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Game Director Jobs in Raleigh, NC (NOW HIRING)

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME. For nearly 30 years, Firaxis Games has built the ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME. For nearly 30 years, Firaxis Games has built the ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME. For nearly 30 years, Firaxis Games has built the ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME. For nearly 30 years, Firaxis Games has built the ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...

Gaming Support Techs or Midway Techs are responsible for the repair and maintenance of our building ... Assists with general store maintenance as directed by management. * Assists other Team Members as ...

Gaming Support Techs or Midway Techs are responsible for the repair and maintenance of our building ... Assists with general store maintenance as directed by management. * Assists other Team Members as ...

Creative Director - Limited Run Games Reports to: Head of Publishing Position Summary The Creative Director is a hands-on creative leader responsible for both defining and executing the creative ...

Posted today

Creative Director - Limited Run Games Reports to: Head of Publishing Position Summary The Creative Director is a hands-on creative leader responsible for both defining and executing the creative ...

Posted today

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do Epic is seeking a Partnerships Director to lead, grow, and execute key partnerships ...

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do As the Director, Production, you will own the end-to-end strategy for delivering in ...

Whether it's building award-winning games or crafting engine technology that enables others to make ... Director to lead creator and talent partnerships across Fortnite. This role will shape how creators ...

What You'll Do Epic Games' Fortnite team is looking for a Design Director to lead the vision for ... the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes)

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do As Director of Education & Training you will lead a team that is passionate about ...

Product Management Director (Platform)

Cary, NC · On-site

$215K - $226K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do As a Product Management Director (Platform), you will collaborate with cross ...

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Game Director information

What is a game director?

A Game Director is the lead creative authority on a video game project, responsible for shaping the overall vision and direction of the game. They oversee the design, story, gameplay mechanics, and coordinate teams across art, programming, and production to ensure the project stays on track. Game Directors make high-level decisions, solve complex problems, and ensure the final product aligns with both creative goals and business objectives. They play a key role in maintaining the game's quality and cohesiveness throughout development.

How do you become a game director?

To become a game director, individuals typically gain experience in game development roles such as designer, programmer, or producer, and develop strong leadership, project management, and communication skills. A background in game design, a portfolio of successful projects, and knowledge of industry tools like game engines are also important, often complemented by a bachelor's degree in a related field.

What are the key skills and qualifications needed to thrive as a game director, and why are they important?

To thrive as a Game Director, you need deep experience in game design, project management, and a strong understanding of the gaming industry, often backed by a degree in game development or a related field. Familiarity with game engines (such as Unity or Unreal Engine), production pipelines, and agile project management tools is typically required. Exceptional leadership, creative vision, and communication skills help align teams and inspire innovation throughout development. These skills ensure cohesive project execution, high-quality gameplay, and the successful realization of a creative vision in a competitive market.

How does a game director typically collaborate with other departments during the development process?

A Game Director works closely with leads from art, design, programming, audio, and production teams to ensure the game’s vision is consistently realized throughout development. They facilitate regular cross-departmental meetings, provide feedback, and help resolve creative or technical conflicts. This collaborative approach helps align all departments with the project’s goals, streamlines decision-making, and fosters a unified direction for the game. Effective communication and leadership are crucial, as the Game Director must balance creative inspiration with practical constraints.

What is the difference between Game Director vs Game Producer?

AspectGame DirectorGame Producer
Primary FocusCreative vision and overall game designProject management and coordination
Required SkillsGame design, storytelling, leadershipProject management, budgeting, communication
Work EnvironmentCreative teams, design departmentsCross-functional teams, production teams
Industry UsageUsed across game studios to lead creative directionUsed to oversee project timelines and resources

While both roles are vital in game development, the Game Director primarily focuses on the creative vision and design, guiding the artistic and narrative aspects. The Game Producer manages the project's logistics, schedules, and resources to ensure timely delivery. Understanding these distinctions helps clarify career paths and job expectations in the gaming industry.

What are the most commonly searched types of Game jobs in Raleigh, NC? The most popular types of Game jobs in Raleigh, NC are:
What are popular job titles related to Game Director jobs in Raleigh, NC? For Game Director jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Game Director jobs in Raleigh, NC look for? The top searched job categories for Game Director jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Game Director jobs? Cities near Raleigh, NC with the most Game Director job openings:
Infographic showing various Game Director job openings in Raleigh, NC as of July 2026, with employment types broken down into 73% Full Time, and 27% Part Time. Highlights an 100% In-person job distribution.

Director of UI/UX

Firaxis

Cary, NC • On-site

Full-time

Re-posted 4 days ago


Job description

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME.For nearly 30 years, Firaxis Games has built the strategy games players don't just play; they master, replay, and argue about for years. From Sid Meier's Civilization to XCOM, we create deeply strategic, turn-based experiences that reward patience, planning, and a healthy dose of obsession. Founded in 1996 by industry legend Sid Meier, our studio has earned BAFTAs, D.I.C.E. Awards, and Game of the Year honors along the way - and we're just getting started on the next generation of strategy games. To build the best, we need people who care as much about getting the details right as our players do. We're looking for teammates who own their craft, bring real curiosity, and never lose sight of the player on the other side of the screen. If that sounds like your kind of studio, we'd love to hear from you.
People First | Gameplay Focused | Be Accountable | Embrace Enthusiasm | Work Smart
What We Need
Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis' future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team.
  • You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release.
  • You know when speed is required and you know when it's time to slow down and think through a problem.
  • Context switching is easy for you, as you can operate as a Director, a Lead or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day.
  • You are able to direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team.
  • You have excellent people and management skills.
  • You're comfortable in Unreal Engine, Figma and every other tool or technology that emerges.
  • You can easily navigate multiple worlds of competing priorities.
  • You can build, grow and retain a world class team of design, art and /or tech professionals.
  • You know when to use a soft touch... a Bulldozer... or anything in between.

Still here? Then we want to talk to you!
What You Will Do
  • Lead a cross-discipline UI team team of UX designers (up to 10)
  • Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
  • Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
  • Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership.
  • Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards
  • Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
  • Build flexible design systems that enhance our ability to develop design more efficiently and consistently

Who We Think Will Be A Great Fit
  • You have 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games.to design features and complex UX systems and complete them across multiple platforms (mobile, web, PC, consoles)
  • You have 7+ years of experience working in flexible environments and on multi-disciplinary teams
  • You have 5+ years of experience managing a team up to 10 people or equivalent training
  • 5+ years of experience presenting to other team members and stakeholders
  • You are a results oriented, empathetic, and compassionate leader
  • You are skilled with Unreal Engine's UMG system, Figma, the Adobe Suite, and prototyping software
  • You have a strong portfolio demonstrating user-centered design solutions with strong visual direction and interaction design
  • Thorough understanding of UI/UX design, art, and engineering practices.
  • Significant management and mentoring experience including experience with disciplinary and career development practices.
  • Strong understanding of game development processes and gameplay mechanics.
  • A willingness to advocate for the player and be their voice when needed.
  • Strong alignment with Firaxis values and Mission
  • Must possess current US work authorization.
  • Leadership: Proven ability to manage, mentor, and influence cross-functional teams.
  • Tools: Familiarity with modern design/prototyping tools (e.g., Figma, Sketch), Unreal Engine, etc.

2K is an equal opportunity employer. We provide reasonable accommodations to enable individuals with disabilities to perform the essential functions of the role. Information regarding salary ranges and benefits is provided in accordance with applicable pay transparency laws.
The pay range for this position in North Carolinaat the start of employment is expected to be between $145,900 and $215,920 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.