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Game Artists Jobs (NOW HIRING)

$69.09 - $86.35/hr

Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look. * Work with outsource vendors and lighting artists ...

Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features.

Artist III

Reno, NV ยท On-site

$100K - $120K/yr

Create Alert As Game Artist, you will create high-quality, production-ready casino art for realistic slot games, shaping visuals that perform in real-money gaming environments. You'll apply your ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$116K - $139K/yr

Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively. * Prepare data for game integration with fidelity to ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively. * Prepare data for game integration with fidelity to ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively. * Prepare data for game integration with fidelity to ...

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Game Artists information

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$37K

$123.1K

$196K

How much do game artists jobs pay per year?

As of Sep 11, 2026, the average yearly pay for game artists in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

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Infographic showing various Game Artists job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

2D Game Artist (Mid to Senior)

Glendale, CA โ€ข On-site

Age of Learning, Inc.
E-Learningย โ€ขย 501 - 1,000 employees

Full-time

Re-posted 22 hours ago


Job description

Summary:ย 

We're looking for a versatile 2D Game Artist to create and own art across ABCmouse - one of the world's most beloved early learning apps. Our house style is bright, expressive, and unmistakably kid-friendly, and you'll be central to maintaining and extending it. 2D is the core of this role; a working understanding of 3D is a plus. You're a self-starter who takes real ownership of your work, drives it to completion, and raises your hand when something needs to happen - without waiting to be asked.

Responsibilities:ย 
  • Create stylized, family-friendly 2D art: characters, props, environments, UI, coloring pages, thumbnails, banners, and in-game reward art within the ABCmouse house style
  • Casual games experience a plus
  • Build and iterate on interactive 2D animations in Rive for our Flutter-based game pipeline
  • Own assigned areas of the product from brief to ship - managing your workload, hitting deadlines, and holding a high bar for quality
  • Use a mix of Art (Adobe) and AI-assisted tools to generate illustrated content datasets at scale
  • Export and optimize assets for cross-platform mobile delivery (iOS, Android, Fire OS, web)
  • Apply a working knowledge of 3D to support or lightly contribute to 3D content as needed
  • Proactively identify pipeline gaps and propose improvements
  • Collaborate with curriculum, product, and engineering; participate in creative reviews and incorporate feedback quickly
Minimum Qualifications:
  • 6+ years of professional 2D game art, illustration, or UI art in a production environment
  • Portfolio demonstrating a cute, stylized, family-friendly art style consistent with ABCmouse
  • Proven ability to own work end to end without constant direction - self-directed, accountable, and reliable
  • Proficiency in Adobe Illustrator and Photoshop for mobile-optimized asset production
  • Experience with an interactive animation tool (Rive, Spine, or equivalent)
  • Working familiarity with 3D - enough to review assets or contribute lightly within an existing pipeline
  • Clear communicator who surfaces blockers early and keeps collaborators informed
  • Eager to learn new tools and pipelines, including AI-assisted workflows
Preferred Qualifications:
  • Portfolio examples in children's media, ed-tech, or stylized game art
  • Direct Rive experience, including interactive state machines
  • Hands-on 3D experience (Blender, Maya, or similar) in a stylized or toon-shaded aesthetic
  • Experience using AI image generation tools (Scenario, Midjourney, Firefly) in production
  • Familiarity with Flutter app art requirements and PNG/SVG optimization
  • Experience in ed-tech, children's entertainment, or mission-driven creative work
  • Figma proficiency for design handoff
  • Experience with Frame.io or similar review and asset-management platforms