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Game System Designer Jobs in Raleigh, NC (NOW HIRING)

... Games is looking for a Senior Data Scientist to support the meta-progression systems area. You'll ... Partner with progression and quest product managers and designers to identify opportunities for our ...

Principal Software Engineer, Media Services

Cary, NC · On-site

$125K - $167K/yr

... designing and maintaining C APIs for broad platform distribution * Familiarity with build systems ... ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been ...

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... Integrate backend systems in support of the player experience * Collaborate with the cross ...

Package Assembly Tech II

Knightdale, NC · On-site

$15.75 - $19.75/hr

From cutting-edge backend systems to exciting entertainment experiences and trailblazing retail and digital solutions, we elevate play every day. We push game designs to the next level and are ...

... Designer; and image-editing software such as Photoshop or equivalent professional tools ... game * Experience with procedural environment creation, advanced material systems, shader workflows ...

Package Assembly Tech II

Knightdale, NC · On-site

$15.75 - $19.75/hr

From cutting-edge backend systems to exciting entertainment experiences and trailblazing retail and digital solutions, we elevate play every day. We push game designs to the next level and are ...

Principal Engineer, AI Platform

Cary, NC · On-site

$125K - $167K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... We're architecting and building production systems from the ground up, across six interconnected ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership ... Build flexible design systems that enhance our ability to develop design more efficiently and ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership ... Build flexible design systems that enhance our ability to develop design more efficiently and ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership ... Build flexible design systems that enhance our ability to develop design more efficiently and ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership ... Build flexible design systems that enhance our ability to develop design more efficiently and ...

Senior Concept Artist

Cary, NC · On-site

$117K - $140K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... Experience designing for licensed IP or real-world brand collaborations * Ability to create rough ...

Collaborate with game directors, narrative designers, and production teams to ensure audio supports ... Strong understanding of Unreal Engine and how audio integrates with real-time systems * Excellent ...

Collaborate with game directors, narrative designers, and production teams to ensure audio supports ... Strong understanding of Unreal Engine and how audio integrates with real-time systems * Excellent ...

Collaborate with game directors, narrative designers, and production teams to ensure audio supports ... Strong understanding of Unreal Engine and how audio integrates with real-time systems * Excellent ...

Showing results 41-60

Game System Designer information

See Raleigh, NC salary details

$45.7K

$151.6K

How much do game system designer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for game system designer in Raleigh, NC is $144,954.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,700.00 and $150,700.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a game system designer?

To thrive as a Game System Designer, you need strong analytical thinking, creativity, and a solid understanding of game mechanics, often supported by a background in game design, computer science, or a related field. Familiarity with game engines (such as Unity or Unreal), prototyping tools, and scripting languages like C# or Lua is highly beneficial. Excellent communication, teamwork, and problem-solving abilities help you collaborate effectively with multidisciplinary teams and iterate on complex systems. These skills ensure engaging, balanced, and technically feasible gameplay experiences that drive a game's success.

What is the difference between Game System Designer vs Game Level Designer?

AspectGame System DesignerGame Level Designer
Primary FocusDesigns core game mechanics, systems, and rulesCreates and designs individual game levels and environments
Required SkillsSystems thinking, programming knowledge, gameplay designLevel layout, environment art, storytelling through level design
Work EnvironmentCollaborates with programmers, designers, and artists on overall game systemsWorks closely with artists and narrative teams to craft engaging levels
Industry UsageCommon in game development studios focusing on gameplay mechanicsCommon in studios emphasizing level and environment design

While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.

How does a game system designer typically collaborate with other departments during the game development process?

Game System Designers work closely with various teams such as artists, programmers, producers, and narrative designers to ensure that gameplay mechanics align with the overall vision of the game. They often participate in cross-functional meetings, provide detailed system documentation, and gather feedback from playtest sessions to refine systems. Effective communication and adaptability are essential, as system designers must balance creative ideas with technical constraints and player experience. This role is highly collaborative, requiring frequent coordination to integrate new features, resolve design challenges, and maintain a cohesive game experience.

What is a game system designer?

Game System Designers are professionals who create, balance, and refine the underlying rules and mechanics that govern how a video game operates. They focus on designing systems such as combat, progression, economy, and rewards to ensure an engaging and balanced player experience. By collaborating with other developers, they translate creative ideas into mathematical models and gameplay loops that keep players challenged and entertained. Their work is crucial to the overall feel and longevity of a game.
What job categories do people searching Game System Designer jobs in Raleigh, NC look for? The top searched job categories for Game System Designer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Game System Designer jobs? Cities near Raleigh, NC with the most Game System Designer job openings:
Infographic showing various Game System Designer job openings in Raleigh, NC as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $144,954 per year, or $69.7 per hour.

Senior System Software Engineer - Performance

Nvidia

Durham, NC

Full-time

Re-posted 17 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 242 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our tightly coupled CPU, GPU and DPU technology acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world!

NVIDIA is searching for a highly motivated, technical engineer to join the Tegra system-on-chip (SoC) software organization. You will work on key aspects of our ARM SW ecosystem and system software architecture. With a targeted charter to enable best-in-class datacenter-scale performance and efficiency for our next generation of datacenter products, including CPUs and CPU+GPU Superchips.

What you will be doing:

  • Design, develop, test, and optimize software for our next-generation SoCs. In both pre-silicon and post-silicon phases of execution.

  • Review architectural performance bottlenecks for various system wide work loads. Identify HW/SW policies to drive performance and performance/watt leadership.

  • Using strong communication skills, build and drive architecture, analysis documents and communications to internal and/or external audiences about our technology.

  • Competitive analysis comparing uArchitecture & workload performance metrics on NVIDIA's ARM SoCs against emerging processors from other silicon vendors.

  • Influence and drive full-stack adoption of performance optimizations and best practices across NVIDIA SW products & OSS SDKs

What we need to see:

  • BS or MS degree in Computer Engineering, Computer Science, or related degree (or equivalent experience).

  • 6+ years of relevant computer architecture or SW development experience.

  • Proven leadership skills and strong ownership on past projects.

  • Hands on technical experience and demonstrated excellence in an environment with complex software and hardware designs.

  • Strong understanding of multicore hardware, operating systems design, concurrency, virtual memory, caching, interrupts, device drivers and real-time programming.

  • Strong stills in performance analysis, data analysis and performance optimization.

  • Strong use of linux perf tool, application/library performance optimizations.

Ways to stand out from the crowd:

  • Deep expertise in ARM architecture and SW ecosystem.

  • Proficient in analyzing, debugging and tuning performance of complex system software stacks.

  • Experience with CPU server system workloads and performance analysis.

  • Familiarity with CUDA programming and/or GPUs.

  • Experience with HPC or large-scale computing environments.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 30, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993