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Game Modding Jobs (NOW HIRING)

Game Designer

New Bremen, OH ยท On-site

$160.80K/yr

Experience with factory game modding (if you've modded Factorio or Satisfactory - perfect) Familiarity with iterative development and early-stage prototyping. WHAT THEY OFFER Fully remote, full-time ...

Summer Camp Educator

Durham, NC ยท On-site

$12.75 - $16.50/hr

Game Modding * Robotics building and programming including LEGO Robotics platforms Responsibilities * Lead hands-on informal science activities for campers * Topics including nature discovery ...

Summer Camp Educator

Durham, NC ยท On-site

$12.75 - $16.50/hr

Game Modding * Robotics building and programming including LEGO Robotics platforms Responsibilities * Lead hands-on informal science activities for campers * Topics including nature discovery ...

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Game Modding information

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How much do game modding jobs pay per hour?

As of May 29, 2026, the average hourly pay for game modding in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Modder, and why are they important?

To thrive as a Game Modder, you need a strong understanding of game mechanics, scripting languages (like Lua or Python), and digital art or 3D modeling skills, often developed through self-study or relevant coursework. Familiarity with modding tools such as Unity, Unreal Engine, or game-specific editors, as well as source control systems like Git, is typically required. Creativity, attention to detail, and problem-solving abilities are crucial soft skills for creating engaging and functional mods. These skills ensure you can innovate within technical constraints, deliver high-quality modifications, and contribute positively to gaming communities.

What are some common challenges faced when collaborating with other developers on game modding projects?

Collaborating on game modding projects often involves coordinating with team members who may have different skill sets, work styles, and availability, especially since many modding teams are distributed globally. Communication can be a challenge, particularly when managing version control and merging changes without causing conflicts in the game files. Additionally, ensuring that everyone adheres to the same coding or asset standards is important to maintain consistency and quality across the project. Leveraging tools like Git, project management platforms, and clear documentation can help teams overcome these obstacles and work more efficiently together.

What is game modding?

Game modding refers to the process of modifying, customizing, or enhancing a video game by altering its content or code. This can include creating new levels, characters, graphics, or even changing the gameplay mechanics. Modding allows players and hobbyists to add new features, fix bugs, or entirely transform the gaming experience. Many games support modding through official tools, while others rely on community-created resources. Modding communities are often vibrant and contribute to the longevity and popularity of games.

What is the difference between Game Modding vs Game Development?

AspectGame ModdingGame Development
Required CredentialsBasic programming, scripting, or design skills; often self-taught or through online coursesFormal education such as degrees in computer science, game design, or related fields
Work EnvironmentCommunity-driven, often hobbyist or freelance projects, primarily on personal or open platformsProfessional studios, corporate environments, or independent companies
Industry UsageEnhances existing games, creating mods or custom contentDesigning and building new games from scratch or major updates

Game Modding involves modifying existing games using scripting and design skills, often as a hobby or community activity. Game Development requires formal education and involves creating new games from the ground up within professional or studio settings. While both roles involve programming and design, modding focuses on customizing existing content, whereas development is about building new gaming experiences.

Infographic showing various Game Modding job openings in the United States as of May 2026, with employment types broken down into 10% Internship, 50% Full Time, 30% Part Time, and 10% Contract. Highlights an 80% In-person, 10% Hybrid, and 10% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

$160.80K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Get AI-powered advice on this job and more exclusive features. Our client is looking for a Game Designer to help shape their next ambitious project: a new 3D top-down factory game entering prototyping in early 2026. If you enjoy creating smart systems, balancing complexity with clarity, and designing games that reward creative problem-solving, this role could be a great fit.

You'll join a small, passionate, fully remote indie team focused on building high-quality factory and automation experiences, and play a key role in defining the gameplay vision from the ground up. RESPONSIBILITIES Design and iterate on mechanics, systems, interfaces, and gameplay loops. Collaborate closely with the Game Director and cross-disciplinary team members to define the game's vision and ensure a cohesive experience.

Write clear and concise design documentation and communicate effectively with artists and developers. Ensure gameplay features are consistent, balanced, and intuitive for players. Support production by helping plan and organise design-related work.

REQUIREMENTS Strong understanding of and passion for factory and automation games. You don't have to be in the credits for designing one, but you need to like, play and understand what makes them fun. 4โ€“5+ years of professional experience as a Game Designer, ideally with at least one commercially successful title shipped on Steam.

Experience designing gameplay systems and mechanics for PC titles. Clear communicator with an organised and collaborative work style. Flexible availability across time zones from Brazil (BRT) up to Central Europe (CEST) NICE TO HAVE Background in indie or remote team environments.

Experience with factory game modding (if you've modded Factorio or Satisfactory โ€“ perfect) Familiarity with iterative development and early-stage prototyping. WHAT THEY OFFER Fully remote, full-time position with flexible scheduling. Healthy work-life balance culture, and paid overtime when it happens.

Monthly personal growth allowance for courses, books, or other learning materials. Focus days dedicated to researching or learning new skills Team gatherings are organised once a year to meet and collaborate in person. Budget to set up or upgrade your home workspace, including the hardware of your choice.

Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year. ABOUT THE COMPANY A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love. The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.

The studio values: Direct communication and ownership over unnecessary bureaucracy. Player-first design shaped by close collaboration with the community. Long-term partnerships with people who want to grow alongside their projects.

Team size: ~12 people, slowly growing Work mode: Fully remote Engine: Unity Platform: PC #J-18808-Ljbffr