The group is responsible for designing and optimizing processors, chipsets, and other hardware for ... desktops, and gaming systems. You will work at the heart of innovation, contributing to the ...
The group is responsible for designing and optimizing processors, chipsets, and other hardware for ... desktops, and gaming systems. You will work at the heart of innovation, contributing to the ...
The group is responsible for designing and optimizing processors, chipsets, and other hardware for ... desktops, and gaming systems. You will work at the heart of innovation, contributing to the ...
The group is responsible for designing and optimizing processors, chipsets, and other hardware for ... desktops, and gaming systems. You will work at the heart of innovation, contributing to the ...
Software Engineer (Python)
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...
Software Engineer (Python)
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...
Software Engineer (Python)
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...
Software Engineer (Python)
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC ... designers to inform these decisions * Create custom tools to enhance the game's visual fidelity and ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC ... designers to inform these decisions * Create custom tools to enhance the game's visual fidelity and ...
LSAT Tutor
OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
LSAT Tutor
OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
LSAT Tutor
Eugene, OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
LSAT Tutor
Eugene, OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
LSAT Tutor
Portland, OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
LSAT Tutor
Portland, OR · Remote
$26 - $40/hr
Skilled at teaching logic game setup and notation systems, argument core identification, and ... Our platform is designed to match students with the right tutors, fostering better outcomes and a ...
Omnichannel Operations Specialist
OR · On-site +1
... gaming experiences to drive cross-channel player engagement and value ... Set up and maintain promotional campaigns within back-office systems, including award scenarios ...
Omnichannel Operations Specialist
OR · On-site +1
... gaming experiences to drive cross-channel player engagement and value ... Set up and maintain promotional campaigns within back-office systems, including award scenarios ...
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
... game engines, GPU technologies, or related systems. Deep understanding of modern graphics APIs ... Experience designing software architectures and influencing technical direction beyond a single ...
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
... game engines, GPU technologies, or related systems. Deep understanding of modern graphics APIs ... Experience designing software architectures and influencing technical direction beyond a single ...
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
... game engines, GPU technologies, or related systems. * Deep understanding of modern graphics APIs ... Experience designing software architectures and influencing technical direction beyond a single ...
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
... game engines, GPU technologies, or related systems. * Deep understanding of modern graphics APIs ... Experience designing software architectures and influencing technical direction beyond a single ...
Research Scientist 5/6 - AI for Member Systems
OR · On-site +1
$466K - $750K/yr
That means connecting billions of people with movies, TV shows, and games they'll love. To do this ... In this role, you will drive applied research by conceptualizing, designing, implementing, and ...
Research Scientist 5/6 - AI for Member Systems
OR · On-site +1
$466K - $750K/yr
That means connecting billions of people with movies, TV shows, and games they'll love. To do this ... In this role, you will drive applied research by conceptualizing, designing, implementing, and ...
Product Owner (Expert Product Manager)
OR · On-site
Focused on deep feature development, core game loops, and long-term retention systems. As the Game ... Strong background in managing product P&Ls, designing forecasts, and executing high-yield ...
Product Owner (Expert Product Manager)
OR · On-site
Focused on deep feature development, core game loops, and long-term retention systems. As the Game ... Strong background in managing product P&Ls, designing forecasts, and executing high-yield ...
Retail Sales Associate- The Mall at Rockingham
Salem, OR · On-site
$15.50/hr
... system. Its portfolio includes iconic IPs such as MOLLY, SKULLPANDA, DIMOO, THE MONSTERS, and ... A passion for designer toys, collectibles, art, fashion, anime, gaming, or pop culture is highly ...
Retail Sales Associate- The Mall at Rockingham
Salem, OR · On-site
$15.50/hr
... system. Its portfolio includes iconic IPs such as MOLLY, SKULLPANDA, DIMOO, THE MONSTERS, and ... A passion for designer toys, collectibles, art, fashion, anime, gaming, or pop culture is highly ...
Senior System Firmware Engineer - BIOS UEFI
Hillsboro, OR · On-site
$130K - $172K/yr
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... Designing, implementing, and delivering innovations for GPU based Client products with focus on ...
Senior System Firmware Engineer - BIOS UEFI
Hillsboro, OR · On-site
$130K - $172K/yr
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... Designing, implementing, and delivering innovations for GPU based Client products with focus on ...
Senior System Firmware Engineer - BIOS UEFI
Hillsboro, OR · On-site
$130K - $172K/yr
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... Designing, implementing, and delivering innovations for GPU based Client products with focus on ...
Senior System Firmware Engineer - BIOS UEFI
Hillsboro, OR · On-site
$130K - $172K/yr
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... Designing, implementing, and delivering innovations for GPU based Client products with focus on ...
Chess Tutor
Eugene, OR · Remote
$18 - $40/hr
Ability to explain opening systems, middlegame planning, and endgame theory while preparing ... Skilled at teaching tactical pattern recognition, strategic planning, and game analysis. Guides ...
Chess Tutor
Eugene, OR · Remote
$18 - $40/hr
Ability to explain opening systems, middlegame planning, and endgame theory while preparing ... Skilled at teaching tactical pattern recognition, strategic planning, and game analysis. Guides ...
Software Engineer, Neural Graphics Developer Tools
$152K - $188K/yr
Have you ever dreamed of helping bring video games to life by creating tools that empower ... As a key member of the team, you will create new technical designs and implement features while ...
Software Engineer, Neural Graphics Developer Tools
$152K - $188K/yr
Have you ever dreamed of helping bring video games to life by creating tools that empower ... As a key member of the team, you will create new technical designs and implement features while ...
... a leading role in designing and interpreting experiments that evaluate the impact of key ... Independently extract, transform, and analyze data from complex systems using SQL, Python, and ...
... a leading role in designing and interpreting experiments that evaluate the impact of key ... Independently extract, transform, and analyze data from complex systems using SQL, Python, and ...
Software Engineer, Neural Graphics Developer Tools
Hillsboro, OR · On-site
$152K - $188K/yr
Have you ever dreamed of helping bring video games to life by creating tools that empower ... As a key member of the team, you will create new technical designs and implement features while ...
Software Engineer, Neural Graphics Developer Tools
Hillsboro, OR · On-site
$152K - $188K/yr
Have you ever dreamed of helping bring video games to life by creating tools that empower ... As a key member of the team, you will create new technical designs and implement features while ...
Game Systems Designer information
See Oregon salary details
$49.7K - $60.2K
1% of jobs
$60.2K - $70.6K
0% of jobs
$70.6K - $81.1K
0% of jobs
$81.1K - $91.6K
0% of jobs
$91.6K - $102.1K
1% of jobs
$102.1K - $112.6K
1% of jobs
$112.6K - $123K
0% of jobs
$123K - $133.5K
0% of jobs
$133.5K - $144K
3% of jobs
$144K - $154.5K
0% of jobs
$156.5K is the 25th percentile. Wages below this are outliers.
$154.5K - $164.9K
94% of jobs
$49.7K
$164.9K
How much do game systems designer jobs pay per year?
What are the key skills and qualifications needed to thrive as a game systems designer?
How does a game systems designer typically collaborate with other departments during game development?
What is the difference between Game Systems Designer vs Game Level Designer?
| Aspect | Game Systems Designer | Game Level Designer |
|---|---|---|
| Primary Focus | Designing game mechanics, systems, and rules | Creating and designing individual game levels and environments |
| Skills & Qualifications | Knowledge of game mechanics, scripting, systems design | Level design, 3D modeling, environment art |
| Work Environment | Collaborates with programmers, designers, and producers | Works closely with artists and level artists |
| Industry Usage | Common in game development teams across genres | Primarily in level design departments, especially in AAA and indie games |
The Game Systems Designer focuses on creating the core mechanics and systems that define gameplay, while the Game Level Designer specializes in designing engaging levels and environments. Both roles require collaboration with different teams but serve distinct functions in game development.
How to become a game systems designer?
Is there a high demand for game systems designers?
What does a game systems designer do?

Full-time
Medical, Retirement, PTO
Re-posted 24 days ago
Intel rating
8.7
Based on 147 frontline employees who took The Breakroom Quiz
18th of 161 rated electronics manufacturers
Job description
Job Description:
Intel is shaping the future of technology to help create a better future for the entire world. Our work in pushing forward fields like AI, analytics, and cloud-to-edge technology is at the heart of countless innovations. With a career at Intel, you'll have the opportunity to use technology to power major breakthroughs and create enhancements that improve our everyday quality of life.
This role is within Intel's Client Computing Group. CCG is a computing paradigm where services and data reside in scalable data centers, and those services and data can be accessed by any connected device over the Internet.
The group is responsible for designing and optimizing processors, chipsets, and other hardware for consumer devices, while also working on the software ecosystem-including drivers and utilities that enhance user experience.
Intel is seeking a highly motivated and experienced Post-Silicon Validation Engineer to join the team and play a critical role in ensuring the quality and functionality of cutting-edge CPU products for laptops, desktops, and gaming systems.
You will work at the heart of innovation, contributing to the validation of complex CPU/SOC architectures and ensuring products meet the highest standards of reliability and performance.
Key Responsibilities (Include, but are not limited to):
- Develop and execute validation plans to verify CPU/SOC functionality, power, and thermal management across multiple silicon platforms
- Design, implement, and debug validation tests and methodologies for post-silicon environments
- Collaborate with cross-functional teams, including design, firmware, software, and manufacturing, to identify and resolve issues
- Analyze and debug CPU/SOC and system-level issues using advanced tools and methodologies
- Lead debug task forces to root-cause and resolve issues impacting program milestones
- Drive validation automation, coverage improvement, and process efficiency for validation execution
- Work with internal stakeholders to ensure smooth integration and delivery of products to the market
Required Attributes
The Post-Silicon Validation and Debug Engineer should possess the following attributes:
- Written and verbal communication skills
- Willingness to prioritize multiple projects and work independently
- Willingness to work effectively in a collaborative, cross-functional environment
- Excellent problem-solving and debugging skills
Benefits at Intel
Our total rewards package goes above and beyond just a paycheck. Whether you're looking to build your career, improve your health, or protect your wealth, we offer generous benefits to help you achieve your goals. Go to Intel Benefits ' Intel Careers for details of benefits available to you. Intel reserves the right to modify, change or discontinue benefit plans at any time in its sole discretion.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
- Bachelor's or master's degree in electrical engineering, Computer Engineering, Computer Science or related field.
- 2+ years of hands-on experience in
- Post-silicon validation, pre-silicon verification or Design, particularly in CPU, SOC, or chipset domains.
- Technology such as SOC and CPU architecture, microarchitecture, and Power Management flows.
- 1+ years of experience with
- Silicon validation tools, lab equipment (e.g., logic analyzers, oscilloscopes), and debugging techniques.
- Scripting and programming languages (e.g., Python, C/C++, or Perl) to develop validation tools and frameworks.
Preferred Qualifications
- 2+ years of experience with Graphics, Media, Display IPs architecture, microarchitecture, and Power Management flows.
- Candidates with advanced degrees and 5+ years' experience encouraged to apply.
- Familiarity with power and performance testing methodologies is a plus.
- Experience with Intel architecture, silicon bring-up, and validation flow.
- Knowledge of firmware and software interaction with hardware.
Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
US, Oregon, Hillsboro
Additional Locations:
US, California, Folsom
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $105,650.00-200,340.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.
About Intel
Sourced by ZipRecruiter
Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth
Industry
Manufacturing
Company size
10,000+ Employees
Headquarters location
Santa Clara, CA, US
Year founded
1968