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Game Capture Artist Jobs in Florida (NOW HIRING)

Virtual Production Artist

Tampa, FL · On-site

$70 - $85/hr

Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of ... Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture ...

New

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

... games, and online platforms. They use their artistic and technical skills to bring characters and ... Interns will utilize their technical skills and artistic vision to capture and edit footage that ...

Game Capture Artist information

See Florida salary details

$27.6K

$92K

$146.5K

How much do game capture artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for game capture artist in Florida is $92,019.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,000.00 and $127,400.00 per year, depending on experience, location, and employer.

What is a game capture artist?

A Game Capture Artist is responsible for recording high-quality gameplay footage for use in promotional materials, such as trailers, advertisements, and social media content. They use in-game tools and cinematic techniques to capture visually compelling moments that showcase the best aspects of a game. This role requires a strong understanding of camera composition, storytelling, and video editing fundamentals. Game Capture Artists often collaborate with marketing teams, video editors, and developers to create engaging content that excites players and enhances a game's brand presence.

What kinds of projects and responsibilities can I expect as a game capture artist?

As a Game Capture Artist, you’ll work on projects ranging from gameplay trailers and marketing materials to in-game cinematics and social media content. Your daily tasks will often include planning and executing complex game captures, troubleshooting technical challenges, and collaborating closely with marketing, development, and creative teams to ensure footage meets visual and narrative goals. You may also be responsible for organizing and cataloging assets, making quick creative decisions on the fly, and sometimes working under tight deadlines. This role offers opportunities to develop your portfolio, gain exposure to different aspects of game production, and advance into roles like Lead Capture Artist or Video Producer.

What are the key skills and qualifications needed to thrive as a game capture artist, and why are they important?

To thrive as a Game Capture Artist, you need a deep understanding of gameplay mechanics, strong visual composition skills, and proficiency in real-time game engines, often supported by relevant creative or digital media education. Familiarity with capture software such as OBS, NVIDIA ShadowPlay, or in-game camera tools, as well as editing suites like Adobe Premiere or After Effects, is essential. Attention to detail, creativity, and the ability to collaborate and communicate effectively with cross-functional teams are important soft skills. These qualities ensure you can deliver high-quality, engaging game footage that meets project goals and marketing needs in a fast-paced production environment.

What are the most commonly searched types of Game Capture Artist jobs in Florida?

The most popular types of Game Capture Artist jobs in Florida are:

What job categories do people searching Game Capture Artist jobs in Florida look for?

The top searched job categories for Game Capture Artist jobs in Florida are:

Infographic showing various Game Capture Artist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 18% Part Time, and 4% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $92,019 per year, or $44.2 per hour.

Virtual Production Artist

Virtual Producer

Tampa, FL • On-site

$70 - $85/hr

Other

Posted 3 days ago

New


Key responsibilities

  • Create and deliver assets, props, levels, environments, and content for virtual production using Unreal Engine.

  • Support on‑set virtual production operations, troubleshoot technical issues, and optimize virtual sets for real‑time rendering.

  • Collaborate with directors, designers, and production teams to translate artistic vision into virtual environments.


Job description

Dept Number/Name: 0-4601-000 / Innovative Education

Salary Plan: Administrative

Job Code/Title: 1119 / Virtual Production Artist

Hiring Salary/Salary Range: $70,000 – $85,000

Position Number: 00054818

Position Summary

Innovative Education Studios at USF is seeking a talented Virtual Production (VP) Artist to join our team, creating environments for virtual production. Under the supervision of the Virtual Production Supervisor, you will be creating custom, high‑quality, and visually stunning real‑time content using Unreal Engine for virtual production. This role encompasses on‑set and remote virtual production support, where you will play a crucial role in delivering and overseeing complex technical shoots. As a VP Artist, you will provide on‑set support, including technical previsualization, tech visualization, virtual camera operation, and other technical assistance to clients and the production team. This is a unique opportunity with Innovative Education Studios to contribute to cutting‑edge virtual production projects while also helping to shape the student engagement and interaction through innovative educational and marketing media. The VP Artist will have the opportunity to work in two different Virtual Production studios featuring state‑of‑the‑art LED volume and live compositing technology.

Responsibilities
  • Design and Development: Visualization and creation of assets, design, development and delivery of props, levels, environments, and content for virtual production under tight schedules. Implement virtual lighting setups and dynamic lighting effects to enhance the visual quality of virtual environments. Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of visual fidelity and performance.
  • Production Support: Support on‑set virtual production operations of LED volumes and live compositing programs (i.e., Zero Density’s Reality Engine). Troubleshoot and debug technical issues related to asset integration, optimization, and performance. Optimize virtual sets / rebuild assets for real‑time rendering and production‑day problem‑solving.
  • Collaboration: Collaborate with directors, designers, production team, and other stakeholders to translate artistic direction and vision into virtual environments. Work with internal and external teams on mock‑ups / concepts, blocking out sequences and animatics, look development, and design of interactive experiences.
  • Professional Development: Stay updated with the latest developments and techniques in real‑time rendering, virtual production, and Unreal Engine to contribute innovative ideas and approaches to the team.
  • Perform other duties as assigned.
Qualifications
  • Minimum: Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of experience working in virtual production, game development, or 3D animation. Experience with Unreal Engine is required. 4 years of related professional experience may substitute for formal education.
  • Preferred:
    • Proven experience as an Unreal Engine Artist or similar role, with a strong portfolio demonstrating expertise in real‑time rendering and virtual production.
    • Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system.
    • Solid understanding of real‑time rendering principles, shading techniques, and optimization strategies for real‑time environments.
    • Strong understanding of pipelines and processes for virtual production and ICVFX.
    • Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and real‑time compositing.
    • Excellent problem‑solving skills and ability to troubleshoot technical issues related to asset integration, optimization, and performance.
    • Strong artistic and design sensibilities, with an eye for detail and composition.
Special Skills / Training

Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system. Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and real‑time compositing. Solid understanding of real‑time rendering principles, shading techniques, and optimization strategies for real‑time environments. Knowledge of nDisplay and the use of Switchboard for networked machine cluster node live rendering. Familiarity with programs such as Blender, Maya, ZBrush, Cinema4D are all bonuses. Also, photogrammetry software and apps (reality capture, Pix4D, etc.) lidar scanning & tools/apps as well as NeRF (neural radiance fields) experience – Luma AI, MobileNeRF, Polycam, etc.

Equal Employment Opportunity

USF is an equal opportunity, equal access academic institution that embraces diversity in the workplace.

Applicants have rights under Federal Employment Laws: Family and Medical Leave Act (FMLA), Equal Employment Opportunity (EEO), and Employee Polygraph Protection Act (EPPA).

Work Location

USF – Tampa Campus.

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