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Game Level Designer Jobs in Boston, MA (NOW HIRING)

Education Level Bachelor's degree in User Experience Design, Interaction Design, Product Design ... Game Design, or a related field required. Equivalent professional experience and an advanced ...

Senior Fullstack Software Engineer

Westford, MA · Hybrid

$127K - $167K/yr

Our invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... RTL, and gate level designs. As a senior software engineer, you will craft highly efficient ...

SUMMARY This role will assist in the club's overall game day operations and customer service. The ... The noise level in the work environment is usually moderate. * Normal office environment.

SUMMARY This role will assist in the club's overall game day operations and customer service. The ... The noise level in the work environment is usually moderate. * Normal office environment.

Soccer Coach

Burlington, MA · On-site

$20 - $30/hr

TinyTykes is a FUNdamental introduction to the game of soccer for players aged 2-6. Players learn ... Our soccer experts and child development professionals have designed an innovative curriculum for ...

Showing results 21-40

Game Level Designer information

See Boston, MA salary details

$51.1K

$169.5K

How much do game level designer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for game level designer in Boston, MA is $162,002.00, according to ZipRecruiter salary data. Most workers in this role earn between $168,400.00 and $168,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game level designer?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

What is a game level designer?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a game level designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

How to get a job as a game level designer?

To become a game level designer, develop strong skills in level design, 3D modeling, and game engines like Unity or Unreal Engine. Building a portfolio with sample levels and gaining experience through internships or indie projects can improve job prospects; a background in game development or related education is often beneficial.

What does a game level designer do in games?

A game level designer creates and develops the environments, challenges, and layouts within a video game to ensure engaging gameplay and proper flow. They use design tools and collaborate with artists and programmers to build levels that enhance player experience and meet the game's objectives.
What are the most commonly searched types of Game Level Designer jobs in Boston, MA? The most popular types of Game Level Designer jobs in Boston, MA are:
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Infographic showing various Game Level Designer job openings in Boston, MA as of August 2026, with employment types broken down into 68% Full Time, 21% Part Time, 2% Temporary, and 9% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $162,002 per year, or $77.9 per hour.

Full-time

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Job description

LOCAL ONLY!
Seeking an experienced UI/UX professional to support application development efforts and help create user-friendly solutions as new AI-powered applications are built.
Hybrid Position- 2/3 Days ONSITE
Title: UI/UX & Spatial Experience Designer
Location East Boston, MA
I. ESSENTIAL TASKS OF THE JOB:
A. User Research & Product Design
1. Conduct interviews, observations, workshops, and usability testing with employees, passengers, and operational stakeholders.
2. Translate user needs and business processes into journey maps, user flows, wireframes, prototypes, design requirements, and measurable outcomes.
3. Design responsive and accessible interfaces for web, mobile, desktop, kiosk, digital-signage, and operational applications.
4. Work throughout the product lifecycle with engineers, solution architects, cybersecurity staff, and business teams to ensure designs are feasible and accurately implemented.
B. AI Experience & Workflow Design
1. Design user experiences for copilots, conversational interfaces, intelligent agents, recommendations, automated workflows, and human-in-the-loop approvals.
2. Clearly communicate AI capabilities, limitations, confidence, source information, required approvals, errors, and escalation paths.
3. Create and test interactive prototypes for Microsoft Copilot, Gemini for Government, custom agents, and AI-enabled applications connected to enterprise data.
4. Identify repeatable employee activities discovered during the "Toy" phase that can become structured tools and production workflows.
C. Design Systems, Accessibility & Data Visualization
1. Develop and maintain reusable design components, templates, interaction patterns, documentation, and visual standards for Massport-developed applications.
2. Design dashboards, maps, charts, alerts, status displays, and decision-support interfaces for complex operational information.
3. Ensure solutions align with Massport branding and applicable accessibility standards, including WCAG and public-sector accessibility requirements.
4. Validate designs through usability testing, implementation review, and field observation in real operational environments.
D. Spatial Data & 3D Design
1. Create high-quality 3D models, environments, animations, and spatial visualizations using Blender and related professional tools.
2. Develop visual experiences for terminals, buildings, roadways, transportation networks, passenger flows, digital twins, wayfinding, training, and operational planning.
3. Combine GIS, BIM, floor plans, assets, sensor information, and operational data into understandable interactive concepts and visualizations.
4. Prepare and optimize 3D assets for web applications, real-time engines, augmented or virtual reality, digital signage, presentations, and interactive prototypes.
II. SECONDARY JOB TASKS
1. Support product planning, demonstrations, innovation labs, hackathons, employee adoption, and executive presentations.
2. Evaluate design, prototyping, spatial computing, visualization, and 3D technology platforms and consultants.
3. Perform other duties as required.
III. JOB REQUIREMENTS AND QUALIFICATIONS
A. Education Level
Bachelor's degree in User Experience Design, Interaction Design, Product Design, Human-Computer Interaction, Digital Media, Architecture, Computer Science, GIS, Game Design, or a related field required. Equivalent professional experience and an advanced portfolio may be considered.
B. Experience in Related Field
Minimum 5 years of progressive experience in UI/UX, product design, interaction design, digital product development, or a related field.
Demonstrated experience designing applications in direct collaboration with software engineers from discovery through production implementation.
Professional experience with AI-enabled products, enterprise workflows, operational systems, data visualization, or conversational interfaces strongly preferred.
Demonstrated professional experience using Blender to create 3D models, environments, animations, or spatial visualizations required.
C. Unique Expertise/Certification/Registrations
Advanced proficiency with Figma or comparable interface-design tools, Adobe Creative Cloud, and Blender, including modeling, materials, lighting, rendering, animation, optimization, and asset export.
Strong understanding of user research, interaction design, information architecture, responsive design, accessibility, design systems, usability testing, and engineer handoff.
Working knowledge of AI interaction patterns, agent workflows, human oversight, data visualization, GIS, BIM, spatial data, WebGL, Three.js, Unity, Unreal Engine, or comparable technologies preferred.
Working knowledge of HTML, CSS, JavaScript, React, or comparable frontend technologies sufficient to collaborate effectively with engineers.