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Game Physics Jobs in Renton, WA (NOW HIRING)

Senior Software Engineer, 3D Systems & AI

Bellevue, WA ยท On-site

$137K - $181K/yr

Unity is the leading platform to create and grow games and interactive experiences. They are ... as physics, animation, input, rendering, assets, or build systems -- and how they interact.

Senior UI Engineer

Redmond, WA

$145K - $181K/yr

By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape ... Professional game development experience. * Experience developing editor tooling or in-engine ...

Software Engineer (Starlink Mobile)

Redmond, WA ยท On-site

$149K - $187K/yr

... game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing โ€ข Knowledgeable in network topology, numerical optimization techniques, graph ...

Software Engineer (Starlink Mobile)

Redmond, WA ยท On-site

$149K - $187K/yr

... game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing โ€ข Knowledgeable in network topology, numerical optimization techniques, graph ...

Physics or Graphics engine development with Vulkan/DX 12 * Professional Game Development Salary Range: $6,048 - $12,701 per term, depending on credit hours, class size, and faculty rank Not benefits ...

Senior Mask Layout Engineer

Bothell, WA ยท On-site

$126K - $166K/yr

... new and game-changing quantum technology to enable scalable quantum computing, memory, and ... D. in Photonics, Physics, Electrical Engineering, or related field * 5+ years experience in ...

Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing * Knowledgeable in network topology, numerical ...

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Game Physics information

See Renton, WA salary details

$12.4K

$68.8K

$106.3K

How much do game physics jobs pay per year?

As of Jun 29, 2026, the average yearly pay for game physics in Renton, WA is $68,794.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,700.00 and $72,600.00 per year, depending on experience, location, and employer.

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a Game Physics Programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a Game Physics Engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.
What are popular job titles related to Game Physics jobs in Renton, WA? For Game Physics jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Game Physics jobs in Renton, WA look for? The top searched job categories for Game Physics jobs in Renton, WA are:
What cities near Renton, WA are hiring for Game Physics jobs? Cities near Renton, WA with the most Game Physics job openings:
Infographic showing various Game Physics job openings in Renton, WA as of June 2026, with employment types broken down into 70% Full Time, 29% Part Time, and 1% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution, with an average salary of $68,794 per year, or $33.1 per hour.
Senior Software Engineer, 3D Systems & AI

Senior Software Engineer, 3D Systems & AI

Unity

Bellevue, WA โ€ข On-site

$137K - $181K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Job Summary:
Unity is the leading platform to create and grow games and interactive experiences. They are seeking a Senior Software Engineer to help define and develop protocols and systems for encoding and streaming interactive 3D content across various platforms and engines.
Responsibilities:
โ€ข Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models.
โ€ข Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback.
โ€ข Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints.
โ€ข Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes.
Qualifications:
Required:
โ€ข Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems).
โ€ข Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols.
โ€ข Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end.
โ€ข Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems.
โ€ข Hands-on experience across multiple engine domains โ€” such as physics, animation, input, rendering, assets, or build systems โ€” and how they interact.
Preferred:
โ€ข Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows.
โ€ข Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations.
โ€ข Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state.
โ€ข Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems.
โ€ข Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures.
Company:
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. Founded in 2004, the company is headquartered in San Francisco, USA, with a team of 5001-10000 employees. The company is currently Late Stage.