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Game Testing Jobs in Seattle, WA (NOW HIRING)

SDET

Seattle, WA · On-site

$57 - $73.75/hr

We have an existing automated and load testing framework built for testing Lumberyard games, and much of that may work to move over to this game (which is on Unity), though there will be some work in ...

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Game Testing information

See Seattle, WA salary details

$16

$20

$25

How much do game testing jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for game testing in Seattle, WA is $20.81, according to ZipRecruiter salary data. Most workers in this role earn between $18.61 and $22.69 per hour, depending on experience, location, and employer.

What is game testing?

Game testing is the process of playing video games in a structured and systematic way to identify bugs, glitches, and usability issues before the game is released to the public. Game testers work closely with developers to ensure the game functions as intended across different platforms and scenarios. Their work helps improve the overall quality of the game and provides feedback on gameplay, graphics, and user experience. Game testing can be both manual and automated, and it is an essential step in the game development lifecycle.

What are the key skills and qualifications needed to thrive as a game tester, and why are they important?

To thrive as a Game Tester, you need a keen eye for detail, strong analytical abilities, and a basic understanding of game development concepts, often supported by a high school diploma or relevant experience. Familiarity with bug tracking systems (like JIRA), version control tools, and various gaming platforms is typically required. Excellent communication, patience, and problem-solving skills help testers clearly document issues and work effectively with development teams. These skills are crucial for ensuring the quality, playability, and overall success of video games before public release.

What are some common challenges faced by game testers, and how can they be effectively addressed?

Game testers often encounter challenges such as repetitive testing tasks, tight deadlines, and the need to identify subtle bugs in complex systems. Staying detail-oriented and maintaining focus during long testing sessions are important for success. Effective communication with developers and other testers also plays a key role in addressing issues quickly. Utilizing bug-tracking tools, following structured testing methodologies, and participating in regular team syncs can help testers manage these challenges and contribute to high-quality game releases.

What is the difference between Game Testing vs Quality Assurance Tester?

AspectGame TestingQuality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailSame as game testing, often with additional QA certifications
Work EnvironmentGame studios, testing labs, remoteGame studios, software companies, remote
Industry UsagePrimarily in gaming industryBroader software and gaming industries
Job FocusFinding bugs, gameplay issuesEnsuring overall quality, process compliance

Game Testing and Quality Assurance Tester roles share many skills and environments, but game testing focuses specifically on identifying bugs and gameplay issues, while QA testers oversee broader quality processes. Both roles are essential in game development, with overlapping credentials and work settings.

Do game testers actually get paid?

Yes, game testers are paid employees or contractors who earn wages or hourly rates for their work testing video games. Compensation varies depending on experience, location, and the company, with some testers earning minimum wage and others earning higher salaries, especially if they have specialized skills or certifications. Most game testing jobs also require attention to detail and familiarity with testing tools and bug-tracking software.

How do I become a game tester?

To become a game tester, you typically need a strong understanding of video games, attention to detail, and good communication skills. Many testers start with entry-level positions at game development companies or through freelance testing opportunities, and familiarity with testing tools or bug tracking software can be helpful. A high school diploma or equivalent is usually sufficient, though some roles may prefer related experience or certifications in quality assurance.

How to get a job for game testing?

To get a game testing job, candidates should have a strong understanding of video games, good communication skills, and attention to detail. Many employers look for prior experience with gaming or familiarity with testing tools and bug tracking software. Applying through company websites, gaming forums, or specialized testing agencies can increase chances of finding opportunities.

What are the most commonly searched types of Game Testing jobs in Seattle, WA?

The most popular types of Game Testing jobs in Seattle, WA are:

What are popular job titles related to Game Testing jobs in Seattle, WA?

For Game Testing jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Game Testing jobs in Seattle, WA look for?

The top searched job categories for Game Testing jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Game Testing jobs?

Cities near Seattle, WA with the most Game Testing job openings:

Infographic showing various Game Testing job openings in Seattle, WA as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 83% Full Time, 11% Part Time, and 4% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $43,289 per year, or $20.8 per hour.

Student TA - PRJ-3000-3050 - GENERALIST - 3D JR Game Prj (Samson), F26-S27

Redmond, WA • On-site

DigiPen Institute of Technology
Colleges, Universities, and Professional Schools • 201 - 500 employees

$17 - $21.50/hr

Part-time

Posted 29 days ago


Key responsibilities

  • Assist students with their game art creation pipeline, including testing with proxies and establishing best practices.

  • Identify and resolve issues related to 3D game art assets, game camera, lighting, and material shaders, and communicate these to the instructor.

  • Support students in understanding game creation phases, producing art assets for milestones, and helping with art export pipeline issues and team dynamics.


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - GENERALIST - 3D JR Game Prj (Samson), F26-S27
Reports to: Brigitte Samson
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Monday 2:00 - 4:50 PM, Thursday 2:00 - 5:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Identify and resolve issues with the game teams in regard to 3D game art assets, game camera, lighting, and material shaders and bring them to the instructor's attention.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces, establishing the look and feel by the end of the prototype phase in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation as a generalist in 3D art production
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solution steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
  • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Being able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: August 31, 2026 - April 23, 2027
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.