GameSim is a game development studio that partners with clients to build games across PC/console ... We are seeking a Lighting Artist to create high-quality real-time lighting and help support the ...
GameSim is a game development studio that partners with clients to build games across PC/console ... We are seeking a Lighting Artist to create high-quality real-time lighting and help support the ...
WI ยท On-site
$100 - $125/hr
Senior Lighting Artist - Raven - Middleton, WI Raven Software is seeking a highly capable ... What you bring to the table The video game industry and therefore our business is fastโpaced and ...
WI ยท On-site
$100 - $125/hr
Senior Lighting Artist - Raven - Middleton, WI Raven Software is seeking a highly capable ... What you bring to the table The video game industry and therefore our business is fastโpaced and ...
NY ยท On-site
$100 - $125/hr
Significant experience as a Lighting Artist in video games or high-end animation (Senior to Upper-Senior level). * Deep knowledge of Unreal Engine 5, specifically using Sequencer and Movie Render ...
NY ยท On-site
$100 - $125/hr
Significant experience as a Lighting Artist in video games or high-end animation (Senior to Upper-Senior level). * Deep knowledge of Unreal Engine 5, specifically using Sequencer and Movie Render ...
Senior Lighting Artist - Raven - Middleton, WI
Middleton, WI ยท On-site
$127K - $152K/yr
Job Title: Senior Lighting Artist - Raven - Middleton, WI Requisition ID: R028051 Your Mission ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Senior Lighting Artist - Raven - Middleton, WI
Middleton, WI ยท On-site
$127K - $152K/yr
Job Title: Senior Lighting Artist - Raven - Middleton, WI Requisition ID: R028051 Your Mission ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
WI ยท On-site
$125 - $150/hr
Lead Lighting Artist - Raven - Middleton, WI Job Opportunities: LinkedIn: Raven Software is seeking ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
WI ยท On-site
$125 - $150/hr
Lead Lighting Artist - Raven - Middleton, WI Job Opportunities: LinkedIn: Raven Software is seeking ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lead Lighting Artist - Raven - Middleton, WI Requisition ID: R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lead Lighting Artist - Raven - Middleton, WI Requisition ID: R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA ยท On-site
$100 - $125/hr
What We're Looking For * 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film. * Strong aesthetic sense for lighting and color theory. * Strong technical ...
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA ยท On-site
$100 - $125/hr
What We're Looking For * 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film. * Strong aesthetic sense for lighting and color theory. * Strong technical ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA ยท On-site
$103K - $132K/yr
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA ยท On-site
$103K - $132K/yr
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lead Lighting Artist - Raven - Middleton, WI
$19.25 - $26.50/hr
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 : Your Mission Raven Software ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lead Lighting Artist - Raven - Middleton, WI
$19.25 - $26.50/hr
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 : Your Mission Raven Software ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
WI ยท On-site
$125 - $150/hr
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
WI ยท On-site
$125 - $150/hr
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 Your Mission Raven Software is ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA ยท On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA ยท On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline ...
Job Title:Senior Lighting Artist - Raven - Middleton, WI Requisition ID:R028051 : Your Mission ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Job Title:Senior Lighting Artist - Raven - Middleton, WI Requisition ID:R028051 : Your Mission ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Senior Lighting Artist - Raven - Middleton, WI Requisition ID:R028051 Your Mission Raven Software ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Senior Lighting Artist - Raven - Middleton, WI Requisition ID:R028051 Your Mission Raven Software ... What you bring to the table The video game industry and therefore our business is fast-paced and ...
Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small ... Experience as a 3D artist in the games industry including experience modeling, sculpting, material ...
Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small ... Experience as a 3D artist in the games industry including experience modeling, sculpting, material ...
3D Game Artist, Platform Architecture
Santa Clara, CA ยท On-site
$184K - $324K/yr
Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small ... Preferred Qualifications 10+ years of experience working as a 3D artist in the games industry.
3D Game Artist, Platform Architecture
Santa Clara, CA ยท On-site
$184K - $324K/yr
Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small ... Preferred Qualifications 10+ years of experience working as a 3D artist in the games industry.
Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Exceptional understanding of character design, color theory, composition, lighting, graphic design ...
Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Exceptional understanding of character design, color theory, composition, lighting, graphic design ...
2D Game Artist
Austin, TX ยท On-site
Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Exceptional understanding of character design, color theory, composition, lighting, graphic design ...
2D Game Artist
Austin, TX ยท On-site
Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Exceptional understanding of character design, color theory, composition, lighting, graphic design ...
Artist, Game Capture, Marketing Creative - Activision Requisition ID: R027885 YOUR MISSION As an ... Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
Artist, Game Capture, Marketing Creative - Activision Requisition ID: R027885 YOUR MISSION As an ... Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
Artist, Game Capture, Marketing Creative - Activision
$30.47 - $56.35/hr
Artist, Game Capture, Marketing Creative - Activision Requisition ID:R027885 YOUR MISSION As an ... Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
Artist, Game Capture, Marketing Creative - Activision
$30.47 - $56.35/hr
Artist, Game Capture, Marketing Creative - Activision Requisition ID:R027885 YOUR MISSION As an ... Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
Game Lighting Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do game lighting artist jobs pay per year?
What does a game lighting artist do?
How does a game lighting artist typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a game lighting artist, and why are they important?
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Cities with the most Game Lighting Artist job openings:
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For Game Lighting Artist jobs, the most frequently searched job titles are:

Real-Time Lighting Artist for Games - Remote (Orlando)
Orlando, FL โข On-site
Part-time
Re-posted 16 days ago
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work weโre proud to put our names on. If you love building environments and believable spaces weโd like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a handsโon production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the projectโs visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the projectโs established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create highโquality realโtime lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and postโprocessing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly artโdirected projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or inโengine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or lessโexperienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance handsโon production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the projectโs productionโmanagement tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and postโprocessing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the projectโs established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and nonโcreative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
- Professional experience creating lighting for games, realโtime projects, animation, visualization, or a closely related field.
- A portfolio or reel demonstrating strong realโtime lighting work.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments or interactive realโtime scenes.
- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
- Professional experience using Unreal Engine or another modern realโtime engine.
- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and postโprocessing.
- Working knowledge of physi