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Game Designer I Jobs (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA ยท On-site

$145K - $181K/yr

We're also proud to say that The Last of Us Part I is now available for the first time on PC ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...

$37 - $50/hr

We're also proud to say that The Last of Us Part I is now available for the first time on PC ... Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ...

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... WATG is hiring a Sustainability Designer I for our office in Los Angeles. This role requires in ...

Sustainability Designer I

Los Angeles, CA ยท On-site

$130K - $170K/yr

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... WATG is hiring a Sustainability Designer I for our office in Los Angeles. This role requires in ...

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Game Designer I information

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$47K

$156K

How much do game designer i jobs pay per year?

As of Sep 10, 2026, the average yearly pay for game designer i in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Game Designer I job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Game Designer, Level (Contingent)

Santa Monica, CA โ€ข On-site

Naughty Dog
PC Gamesย โ€ขย 51 - 200 employees

$174K/yr

Full-time

Re-posted 25 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.ย  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position based at our studio in Santa Monica, CA

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.ย 


Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Design the layouts for your levels, blocking out simplified geometry to create engaging environmentsย 
  • Develop level composition, architectural concepts, and create evocative shapes in collaboration with the art departmentย 
  • Create scenarios, place game objects, and implement level progression using game editor toolsย 
  • Produce and maintain documentation that establishes the core concepts of your levelย 
  • Drive communication and collaboration for spaces you design as well as other parts of the game, ensuring communication across disciplines and meeting deadlinesย 
  • Effective and respectful communicator and collaborator, both with other designers and members of other departmentsย 
  • Coordinate extensive playtesting, reviews, and iterationย 
  • Additional Responsibilities may be assigned as neededย 

What skills you will use:ย 

  • 3+ years of industry experience in Level Design experience for gamesย 
  • Experience blocking out environments for games using 3D software packages such as Maya, Unreal Editor or otherwise, that exemplify understanding of level design fundamentalsย 
  • Experience using a game editor such as Unreal Editor and scripting/programming using a language such as C#, Lua, Python, Visual Scriptingย 
  • Excitement for learning and growing as a designer. Keen to develop new skills.ย 
  • Proficient and effective communication skillsย 
  • Welcomes criticism and has experience collaborating as part of a team, innovating without losing sight of the gameplay visionย 
  • Understanding the single player gaming landscapeย 
  • Maintains knowledge of the broader gaming landscape trendsย 
  • Problem-solving skills and a proactive attitude.ย 

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a design test.