1

Game Level Designer Jobs in Kansas (NOW HIRING)

Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. * Partner with systems designers and ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Package Assembly Tech II

Topeka, KS

$14.75 - $17.25/hr

We push game designs to the next level and are pioneers in data analytics and iLottery. Built on a foundation of trusted partnerships, Scientific Games combines relentless innovation, legendary ...

New

next page

Showing results 1-20

Game Level Designer information

See Kansas salary details

$41.9K

$139.1K

How much do game level designer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for game level designer in Kansas is $132,990.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,200.00 and $138,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Game Level Designer position, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

Will AI replace level designers?

AI is unlikely to fully replace game level designers, as their role involves creative problem-solving, understanding player experience, and designing engaging environments. AI tools can assist with tasks like procedural generation and data analysis, but human designers are essential for crafting unique, immersive levels that require artistic vision and intuition.

What is a Game Level Designer job?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a Game Level Designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

How much does a level designer get paid?

A game level designer's salary typically ranges from $50,000 to $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals working on AAA titles or with specialized skills can earn higher salaries. Knowledge of game engines like Unity or Unreal Engine and a strong portfolio can influence compensation.

What kind of jobs can I get with a game design degree?

A game design degree can qualify you for roles such as game level designer, game artist, game programmer, or quality assurance tester. These positions often require skills in game engines like Unity or Unreal, and may involve collaboration with multidisciplinary teams in a creative environment.

What does a level designer do in games?

A game level designer creates and develops the environments, layouts, and challenges within a video game to ensure engaging gameplay and flow. They use tools like level editors and work closely with artists and programmers to build immersive worlds that align with the game's design goals.
What are popular job titles related to Game Level Designer jobs in Kansas? For Game Level Designer jobs in Kansas, the most frequently searched job titles are:
What job categories do people searching Game Level Designer jobs in Kansas look for? The top searched job categories for Game Level Designer jobs in Kansas are:
What cities in Kansas are hiring for Game Level Designer jobs? Cities in Kansas with the most Game Level Designer job openings:
Infographic showing various Game Level Designer job openings in Kansas as of July 2026, with employment types broken down into 83% Full Time, 12% Part Time, 1% Temporary, and 4% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $132,990 per year, or $63.9 per hour.
Principal Encounter Designer

Other

Posted 13 days ago


Job description

Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada!

Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do  
  • Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions.
  • Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content.
  • Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.
  • Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds.
  • Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities.
What We're Looking For 
  • Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games.
  • Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox.
  • Proven track record creating procedurally generated gameplay.
  • Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players.
  • Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
  • Hands-on implementation skills and enthusiasm for building things directly.
  • A systemic, goal-driven design process grounded in playtesting and iteration.
  • Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.
Bonus Points 
  • Mobile design background, especially on mobile games with real-time action.
  • Familiarity with designing for cross-platform games.
  • History of building gameplay to appeal to a broad audience.
  • Experience delivering emergent gameplay via physics.
  • Unity game engine knowledge.