning the contract. UI/UX Designer will ...
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$53.5K - $64.3K
17% of jobs
$64.3K - $75K
3% of jobs
$75K - $85.8K
2% of jobs
$89.7K is the 25th percentile. Wages below this are outliers.
$85.8K - $96.6K
7% of jobs
The median wage is $102.6K / yr.
$96.6K - $107.4K
36% of jobs
$107.4K - $118.1K
9% of jobs
$118.9K is the 75th percentile. Wages above this are outliers.
$118.1K - $128.9K
7% of jobs
$128.9K - $139.7K
7% of jobs
$139.7K - $150.5K
5% of jobs
$150.5K - $161.2K
3% of jobs
$161.2K - $172K
2% of jobs
$53.5K
$106.2K
$172K
To thrive as a Game UX Designer, you need expertise in user experience design, wireframing, prototyping, and a strong understanding of game design principles, often backed by a degree in design or a related field. Familiarity with tools like Adobe XD, Figma, Unity, and user research methods is highly valuable, along with certifications in UX or game design as a plus. Excellent communication, collaboration, and problem-solving skills help you effectively work with multidisciplinary teams and respond to user feedback. These skills are crucial to ensuring engaging, intuitive, and accessible player experiences that contribute to the overall success of a game.
A Game UX Designer focuses on enhancing the player's experience by designing intuitive and engaging interfaces, interactions, and user flows. They conduct user research, create wireframes and prototypes, and collaborate with game designers, artists, and developers to improve usability. Their goal is to ensure that gameplay feels seamless, accessible, and enjoyable by applying principles of psychology, design, and testing.
Game UX Designers typically spend their days collaborating closely with game designers, artists, developers, and user researchers to define and refine player experiences. Daily tasks often include creating wireframes and prototypes, conducting playtests, analyzing user feedback, and iterating on interface layouts. They also attend team meetings to align on project goals and provide UX input throughout the development process. Working in this role means balancing creative design with analytical insights, and frequent communication with other team members ensures that player needs are effectively integrated into the game's design.

UX Designer
Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)
The Opportunity
Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.
This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.
What You'll Do
What We're Looking For
Key Characteristics:
Bonus:
Who Thrives Here
Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:
The Role in Context
This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.
We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.
Equal Opportunity Statement
Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
11 - 50 Employees
Seattle, WA, US
2018