As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... The "Builder" Mindset: You've built things--whether it's a game in XR, a custom drone, or a ...
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... The "Builder" Mindset: You've built things--whether it's a game in XR, a custom drone, or a ...
Substation Physical Engineer
Houston, TX · On-site
$94K - $119K/yr
... game to every opportunity. Successful candidates can look forward to a fast paced, diverse work ... Engineer Intern ("EI" or "EIT") professional certification. * Professional Engineer ("PE") License.
Substation Physical Engineer
Houston, TX · On-site
$94K - $119K/yr
... game to every opportunity. Successful candidates can look forward to a fast paced, diverse work ... Engineer Intern ("EI" or "EIT") professional certification. * Professional Engineer ("PE") License.
Substation Physical Engineer
$94K - $119K/yr
... game to every opportunity. Successful candidates can look forward to a fast paced, diverse work ... Engineer Intern ("EI" or "EIT") professional certification. * Professional Engineer ("PE") License.
Substation Physical Engineer
$94K - $119K/yr
... game to every opportunity. Successful candidates can look forward to a fast paced, diverse work ... Engineer Intern ("EI" or "EIT") professional certification. * Professional Engineer ("PE") License.
Game Programming Intern information
See Conroe, TX salary details
$8.03 - $9.30
1% of jobs
$9.30 - $10.57
3% of jobs
$10.57 - $11.84
3% of jobs
$12.62 is the 25th percentile. Wages below this are outliers.
$11.84 - $13.12
29% of jobs
The median wage is $14.09 / hr.
$13.12 - $14.39
18% of jobs
$14.39 - $15.66
13% of jobs
$16.34 is the 75th percentile. Wages above this are outliers.
$15.66 - $16.93
15% of jobs
$16.93 - $18.20
7% of jobs
$18.20 - $19.48
5% of jobs
$19.48 - $20.75
3% of jobs
$20.75 - $22.02
2% of jobs
$8
$14
$22
How much do game programming intern jobs pay per hour?
What is a Game Programming Intern job?
A Game Programming Intern is a temporary position where you work with a development team to assist in coding, debugging, and implementing gameplay features. You may work with game engines like Unity or Unreal Engine, contribute to AI, physics, or UI systems, and help optimize game performance. Internships provide hands-on experience, exposure to the game development pipeline, and an opportunity to improve coding skills in languages like C++ or C#. This role is ideal for students or aspiring developers looking to break into the gaming industry.
What are the key skills and qualifications needed to thrive in the Game Programming Intern position, and why are they important?
To thrive as a Game Programming Intern, you need a solid foundation in computer science, programming languages such as C++ or C#, and an understanding of game development principles. Familiarity with popular game engines like Unity or Unreal Engine, version control systems such as Git, and, in some cases, relevant coursework or certifications in game development are highly valued. Strong problem-solving abilities, teamwork, and effective communication skills set candidates apart. These abilities ensure you can contribute effectively to game projects, adapt to new technologies, and work collaboratively within multidisciplinary teams.
What does a typical day look like for a Game Programming Intern?
As a Game Programming Intern, your daily responsibilities often include writing and testing code for game features, fixing bugs, and collaborating closely with designers, artists, and senior developers. You may attend team meetings to discuss project progress, receive feedback on your work, and help implement gameplay mechanics or tools. The work environment is usually fast-paced and creative, offering exposure to the complete game development lifecycle. This experience provides invaluable hands-on learning and can set the stage for a future full-time role in the industry.
Other
Posted 10 days ago
Job description
Location: Houston, Texas or Pensacola, Florida
Duration: 12–16 weeks
The MissionAt Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.
What You'll DoArchitect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.
Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
The "Builder" Mindset: You've built things—whether it's a game in XR, a custom drone, or a contribution to an open-source library.
Experience with Unreal Engine (Blueprints/C++) or OpenXR.
Knowledge of custom shader writing or GPU profiling.
Familiarity with modern build systems like Nix or Bazel.
A history of contributing to open-source projects.
We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects. Now reviewing applications for:
Fall 2026 (August-December)
Spring 2027 (January-May)