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Game Technology Jobs in Oregon (NOW HIRING)

Lead Gameplay Systems Engineer

OR ยท On-site +1

$145K - $165K/yr

... game design, and narrative design). * Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset ...

OR

$310K - $545K/yr

... game feels as effortless as hitting "Play." You will sit at the intersection of streaming technology, 10-foot UI design, and interactive gameplay, ensuring our members experience seamless, high ...

Gamss Support Tech

Clackamas, OR

$39K - $49K/yr

Gaming Support Techs or Midway Techs are responsible for the repair and maintenance of our building ... Assists in daily maintenance and organization of tech room and storage areas. * Efficiently and ...

Gamss Support Tech

Clackamas, OR ยท On-site

$39K - $49K/yr

Gaming Support Techs or Midway Techs are responsible for the repair and maintenance of our building ... Assists in daily maintenance and organization of tech room and storage areas. * Efficiently and ...

OR

$210K - $340K/yr

... edge technology. Come be a part of what's next. Netflix is seeking a Manager to join the Games ... Bring a strong understanding of the indie game development landscape, including emerging studios ...

OR ยท On-site

... technology. Come be a part of what's next. As a Franchise Planning Manager at Netflix Games, you ... You will work across multiple flagship IPs, partnering with Game Teams, Franchise/Brand, Licensing ...

OR ยท On-site

... technology. Come be a part of what's next. Netflix is building a cloud gaming platform - a feat ... achieved by only a handful of industry leaders. This is a foundational, high-visibility role at the ...

OR

$310K - $545K/yr

... edge technology. Come be a part of what's next. At Netflix, we have an insatiable desire to ... Empower game developers: Effectively farm for dissent to inform decision-making, drawing out ...

OR ยท On-site

$466K - $750K/yr

You thrive in the "grey area" of emerging tech and can pivot quickly when a specific model or approach doesn't meet the needs of the game design. Generally, our compensation structure consists solely ...

Slot Tech I

Medford, OR ยท On-site

Be part of a team that's shaping one of the premier destinations for gaming and hospitality. A ... As a Slot Tech I, you play a critical role in making sure games run smoothly, guests stay happy ...

Product Manager - Games, Social Platform (L5)

OR ยท On-site +1

$310K - $545K/yr

... edge technology. Come be a part of what's next. At Netflix, we have an insatiable desire to ... party game studio partners. Execute end-to-end projects: Execute with minimal guidance on large ...

Slot Tech I

Medford, OR ยท On-site

Be part of a team that's shaping one of the premier destinations for gaming and hospitality. A ... As a Slot Tech I, you play a critical role in making sure games run smoothly, guests stay happy ...

OR ยท On-site

... the evolving technology landscape by helping leading brands, marketers, agencies, and app ... gaming partners across e-commerce, consumer brands, and lifestyle app verticals * End-to-end ...

Advise counterparts on technology-enabled counterterrorism and counter radicalization investigations involving gaming platforms, social media, encrypted communications, and online extremist networks.

CT Technologist * Discipline: Allied Health Professional * Duration: 13 weeks * 40 hours per week ... Travel We're seeking talented healthcare professionals whose adventure game is as strong as their ...

CT Technologist * Discipline: Allied Health Professional * Duration: 13 weeks * 40 hours per week ... Travel We're seeking talented healthcare professionals whose adventure game is as strong as their ...

CT Technologist * Discipline: Allied Health Professional * Duration: 13 weeks * 36 hours per week ... Travel We're seeking talented healthcare professionals whose adventure game is as strong as their ...

Showing results 21-40

Game Technology information

See Oregon salary details

$13

$20

$28

How much do game technology jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for game technology in Oregon is $20.98, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $23.12 per hour, depending on experience, location, and employer.

What does a typical workday look like for someone in game technology?

A typical workday in Game Technology often involves collaborating with designers, artists, and other developers to implement new features, debug code, and optimize game performance. You may spend time integrating art assets, refining gameplay systems, or troubleshooting technical issues using development tools and game engines. Daily stand-up meetings and code reviews are common to ensure team alignment and high-quality output. This role balances independent technical work with frequent communication and problem-solving in a creative, deadline-driven environment.

What is a game technology?

A Game Technology job involves developing and optimizing the technical aspects of video games, including game engines, graphics, physics, and networking. Professionals in this field work with programming languages, game development frameworks, and hardware to create smooth and immersive gaming experiences. They may specialize in areas such as engine development, rendering, AI, or tools programming. This role often requires expertise in software engineering, problem-solving, and collaboration with game designers and artists.

What are the key skills and qualifications needed to thrive in game technology?

To thrive in Game Technology, you need a strong background in computer science, programming languages like C++ or C#, and a deep understanding of game engines such as Unity or Unreal Engine. Familiarity with development tools, version control systems (e.g., Git), and possibly certifications in game development or software engineering are highly valuable. Creative problem-solving, strong teamwork, and effective communication are crucial soft skills for success in this dynamic field. These qualifications enable professionals to efficiently build, optimize, and maintain interactive gaming experiences within collaborative, fast-paced environments.

Infographic showing various Game Technology job openings in Oregon as of August 2026, with employment types broken down into 67% Full Time, 30% Part Time, and 3% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $43,628 per year, or $21 per hour.

Lead Gameplay Systems Engineer

Rushdown Studios

OR โ€ข On-site, Remote

$145K - $165K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 10 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a Lead Gameplay Systems Engineer to join us in support of our partner studio! In this role, you'll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows.

Our ideal candidate is a self-motivated and demonstrated leader with the ability to juggle and jump between different tasks as necessary, including mentoring other team members working across a range of projects. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Integrate backend services with the game client using C++.
  • Develop a wide variety of features for games utilizing Unreal Engine.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Requirements

  • Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members.
  • Background designing gameplay systems for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.

Benefits:

  • Compensation: $145,000-165,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.