GameSim is a game development studio that partners with clients to build games across PC/console ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
GameSim is a game development studio that partners with clients to build games across PC/console ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
GameSim is a game development studio that partners with clients to build games across PC/console ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
GameSim is a game development studio that partners with clients to build games across PC/console ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Software Engineer
Orlando, FL · On-site
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Software Engineer
Orlando, FL · On-site
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Software Engineer
Orlando, FL · On-site
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Software Engineer
Orlando, FL · On-site
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Summary CAE USA is seeking a software engineer to build and deploy cutting edge cloud-based ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...
Information Technology Director
Orlando, FL · On-site
$150 - $190/hr
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
Information Technology Director
Orlando, FL · On-site
$150 - $190/hr
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
Information Technology Director
Orlando, FL · On-site
$140 - $210/hr
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
Information Technology Director
Orlando, FL · On-site
$140 - $210/hr
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
Quick apply
... engineering, manufacturing, attraction systems, technical production, VFX, animation, game ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...
Collaborate with systems engineering to validate requirements traceability and system performance ... Familiarity with game engines (Unity, Unreal Engine) in simulation applications. * CompTIA Security ...
Collaborate with systems engineering to validate requirements traceability and system performance ... Familiarity with game engines (Unity, Unreal Engine) in simulation applications. * CompTIA Security ...
Collaborate with systems engineering to validate requirements traceability and system performance ... Familiarity with game engines (Unity, Unreal Engine) in simulation applications. * CompTIA Security ...
Quick apply
Collaborate with systems engineering to validate requirements traceability and system performance ... Familiarity with game engines (Unity, Unreal Engine) in simulation applications. * CompTIA Security ...
Game Engine Programmer information
See Orlando, FL salary details
$19.2K is the 25th percentile. Wages below this are outliers.
$10.3K - $24.1K
39% of jobs
$24.1K - $37.9K
6% of jobs
$37.9K - $51.7K
3% of jobs
$51.7K - $65.5K
0% of jobs
$65.5K - $79.3K
0% of jobs
$79.3K - $93.1K
0% of jobs
$93.1K - $106.9K
0% of jobs
$106.9K - $120.7K
0% of jobs
The median wage is $121.7K / yr.
$120.7K - $134.5K
30% of jobs
$134.5K - $148.3K
11% of jobs
$148.3K - $162.1K
11% of jobs
$10.3K
$86.6K
$162.1K
How much do game engine programmer jobs pay per year?
What is a game engine programmer?
A Game Engine Programmer is responsible for developing and optimizing the core technology that powers video games. They work on rendering, physics, memory management, and other low-level systems to ensure the engine runs efficiently. Their job involves writing and maintaining engine code, debugging performance issues, and implementing new features to support game development. They often collaborate with other programmers, artists, and designers to ensure the engine meets the technical and creative needs of the project.
What are the key skills and qualifications needed to thrive as a game engine programmer?
To thrive as a Game Engine Programmer, you need strong skills in C++ or C#, computer graphics, mathematics, and a bachelor's degree in computer science or a related field. Familiarity with industry-standard engines like Unreal or Unity, version control systems (e.g., Git), and sometimes specialized certifications in game development tools are highly beneficial. Effective problem-solving, teamwork, and the ability to communicate complex technical concepts clearly are standout soft skills in this role. These competencies are critical for building robust and efficient game engines that support creative teams and deliver high-quality gaming experiences.
What are some typical challenges faced by game engine programmers, and how can they be addressed?
Game Engine Programmers often encounter challenges like optimizing for performance across multiple platforms, integrating new features without breaking existing systems, and troubleshooting complex bugs that can impact gameplay. Addressing these challenges requires a mix of strong debugging skills, continuous learning of new technologies and industry standards, and effective collaboration with other developers and artists. Open communication and regular code reviews within the team help catch issues early and promote best practices. Additionally, staying updated with the latest optimization techniques and hardware advancements ensures that the engine remains competitive and efficient. Embracing a problem-solving mindset and being proactive in seeking feedback are key to managing the ever-evolving technical landscape of game development.
What are the most commonly searched types of Game Engine Programmer jobs in Orlando, FL?
The most popular types of Game Engine Programmer jobs in Orlando, FL are:
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For Game Engine Programmer jobs in Orlando, FL, the most frequently searched job titles are:
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The top searched job categories for Game Engine Programmer jobs in Orlando, FL are:

Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the project's established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the project's production-management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US