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Game Physics Jobs in Arizona (NOW HIRING)

Blender Tutor

Glendale, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Gilbert, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Tucson, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Scottsdale, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Mesa, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Tempe, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Chandler, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Phoenix, AZ · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Game Physics information

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a game physics engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.
What cities in Arizona are hiring for Game Physics jobs? Cities in Arizona with the most Game Physics job openings:

Game Programming Professor - Full-Time, Part-Time, or Adjunct

University of Advancing Technology

Tempe, AZ • On-site

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 21 days ago


Job description

If you love game programming and have a passion for education, UAT is the place for you!
Who We Are:
University of Advancing Technology (UAT) is an elite intimate private college in Tempe, AZ focused on educating students in advancing technology who desire to innovate in the areas of emerging technology disciplines including Advancing Computer Science, Information Security, Game and New Media technologies.
Living on campus, students are surrounded by a true living-learning technology environment that incubates their ideas into innovations that students can patent and take to market. Students must create an innovation project to graduate.
We are an entrepreneurial, results-oriented company recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our family to continuously exceed our own standards and our students' expectations.
Who You Are:
Have you ever wanted to teach others about game programming? We are searching for an addition to our astounding team of faculty. You must be an expert in various programming languages and development techniques associated with game applications. An exemplary UAT instructor can relate their knowledge and experience in using both object oriented and scripting languages, while guiding our students through industry standard game engines such as Unreal and Unity.
The instructor should be a wizard of many wands and be a master in PC, iOS, console and Android platforms. The instructor needs to be able to present on the theoretical aspects of game programming that include topics such as: game AI, collisions, input device integration, 2D graphics, 3D graphics, object transformations, database integration and optimization. The individual that joins the UAT family must be able to relate to our technophile, high performing, all-things-geek students, best practices associated with application development processes, such as agile models, along with documentation. We need a game-changing (pun intended) professor that will inspire our students and arm them with the skills they'll need to stay ahead of the game design industry.
Don't have teaching experience - that's where we come in. UAT's team of faculty and staff will work with you as you:
Essential Duties:
  • Facilitation of innovative student game projects
  • Mentoring geeky technology driven students
  • Development and delivery of collegiate learning experiences related to game programming
  • Development of course materials related to college level game programming courses

Skills and Education Required:
  • Industry experience developing computer game applications
  • Skills in developing applications using both object oriented and script based tools
  • Experience with application development approaches
  • Game application documentation
  • Development experience in PC, console and mobile platforms
  • Experience working within game engines such as Unity, Unreal, etc.
  • Experience applying computer game concepts such as rendering, transformations, lighting, collisions, AI, UI and gameplay
  • Experience with database integration into game applications
  • Master's degree in Game Programming or related field with 18 credit hours in game programming required
  • 3+ years viable work/industry experience and academic credentials

Key Responsibilities:
  • Develop and maintain game systems and mechanics for a variety of game genres and platforms.
  • Implement core gameplay features such as AI, character controls, physics, animations, and multiplayer systems.
  • Collaborate with designers and artists to create smooth, engaging, and immersive gameplay experiences.
  • Write clean, maintainable, and well-documented code in languages like C++, C#, or Python.
  • Optimize game performance for both high-end and low-end platforms, ensuring smooth frame rates and minimal loading times.
  • Design and implement efficient algorithms to solve complex in-game problems (e.g., pathfinding, AI decision-making).
  • Use game engines such as Unity, Unreal Engine, or proprietary engines to implement gameplay features and tools.
  • Conduct unit testing, debug code, and perform integration testing to ensure stability and quality.
  • Stay up-to-date with emerging technologies in the game industry, including VR/AR, AI, and cloud-based gaming solutions.

Preferred Skills & Qualifications:
Note: A combination of the following skills is preferred; not all are required.
  • Proficiency in C++, C#, or other programming languages commonly used in game development
  • Experience with game engines such as Unity, Unreal Engine, or Godot
  • Strong understanding of 3D mathematics (linear algebra, vector operations, matrix transformations)
  • Knowledge of game physics, collision detection, and optimization techniques
  • Familiarity with shader programming (GLSL/HLSL) and rendering pipelines
  • Understanding of AI programming for games (pathfinding, decision trees, finite state machines)
  • Experience with multiplayer game programming and networking (client-server architectures, data synchronization)
  • Comfortable with version control systems (e.g., Git, SVN) and agile development methodologies
  • Ability to work collaboratively in a multidisciplinary team, with strong communication skills
  • Experience in VR/AR development and/or mobile game development is a plus

Pedagogy:
UAT's Synchronic Learning model is designed especially for students of advancing technology. Tailored to both undergraduate and graduate students, Synchronic Learning provides an education framework that prepares superior graduates to become tomorrow's innovators. This model embodies UAT's methodologies, curricula, and people dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness. An integral part of this framework is SyncFlex, a flexible learning approach with an emphasis on mentored education that provides real project experience to cultivate superior graduates.
Important Notes:
Location Requirements: This is not a remote position; candidates must be willing to work in-person at our campus in Tempe, AZ.
Adjunct Pay: $3,000 for in-person courses; $2,400 for hybrid/online courses
Part-Time Pay: $42,500 - $55,000 dependent on Education and Experience
Full-Time Salary + Benefits: $85k-$110k dependent on Education and Experience.
  • Medical insurance option with UAT covering 60% of the premium cost, depending on coverage selection.
  • UAT has your BACK, by covering 100% of the monthly premium for Short-Term and Long-Term coverage.
  • Dental, Vision, 401k, Life Insurance, and AD&D Options
  • Over 15 Paid Holidays - we work hard, but give you that extra time to play hard as well!
  • Competitive Employee and Dependent Scholarship Programs; we take pride in your educational background and look forward to supporting your families' academic goals and endeavors.
  • Meal Benefit at University Café. HANGRY? Never heard of here. Come get your lunch at the café, on us, YUM!
  • University Store Discount amongst other Discount Programs.
  • Positive, open, and transparent Work Environment and culture that includes Kudos Program, Casual Fridays and Select Work Weeks, Employee Wellness Activities, Bring your Pet to Campus, along with Summer and Winter Happiness Events.
  • Employee Training and Development: Essential Skills Modules are scheduled on the job, allowing for learning, working, and implementation.

We do not discriminate on the basis of race, color, religion, national origin, sex, age, or disability. It is our intention that all qualified applicants be given equal opportunity and that selection decisions be based on job-related factors.
UAT does not sponsor foreign visa's. Thank you for your understanding.