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Game Systems Designer Jobs in Oregon (NOW HIRING)

$22.50 - $42/hr

... systems engineer in the field of RF Engineering and Wireless Audio. If you are looking for a ... designers committed to building the next generation of innovative ICs for wireless gaming and home ...

Associate Mathematician

$15 - $19.75/hr

In this role, you'll work with an experienced Game Designer to create new slot game math models ... Have a passion for problem solving in complex systems * Obsess over detail and refinement * Provide ...

In this role, you'll work with an experienced Game Designer to create new slot game math models ... Have a passion for problem solving in complex systems * Obsess over detail and refinement * Provide ...

Production experience designing and building backend game services * Ability to communicate with ... Ability to diagnose complex system failures using logging and metrics * Ability to write, debug ...

... gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems Collaborate with the Art Director to capture the look and feel of the user interface ...

Product Manager - Games, Kids (L5)

OR · On-site +1

$310K - $545K/yr

Requirements: 5+ years of experience in product management or related business areas, with direct experience working on digital products, systems, or games designed for children and families. A ...

... gaming, virtual reality, and autonomous vehicles? Come join the CPU performance architecture team ... Work with CPU and interconnect architects to improve future CPU and system designs based on your ...

... gaming, virtual reality, and autonomous vehicles. Come join the CPU performance architecture team ... Work with CPU and interconnect architects to improve future CPU and system designs based on your ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Showing results 21-40

Game Systems Designer information

See Oregon salary details

$49.7K

$164.9K

How much do game systems designer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for game systems designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game systems designer?

To thrive as a Game Systems Designer, you need strong analytical thinking, a solid understanding of game mechanics, and a background in game design or computer science. Familiarity with scripting languages, game engines like Unity or Unreal, and prototyping tools is typically required, along with experience using software such as Excel for balancing systems. Creativity, collaboration, and effective communication help you work with multidisciplinary teams and iterate on ideas. These skills are crucial to create engaging, balanced, and innovative gameplay experiences that resonate with players.

How does a game systems designer typically collaborate with other departments during game development?

Game Systems Designers work closely with a variety of teams, including programmers, artists, and narrative designers, to ensure game mechanics are balanced, engaging, and integrated seamlessly into the game's world. They often participate in cross-functional meetings to communicate system requirements, provide documentation, and iterate on feedback from playtests. Strong collaboration skills are essential, as adjustments to systems may impact art assets, technical implementation, or storytelling elements, requiring ongoing coordination throughout development.

What is the difference between Game Systems Designer vs Game Level Designer?

AspectGame Systems DesignerGame Level Designer
Primary FocusDesigning game mechanics, systems, and rulesCreating and designing individual game levels and environments
Skills & QualificationsKnowledge of game mechanics, scripting, systems designLevel design, 3D modeling, environment art
Work EnvironmentCollaborates with programmers, designers, and producersWorks closely with artists and level artists
Industry UsageCommon in game development teams across genresPrimarily in level design departments, especially in AAA and indie games

The Game Systems Designer focuses on creating the core mechanics and systems that define gameplay, while the Game Level Designer specializes in designing engaging levels and environments. Both roles require collaboration with different teams but serve distinct functions in game development.

How to become a game systems designer?

A game systems designer typically needs a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, mathematics, and game development tools. Gaining experience through internships, personal projects, or portfolio work is important, and knowledge of game engines like Unity or Unreal Engine is often required. Building a solid understanding of game mechanics, player psychology, and balancing systems is essential for success in this role.

Is there a high demand for game systems designers?

Game systems designers are in growing demand as the gaming industry expands, especially with the rise of mobile, console, and online games. Employers seek candidates with strong technical skills, knowledge of game mechanics, and experience with design tools like Unity or Unreal Engine, making it a competitive but promising field.

What does a game systems designer do?

A game systems designer develops and balances the rules, mechanics, and systems that define how a game functions and interacts. They collaborate with other team members to create engaging gameplay experiences and often use tools like design documents and game engines to implement their ideas. Strong understanding of game theory, programming, and player behavior is essential for this role.
Infographic showing various Game Systems Designer job openings in Oregon as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.

Hardware Systems Engineering Co-Op (Winter/Spring 2027)

Skyworks

Hillsboro, OR • On-site

$22.50 - $42/hr

Other

Posted 7 days ago


Job description

If you are looking for a challenging and exciting career in the world of technology, then look no further. Skyworks is an innovator of high-performance analog semiconductors whose solutions are powering the wireless networking revolution. Through our broad technology expertise and one of the most extensive product portfolios in the industry, we are Connecting Everyone and Everything, All the Time.

At Skyworks, you will find a fast-paced environment with a strong focus on global collaboration, minimal layers of management, and the freedom to make meaningful contributions in a setting that encourages creative thinking. We are excited about the opportunity to work with you and glad you want to be part of a team of talented individuals who together are changing the way the world communicates.

Requisition ID: 78296

Job Description:

Description

This is a Winter/Spring co-op position (Jan - June 2027) for an engineering student who's interested in becoming a hardware systems engineer in the field of RF Engineering and Wireless Audio.

If you are looking for a challenging and exciting career in the world of technology, then look no further. Skyworks is an innovator of high-performance semiconductors whose solutions are powering the wireless networking revolution. Through our broad technology expertise and one of the most extensive product portfolios in the industry, we are Connecting Everyone and Everything, All the Time. We at Skyworks AIS are a passionate and dedicated team of world-class analog, mixed-signal and digital designers committed to building the next generation of innovative ICs for wireless gaming and home audio applications. We believe that by working at Skyworks Solutions, you will be joining the brightest, most diverse and ambitious talent in the Semiconductor Industry. You will find a fast-paced environment with a strong focus on execution, global collaboration and the freedom to make meaningful contributions in a setting that encourages creativity and out-of-the-box thinking.

Responsibilities

  • Your role will be within our SOC and systems applications teams.
  • You will be involved in maintaining and reviewing board level electronic system designs, schematics, and layouts.
  • You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team and our wireless team.
  • You will support RF Link validation including performing and automating bench, field, and wireless coexistence testing.
  • You will help debug customer hardware and system performance issues.
  • You will perform RF bench testing and evaluation of customer and Skyworks development hardware.

Required Experience and Skills

  • Must be undergraduate or postgraduate student working towards an Electrical or Computer Engineering degree.
  • Basic understanding of RF, microwave and wireless communication systems theory and technologies.
  • Some knowledge of analog and mixed mode electronic design.
  • Proficient in the use of MS Office (Excel and Word) and have an aptitude for quickly learning other company-specific software.
  • Self-starter with a strong work ethic and love challenges. Ability to take ownership with moderate supervision and ask for help when needed.
  • Good communication, organization, and documentation skills

Desired Experience and Skills

  • Basic knowledge of digital data and audio transports (SPI, I2C, USB, I2S, UART)
  • Experience using lab test equipment such as oscilloscope, DMM, DC power supplies, spectrum analyzer, etc.
  • Prior experience with schematic capture and PCB layout tools.
  • Developing software for automating audio tests, scripting using Python, C and LabVIEW is nice to have but not necessary.
  • Experience with soldering SMT components.

The typical pay range for an Engineering intern across the U.S. is currently USD $26.00 - $47.50 per hour and for a Non-Engineering intern across the U.S. is currently USD $22.50 - $42.00 per hour. Starting pay will depend on level of education, the ultimate job duties and requirements, and work location. Skyworks has different pay ranges for different work locations in the U.S.

Skyworks is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other characteristic protected by law. Skyworks strives to create an accessible workplace; if you need an accommodation due to a disability, please contact us at accommodations@skyworksinc.com.


Skyworks logo

About Skyworks

Sourced by ZipRecruiter

We are empowering the wireless networking revolution, connecting people, places and things around the world. As the demand for ubiquitous, “always-on” connectivity increasingly expands, our innovative, high performance analog semiconductors are enabling breakthrough communication platforms from global industry leaders – changing the way we live, work, play and learn. Through our broad technology expertise and one of the most extensive product portfolios in the industry, we are Connecting Everyone and Everything, All the Time.

Industry

Construction

Company size

201 - 500 Employees

Headquarters location

Buffalo, NY, US