1

Game Level Designer Jobs in Kansas (NOW HIRING)

$91K - $103K/yr

Experience using level design tools to layout encounters in an action-adventure game, with an ... Familiarity with designing for cross-platform games. * History of building gameplay to appeal to a ...

Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. * Partner with systems designers and ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Wichita, KS · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Computer Gaming Assembler

Wichita, KS · On-site

$12 - $14/hr

At CLX , we create top-tier, custom-built gaming PCs that push performance to the next level. As an ... kind designs. Our mission is to deliver the ultimate gaming experience and we need passionate ...

Security - Guest Service

Kansas City, KS · On-site

$15.50 - $18.75/hr

... designed to support our team members' financial, physical, and mental well-being. Specific benefits ... Transfer Table Games fills and credits. * Provide escorts as needed. * Oversee customer presence on ...

next page

Showing results 1-20

Game Level Designer information

See Kansas salary details

$41.9K

$139.1K

How much do game level designer jobs pay per year?

As of Jul 4, 2026, the average yearly pay for game level designer in Kansas is $132,990.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,200.00 and $138,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Game Level Designer position, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

Will AI replace level designers?

AI is unlikely to fully replace game level designers, as their role involves creative problem-solving, understanding player experience, and designing engaging environments. AI tools can assist with tasks like procedural generation and data analysis, but human designers are essential for crafting unique, immersive levels that require artistic vision and intuition.

What is a Game Level Designer job?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a Game Level Designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

How much does a level designer get paid?

A game level designer's salary typically ranges from $50,000 to $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals working on AAA titles or with specialized skills can earn higher salaries. Knowledge of game engines like Unity or Unreal Engine and a strong portfolio can influence compensation.

What kind of jobs can I get with a game design degree?

A game design degree can qualify you for roles such as game level designer, game artist, game programmer, or quality assurance tester. These positions often require skills in game engines like Unity or Unreal, and may involve collaboration with multidisciplinary teams in a creative environment.

What does a level designer do in games?

A game level designer creates and develops the environments, layouts, and challenges within a video game to ensure engaging gameplay and flow. They use tools like level editors and work closely with artists and programmers to build immersive worlds that align with the game's design goals.
What are popular job titles related to Game Level Designer jobs in Kansas? For Game Level Designer jobs in Kansas, the most frequently searched job titles are:
What job categories do people searching Game Level Designer jobs in Kansas look for? The top searched job categories for Game Level Designer jobs in Kansas are:
What cities in Kansas are hiring for Game Level Designer jobs? Cities in Kansas with the most Game Level Designer job openings:
Infographic showing various Game Level Designer job openings in Kansas as of June 2026, with employment types broken down into 2% Locum Tenens, 83% Full Time, 3% Part Time, and 12% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $132,990 per year, or $63.9 per hour.
Senior Gameplay Designer

$91K - $103K/yr

Other

Posted 26 days ago


Job description

Scopely is looking for a top-performing Senior Gameplay Designer to join an exciting unannounced project in development in person at our Culver City hub, or remotely within the US or Canada!

Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You'll design new gameplay abilities, traversal methods, and environmental elements, then tie them all together in compelling encounters that are approachable, creative, and endlessly replayable.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do 
  • Create compelling tools and abilities that empower players in expressive, creative ways.
  • Iterate on and polish our core player movement systems.
  • Design environmental features that serve both as obstacles as well as opportunities in gameplay.
  • Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox. 
  • Partner with other gameplay, content, and level designers to foster player creativity and emergent play.
  • Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability.
  • Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay.
What We're Looking For 
  • Proven track record designing and shipping gameplay elements (like weapons, hero kits, ability designs, etc.) for a live service.
  • Experience using level design tools to layout encounters in an action-adventure game, with an emphasis on player agency and alternate approaches.
  • Passion for developing action sandboxes that prioritize player expression and creativity.
  • Fluency in how animation, audio, and effects shape the feel of gameplay.
  • Strong thematic sense, able to wrap mechanics in evocative, resonant presentation.
  • Hands-on implementation ability with enthusiasm for building things directly.
  • Systemic and goal-driven design process, with a focus on developing and validating gameplay through playtesting and iteration.
  • Clear communicator and culture leader.
Bonus Points 
  • Knowledge of third-person camera design for action games.
  • Mobile design background, especially on mobile games with real-time action.
  • Familiarity with designing for cross-platform games.
  • History of building gameplay to appeal to a broad audience.
  • Experience delivering emergent gameplay via physics.
  • Unity game engine knowledge.