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Game Engine Programmer Jobs in Redmond, WA (NOW HIRING)

Sr. Engine Programmer

Bellevue, WA · On-site

$150K - $200K/yr

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

Understanding of game engine architectures and plugin development patterns * Experience maintaining open source projects and working with developer communities * Bachelor's degree in Computer Science ...

... game developers operate. Preferred Qualifications Unity Engine plugin development experience and familiarity with Unity's native plugin architecture C# and .NET/Mono runtime experience Swift ...

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Game Engine Programmer information

See Redmond, WA salary details

$12.3K

$103.7K

$194.3K

How much do game engine programmer jobs pay per year?

As of Aug 25, 2026, the average yearly pay for game engine programmer in Redmond, WA is $103,748.00, according to ZipRecruiter salary data. Most workers in this role earn between $26,900.00 and $163,000.00 per year, depending on experience, location, and employer.

What is a game engine programmer?

A Game Engine Programmer is responsible for developing and optimizing the core technology that powers video games. They work on rendering, physics, memory management, and other low-level systems to ensure the engine runs efficiently. Their job involves writing and maintaining engine code, debugging performance issues, and implementing new features to support game development. They often collaborate with other programmers, artists, and designers to ensure the engine meets the technical and creative needs of the project.

What are the key skills and qualifications needed to thrive as a game engine programmer?

To thrive as a Game Engine Programmer, you need strong skills in C++ or C#, computer graphics, mathematics, and a bachelor's degree in computer science or a related field. Familiarity with industry-standard engines like Unreal or Unity, version control systems (e.g., Git), and sometimes specialized certifications in game development tools are highly beneficial. Effective problem-solving, teamwork, and the ability to communicate complex technical concepts clearly are standout soft skills in this role. These competencies are critical for building robust and efficient game engines that support creative teams and deliver high-quality gaming experiences.

What are some typical challenges faced by game engine programmers, and how can they be addressed?

Game Engine Programmers often encounter challenges like optimizing for performance across multiple platforms, integrating new features without breaking existing systems, and troubleshooting complex bugs that can impact gameplay. Addressing these challenges requires a mix of strong debugging skills, continuous learning of new technologies and industry standards, and effective collaboration with other developers and artists. Open communication and regular code reviews within the team help catch issues early and promote best practices. Additionally, staying updated with the latest optimization techniques and hardware advancements ensures that the engine remains competitive and efficient. Embracing a problem-solving mindset and being proactive in seeking feedback are key to managing the ever-evolving technical landscape of game development.

What are popular job titles related to Game Engine Programmer jobs in Redmond, WA?

For Game Engine Programmer jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Game Engine Programmer jobs in Redmond, WA look for?

The top searched job categories for Game Engine Programmer jobs in Redmond, WA are:

What cities near Redmond, WA are hiring for Game Engine Programmer jobs?

Cities near Redmond, WA with the most Game Engine Programmer job openings:

Infographic showing various Game Engine Programmer job openings in Redmond, WA as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $103,748 per year, or $49.9 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$100 - $130/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 15 days ago


Job description

Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.

This is an onsite role that will be located in Redmond, WA.

Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$100,000 - $130,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

What we offer:
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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