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Game Developer Jobs in Cranston, RI (NOW HIRING)

... and game changers. Are you looking for an inspiring career? You just found it. Job Purpose and ... In this key role, the Sr. Manager, Engineering oversees the engineering groups at High Purity New ...

... and game changers. Are you looking for an inspiring career? You just found it. Job Purpose and ... In this key role, the Sr. Manager, Engineering oversees the engineering groups at High Purity New ...

The Software Developer will work closely with a team of developers on integrated standalone applications in a Linux environment using Agile development methodologies and tools. The day-to-day ...

The Software Developer will work closely with a team of developers on integrated standalone applications in a Linux environment using Agile development methodologies and tools. The day-to-day ...

The Software Developer will work closely with a team of developers on integrated standalone applications in a Linux environment using Agile development methodologies and tools. The day-to-day ...

We are looking for an intermediate Software Developer to join the NextGen R&D team at Harris School Solutions . This role will help support and modernize a critical K-12 financial management platform ...

Showing results 21-40

Game Developer information

See Cranston, RI salary details

$31.7K

$105.8K

$175.5K

How much do game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for game developer in Cranston, RI is $105,758.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,500.00 and $120,900.00 per year, depending on experience, location, and employer.

What is a game developer?

As a game developer, you write the code for video game software. Your code, combined with the work of other developers, brings video games to life on computers and gaming consoles. Your responsibilities are to design core game features and to collaborate with a team of other developers, graphic designers, and artists. Your job duties include game testing, debugging, and production in all aspects of gaming—player character creation, non-player characters, backgrounds, and gameplay. Being a gamer yourself gives you a solid understanding of the importance of game mechanics and storytelling.

What does a game developer do?

A game developer is responsible for designing, creating, and programming video games for computers, consoles, or mobile devices. Their work involves coding, testing, and debugging game software, as well as collaborating with artists, designers, and other team members to bring a game concept to life. Game developers may specialize in areas like gameplay programming, graphics, or artificial intelligence, and often use game engines such as Unity or Unreal Engine to build their projects.

What are the key skills and qualifications needed to thrive as a game developer?

To thrive as a Game Developer, you need strong programming skills (often in C++, C#, or Java), a solid understanding of computer graphics, and a relevant degree or equivalent experience. Familiarity with game engines like Unity or Unreal Engine, version control systems, and sometimes certifications in these platforms are commonly required. Creative problem-solving, teamwork, and effective communication distinguish top performers in this field. These abilities are crucial for building engaging, technically robust games and collaborating successfully within multidisciplinary development teams.

What are some common challenges game developers face when working on large team projects?

Game developers working on large team projects often encounter challenges such as coordinating across multiple disciplines (programming, art, design, audio), ensuring clear communication, and managing dependencies between different parts of the game. Balancing creative vision with technical constraints and deadlines can also be demanding. Adapting to shifting priorities and integrating feedback from playtesting are key aspects of the collaborative process, making strong teamwork and flexibility essential in this role.

What is the difference between Game Developer vs Game Designer?

AspectGame DeveloperGame Designer
Primary RoleProgram and build game mechanics, code, and softwareDesign game concepts, storylines, and gameplay experiences
Skills & CertificationsProgramming languages (C++, C#), software developmentCreative design, storytelling, game design tools
Work EnvironmentDevelopment teams, coding environments, software studiosDesign teams, creative studios, collaborative spaces
Industry UsageUsed across game studios for technical implementationUsed for conceptualization and gameplay design

While both roles are essential in game development, Game Developers focus on coding and technical implementation, whereas Game Designers craft the gameplay experience and story. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

Is a game developer a good career?

A game developer creates video games and typically requires skills in programming, design, and software tools like Unity or Unreal Engine. The field offers opportunities for creativity and growth, but it can also involve long hours and competitive job markets. Overall, it can be a rewarding career for those passionate about gaming and technology.

What jobs can a game developer do?

A game developer can work in roles such as game programmer, game designer, level designer, graphics programmer, or technical artist. They often collaborate with artists, sound designers, and project managers, and may specialize in areas like mobile, console, or PC game development using tools like Unity or Unreal Engine.

What cities near Cranston, RI are hiring for Game Developer jobs?

Cities near Cranston, RI with the most Game Developer job openings:

Infographic showing various Game Developer job openings in Cranston, RI as of August 2026, with employment types broken down into 79% Full Time, 10% Part Time, and 11% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $106,092 per year, or $51 per hour.

Production & Technology Manager | Full-Time | Ryan Center and Boss Ice Arena (U of Rhode Island)

AEG

Kingston, RI • On-site

$68K - $72K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Key responsibilities

  • Plan, prepare, and execute all aspects of NCAA Division I game presentation, including game scripting, programming video displays, testing production assets, and ensuring sponsorship fulfillment.

  • Manage all aspects of game production, including securing graphics, testing video and audio assets, and managing sponsorship fulfillment reports.

  • Manage and maintain venue technology systems such as display systems, video, audio, lighting, communications, and broadcast infrastructure, including coordinating with external production providers.


Job description

In order to be considered for this role, after clicking "Apply Now" above and being redirected, you must fully complete the application process on the follow-up screen.
Overview
The Production & Technology Manager is responsible for the planning, operation, maintenance, and strategic development of all production, broadcast, audiovisual, lighting, communications, and event technology systems for the Ryan Center and Boss Ice Arena. This position oversees NCAA Division I athletic presentations, concerts, commencements, conferences, and special events while ensuring the reliable operation of venue technology infrastructure and leading future technology initiatives.
This role pays an annual salary of $68,000-$72,000
Benefits for Full-Time roles: Health, Dental and Vision Insurance, 401(k) Savings Plan, 401(k) matching, and Paid Time Off (vacation days, sick days, and 11 holidays).
This position will remain open until November 6, 2026
Responsibilities
  • Plan, prepare, and execute all aspects of NCAA Division I game presentation, including game scripting, programming video displays, testing production assets, and ensuring sponsorship fulfillment.
  • Consult with Learfield, URI Athletics, and Ryan Center marketing staff on digital display presentation and placement for all events. Assist customers in the design and layout aspects of their production.
  • Manage all aspects of game production, including securing graphics within the specified timeframe from sponsorship groups and athletics programming, all received content to arena displays based on the given game script, testing of video and audio assets prior to each game, and sponsorship fulfillment reports.
  • Manage and maintain Daktronics display systems, including Show Control, Venus Control Suite, Venus 1500, display controllers, replay integration, statistics interfaces, and related production hardware.
  • Organize and dispatch live production equipment, including cameras, audio equipment, headset communications, external recorders, downstream video routers, streaming setups, and all signal and/or power cabling required to do so.
  • Act as the main support contact for URI Athletics' game operations (MBB/WBB) as they relate to in-house displays and systems, i.e., statistics displays, video replay, scoring/officiating, and media personnel workstations.
  • Manage all video, audio, technology, and communications systems for concerts, athletic events, commencements, cheer competitions, trade shows, conferences, and other venue events through in-house staff or third-party production providers.
  • Serve as the primary coordinator for all broadcast operations, including television compound planning, truck parking and power distribution, camera positions, broadcast infrastructure, fiber connectivity, and coordination with ESPN, television partners, and third-party production companies.
  • Manage outdoor digital marquees and corresponding Venus 1500 software, including scheduling and maintenance.
  • Select, train, schedule, motivate, and evaluate staff. Provide and coordinate staff training on video production, including training on proper operations and maintenance procedures; work with employees to correct deficiencies; implement discipline and termination procedures.
  • Develop and oversee preventative maintenance programs for all production, broadcast, audio, video, lighting, scoring, communications, digital signage, IPTV, and event technology systems.
  • Act as the liaison with clients and vendors for any video, audio, telecommunication, and IT requests, including working with service contract providers.
  • Oversee the hiring of third-party audio and video companies when necessary.
  • Plan, direct, coordinate, and review the work plan for facility maintenance and operations specifically as it relates to technology; meet with staff to identify and resolve problems; assign work activities, projects, and programs; monitor workflow; review and evaluate work products, methods, and procedures.
  • Oversee production and technology budget as well as assist in budget preparation of supplies, equipment, and major purchases. Research, evaluate, recommend, and implement emerging production and venue technologies while developing long-range technology replacement plans and capital improvement projects.
  • Develop and maintain an accurate record/inventory system. Order supplies and materials for maintenance programs within budget guidelines; receive and maintain supplies. Organize all audio/video equipment of all sizes for quick availability to select when sudden event needs arise.
  • Manage vendor relationships, service contracts, warranties, software licensing, and third-party technology providers to ensure reliable operation of all venue systems.
  • Collaborate with University Information Technology to maintain secure, reliable, and compliant operation of all production, broadcast, scoring, IPTV, and network-connected technology systems.
  • Maintain comprehensive inventories of production equipment, replacement parts, software licensing, and technology assets.
  • Serve as the venue's subject matter expert for production technology, evaluating operational needs and recommending improvements that enhance guest experience, event presentation, operational efficiency, and system reliability.
  • Perform other duties and responsibilities as required, which occur often.

Qualifications
  • Bachelor's degree in Broadcast Production, Communications, Information Technology, Audio Engineering, Event Production, Theatre Technology, or a related field; equivalent experience may be substituted.
  • 3-5 years of progressively responsible experience in live event production, broadcast operations, arena technology, or entertainment venue management.
  • Demonstrated experience managing live video production, broadcast operations, and audiovisual systems.
  • Functional knowledge of audio and video systems to include but not limited to broadcast cameras, switchers, replay systems, video routers, streaming systems, and digital production workflows.
  • Experience with Daktronics systems, including Show Control, Venus Control Suite, and Venus 1500, preferred.
  • Working knowledge of professional audio systems, digital mixing consoles, DSP systems, and audio signal routing.
  • Experience with arena lighting systems, show lighting, and lighting control software preferred.
  • Working knowledge of networking concepts related to production systems, IPTV, AV-over-IP, and digital communications.
  • Able to perform IT and network troubleshooting, server directory maintenance, and liaising with university and third-party IT staff.
  • Knowledgeable in digital cable television systems and can perform basic troubleshooting for cable receivers and keep inventory of them.
  • Knowledgeable in audio/video signal routing.
  • Proficiency with Microsoft Office Suite and Adobe Creative Cloud applications, including Photoshop, Premiere Pro, Illustrator, Media Encoder, and After Effects.
  • Experience preparing departmental budgets, capital improvement requests, and equipment replacement plans.
  • Strong organizational, project management, leadership, and customer service skills.
  • Proven ability to manage multiple priorities in a fast-paced event environment.
  • Experience managing full-time, part-time, student, and contract staff.
  • Ability to work independently while fostering collaboration across multiple departments.
  • Ability to lift heavy objects, climb stairs and ladders, and work safely in accordance with OSHA standards. Excellent verbal and written communication skills.
  • Ability to work nights, weekends, holidays, and extended hours based on the event schedule.

AEG logo

About AEG

Sourced by ZipRecruiter

Industry

Recruiting and staffing services

Company size

51 - 200 Employees

Headquarters location

Saint Louis, MO, US

Year founded

1992