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Game Systems Designer Jobs in Oregon (NOW HIRING)

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC ... designers to inform these decisions * Create custom tools to enhance the game's visual fidelity and ...

LSAT Tutor

OR · Remote

$26 - $40/hr

Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...

LSAT Tutor

Eugene, OR · Remote

$26 - $40/hr

Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...

LSAT Tutor

Portland, OR · Remote

$26 - $40/hr

Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...

That means connecting billions of people with movies, TV shows, and games they'll love. To do this ... In this role, you will drive applied research by conceptualizing, designing, implementing, and ...

Chess Tutor

Eugene, OR · Remote

$18 - $40/hr

Ability to explain opening systems, middlegame planning, and endgame theory while preparing ... Skilled at teaching tactical pattern recognition, strategic planning, and game analysis. Guides ...

Showing results 41-60

Game Systems Designer information

See Oregon salary details

$49.7K

$164.9K

How much do game systems designer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for game systems designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game systems designer?

To thrive as a Game Systems Designer, you need strong analytical thinking, a solid understanding of game mechanics, and a background in game design or computer science. Familiarity with scripting languages, game engines like Unity or Unreal, and prototyping tools is typically required, along with experience using software such as Excel for balancing systems. Creativity, collaboration, and effective communication help you work with multidisciplinary teams and iterate on ideas. These skills are crucial to create engaging, balanced, and innovative gameplay experiences that resonate with players.

How does a game systems designer typically collaborate with other departments during game development?

Game Systems Designers work closely with a variety of teams, including programmers, artists, and narrative designers, to ensure game mechanics are balanced, engaging, and integrated seamlessly into the game's world. They often participate in cross-functional meetings to communicate system requirements, provide documentation, and iterate on feedback from playtests. Strong collaboration skills are essential, as adjustments to systems may impact art assets, technical implementation, or storytelling elements, requiring ongoing coordination throughout development.

What is the difference between Game Systems Designer vs Game Level Designer?

AspectGame Systems DesignerGame Level Designer
Primary FocusDesigning game mechanics, systems, and rulesCreating and designing individual game levels and environments
Skills & QualificationsKnowledge of game mechanics, scripting, systems designLevel design, 3D modeling, environment art
Work EnvironmentCollaborates with programmers, designers, and producersWorks closely with artists and level artists
Industry UsageCommon in game development teams across genresPrimarily in level design departments, especially in AAA and indie games

The Game Systems Designer focuses on creating the core mechanics and systems that define gameplay, while the Game Level Designer specializes in designing engaging levels and environments. Both roles require collaboration with different teams but serve distinct functions in game development.

How to become a game systems designer?

A game systems designer typically needs a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, mathematics, and game development tools. Gaining experience through internships, personal projects, or portfolio work is important, and knowledge of game engines like Unity or Unreal Engine is often required. Building a solid understanding of game mechanics, player psychology, and balancing systems is essential for success in this role.

Is there a high demand for game systems designers?

Game systems designers are in growing demand as the gaming industry expands, especially with the rise of mobile, console, and online games. Employers seek candidates with strong technical skills, knowledge of game mechanics, and experience with design tools like Unity or Unreal Engine, making it a competitive but promising field.

What does a game systems designer do?

A game systems designer develops and balances the rules, mechanics, and systems that define how a game functions and interacts. They collaborate with other team members to create engaging gameplay experiences and often use tools like design documents and game engines to implement their ideas. Strong understanding of game theory, programming, and player behavior is essential for this role.
Infographic showing various Game Systems Designer job openings in Oregon as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.

Post-silicon Validation and Debug Engineer

Intel Corporation

Hillsboro, OR • On-site

Full-time

Medical, Retirement, PTO

Re-posted 24 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 147 frontline employees who took The Breakroom Quiz

18th of 161 rated electronics manufacturers


Job description

Job Details:
Job Description:
Intel is shaping the future of technology to help create a better future for the entire world. Our work in pushing forward fields like AI, analytics, and cloud-to-edge technology is at the heart of countless innovations. With a career at Intel, you'll have the opportunity to use technology to power major breakthroughs and create enhancements that improve our everyday quality of life.
This role is within Intel's Client Computing Group. CCG is a computing paradigm where services and data reside in scalable data centers, and those services and data can be accessed by any connected device over the Internet.
The group is responsible for designing and optimizing processors, chipsets, and other hardware for consumer devices, while also working on the software ecosystem-including drivers and utilities that enhance user experience.
Intel is seeking a highly motivated and experienced Post-Silicon Validation Engineer to join the team and play a critical role in ensuring the quality and functionality of cutting-edge CPU products for laptops, desktops, and gaming systems.
You will work at the heart of innovation, contributing to the validation of complex CPU/SOC architectures and ensuring products meet the highest standards of reliability and performance.
Key Responsibilities (Include, but are not limited to):
  • Develop and execute validation plans to verify CPU/SOC functionality, power, and thermal management across multiple silicon platforms
  • Design, implement, and debug validation tests and methodologies for post-silicon environments
  • Collaborate with cross-functional teams, including design, firmware, software, and manufacturing, to identify and resolve issues
  • Analyze and debug CPU/SOC and system-level issues using advanced tools and methodologies
  • Lead debug task forces to root-cause and resolve issues impacting program milestones
  • Drive validation automation, coverage improvement, and process efficiency for validation execution
  • Work with internal stakeholders to ensure smooth integration and delivery of products to the market

Required Attributes
The Post-Silicon Validation and Debug Engineer should possess the following attributes:
  • Written and verbal communication skills
  • Willingness to prioritize multiple projects and work independently
  • Willingness to work effectively in a collaborative, cross-functional environment
  • Excellent problem-solving and debugging skills

Benefits at Intel
Our total rewards package goes above and beyond just a paycheck. Whether you're looking to build your career, improve your health, or protect your wealth, we offer generous benefits to help you achieve your goals. Go to Intel Benefits ' Intel Careers for details of benefits available to you. Intel reserves the right to modify, change or discontinue benefit plans at any time in its sole discretion.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
  • Bachelor's or master's degree in electrical engineering, Computer Engineering, Computer Science or related field.
  • 2+ years of hands-on experience in
    • Post-silicon validation, pre-silicon verification or Design, particularly in CPU, SOC, or chipset domains.
    • Technology such as SOC and CPU architecture, microarchitecture, and Power Management flows.
  • 1+ years of experience with
    • Silicon validation tools, lab equipment (e.g., logic analyzers, oscilloscopes), and debugging techniques.
    • Scripting and programming languages (e.g., Python, C/C++, or Perl) to develop validation tools and frameworks.

Preferred Qualifications
  • 2+ years of experience with Graphics, Media, Display IPs architecture, microarchitecture, and Power Management flows.
  • Candidates with advanced degrees and 5+ years' experience encouraged to apply.
  • Familiarity with power and performance testing methodologies is a plus.
  • Experience with Intel architecture, silicon bring-up, and validation flow.
  • Knowledge of firmware and software interaction with hardware.

Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
US, Oregon, Hillsboro
Additional Locations:
US, California, Folsom
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $105,650.00-200,340.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

What Intel employees say

Pay

Benefits

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Workplace

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968