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Game Programming Intern Jobs in California (NOW HIRING)

Our first focus is gaming: 3D environment generation and understanding for interactive ... Significant experience in software engineering and applied AI * 1+ year full time experience at a ...

... Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The ... D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language ...

Project Intern

Los Angeles, CA · On-site

$16.25 - $21.50/hr

... and AR games. Angell Echo will continue to develop and expand its robotics business around the ... Working alongside our Project Developer to create new projects to fill in the gaps. Occasionally ...

Project Intern

Los Angeles, CA

$16.25 - $21.50/hr

... and AR games. Angell Echo will continue to develop and expand its robotics business around the ... Working alongside our Project Developer to create new projects to fill in the gaps. Occasionally ...

$35/hr

Game changers. Persistent interns who will stop at nothing to live out Stryker's mission to make healthcare better. Opportunities Available As a Quality Engineering intern at Stryker, you will be ...

New

Project Intern

San Jose, CA · On-site

$17.50 - $23.50/hr

... and AR games. Angell Echo will continue to develop and expand its robotics business around the ... Working alongside our Project Developer to create new projects to fill in the gaps. Occasionally ...

Showing results 21-40

Game Programming Intern information

See California salary details

$9

$17

$25

How much do game programming intern jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for game programming intern in California is $17.21, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $18.99 per hour, depending on experience, location, and employer.

What is a game programming intern?

A Game Programming Intern is a temporary position where you work with a development team to assist in coding, debugging, and implementing gameplay features. You may work with game engines like Unity or Unreal Engine, contribute to AI, physics, or UI systems, and help optimize game performance. Internships provide hands-on experience, exposure to the game development pipeline, and an opportunity to improve coding skills in languages like C++ or C#. This role is ideal for students or aspiring developers looking to break into the gaming industry.

What does a game programming intern do?

As a Game Programming Intern, your daily responsibilities often include writing and testing code for game features, fixing bugs, and collaborating closely with designers, artists, and senior developers. You may attend team meetings to discuss project progress, receive feedback on your work, and help implement gameplay mechanics or tools. The work environment is usually fast-paced and creative, offering exposure to the complete game development lifecycle. This experience provides invaluable hands-on learning and can set the stage for a future full-time role in the industry.

What are the key skills and qualifications needed to thrive as a game programming intern?

To thrive as a Game Programming Intern, you need a solid foundation in computer science, programming languages such as C++ or C#, and an understanding of game development principles. Familiarity with popular game engines like Unity or Unreal Engine, version control systems such as Git, and, in some cases, relevant coursework or certifications in game development are highly valued. Strong problem-solving abilities, teamwork, and effective communication skills set candidates apart. These abilities ensure you can contribute effectively to game projects, adapt to new technologies, and work collaboratively within multidisciplinary teams.

What are the most commonly searched types of Game Programming jobs in California?

The most popular types of Game Programming jobs in California are:

What job categories do people searching Game Programming Intern jobs in California look for?

The top searched job categories for Game Programming Intern jobs in California are:

What cities in California are hiring for Game Programming Intern jobs?

Cities in California with the most Game Programming Intern job openings:

Infographic showing various Game Programming Intern job openings in California as of August 2026, with employment types broken down into 1% Internship, 76% Full Time, 17% Part Time, 5% Contract, and 1% Nights. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $35,790 per year, or $17.2 per hour.

Engineering Intern

Roam

San Francisco, CA • On-site

$150/hr

Full-time

Re-posted 21 days ago


Key responsibilities

  • Architect and implement game generation pipelines powered by LLMs and advanced agentic chains

  • Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks

  • Build feedback loops that learn from player and self-play actions to auto-test and improve games in real time


Job description

About Roam
Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.
Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.
Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.
Since founding earlier this year, we have:
  • Locked in 1,000+ gaming & livestream creators (100 K-10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans.
  • Assembled a 12 person applied AI team spanning ByteDance Seed, Nous Research, OpenCSG, NASA (multi-agent workflows, world simulation), second-time technical founders, engineers that shipped 100+ games for Voodoo and Supersonic and built mobile apps from 0-2M DAUs.
  • Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, founders & large content creators.
  • Acquired a consumer product studio with 11.5M+ downloads.

About the Role:
You'll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. This will include:
  • Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
  • Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
  • Scale the product
  • Build feedback loops that learn from player & self-play actions to auto-test and improve games in real time
  • Deliver context-aware creation via multi-turn dialogue and fine-grained parameter control

We're looking for engineers who have:
  1. Built & scaled products with agents: Orchestrated multi-agent tool-calling with memory and planning, shipped to real users with live evals, tracing/observability.
  2. Ran LLM post-training: Curated clean preference data, automated data pipelines, and built eval harnesses.
  3. Built fast growing products: solo or with a friend launched products that grew to 1000s of users. Owned onboarding and growth loops and drove retention.
  4. Worked on GPU optimization & CUDA kernels: and similar.

Responsibilities:
  • Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
  • Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
  • Scale the product
  • Build feedback loops that learn from player & self-play actions to auto-test and improve games in real time
  • Deliver context-aware creation via multi-turn dialogue and fine-grained parameter control

Strong candidates may also have:
  • Significant experience in software engineering and applied AI
  • 1+ year full time experience at a hypergrowth startup

Compensation:
  • $150 an hour. Successful candidates might be offered a Full Time offer.
  • Free housing, food, and transportation.

Growth Opportunity
You'll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work all week around. In this role, you'll have the opportunity to:
  • Own large parts of Roam's core generation and simulation stack spanning from multimodal data pipelines to agent orchestration and engagement modeling.
  • Define new benchmarks for fun, retention, and interactive intelligence in 3D worlds using behavioral data across thousands of environments.
  • Ship alongside a team that has already built products for 13M+ users, with 1000+ large creators ready to deploy our technology.

If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk.