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Game Development Writer Jobs in Toronto, ON (NOW HIRING)

Write clean, maintainable, and well-documented code. * Participate in code reviews and contribute ... Required Skills and Qualifications: * 3-6 years of experience in game development or real-time ...

Engage in open, clear written and verbal communication to report project status and challenges ... Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. * Strong ...

You'll be the design voice in the room - partnering with Product, Development, and Analytics ... Excellent written communicator and cross-functional collaborator, comfortable navigating production ...

This is a full-time, in-office position based out of Rockstar's unique game development studio in ... Outstanding written and verbal communication skills, with the ability to inform both technical and ...

... Game Techs, (SGTs for short) are the best of the best! This role is built for those who love to get ... SGTs are essential in the training and development of our Support Tech teams. D&B offers a lot of ...

... Game Techs, (SGTs for short) are the best of the best! This role is built for those who love to get ... SGTs are essential in the training and development of our Support Tech teams. D&B offers a lot of ...

Excellent spoken and written communication (French and English) *; * Be oriented towards customer ... Have a minimum of 5 years experience in the web, software and/or video game development industry;

... native game experiences. You'll work across the full development process, from prototype to ... Ability to write clean, maintainable code and move quickly without sacrificing quality * Experience ...

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Game Developer - Remote

Toronto, ON โ€ข Remote

Full-time

Re-posted 4 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.