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Fulltime Html5 Game Developer Jobs in Colorado (NOW HIRING)

... HTML/HTML5 Strong experience profiling and correcting memory usage and threading issues, and ... Note:- 1. This is a Full-Time & Permanent job opportunity for you. 2. Only US Citizen, Green Card ...

... HTML/HTML5 Strong experience profiling and correcting memory usage and threading issues, and ... Note:- 1. This is a Full-Time & Permanent job opportunity for you. 2. Only US Citizen, Green Card ...

... HTML/HTML5 Strong experience profiling and correcting memory usage and threading issues, and ... This is a Full Time & Permanent job opportunity. * Only US Citizen , Green Card Holder , GC-EAD ...

... HTML/HTML5 Strong experience profiling and correcting memory usage and threading issues, and ... Be able to do complex designs and follow the best engineering practices Good written an d verbal ...

This is a six-month contract with the possibility of extension or conversion to full-time. This is ... Angular, React, or Vue.js, along with HTML5, CSS3, and TypeScript * Cloud & DevOps: Docker ...

... HTML/HTML5 Strong experience profiling and correcting memory usage and threading issues, and ... Be able to do complex designs and follow the best engineering practices Good written an d verbal ...

Strong knowledge of OOPS, Data Structures and Design patterns and Asynchronous programming * At ... HTML5 * Strong experience profiling and correcting memory usage and threading issues, and ...

Applications Engineer

Denver, CO · On-site

$164K - $180K/yr

... HTML5. Position reports to office in Centennial, CO. We are offering a salary of $164,112 to $180 ... Location: US-CO-Denver, Colorado (Panorama Arrow Building) Time Type: Full time Job Category:

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Fulltime Html5 Game Developer information

What is the difference between Fulltime Html5 Game Developer vs Mobile Game Developer?

AspectFulltime Html5 Game DeveloperMobile Game Developer
Required SkillsHTML5, JavaScript, CSS, Canvas APIJava, Swift, Unity, C#
Work EnvironmentWeb browsers, cross-platformiOS, Android devices
Industry UsageWeb-based games, casual gamingMobile apps, app stores

Fulltime Html5 Game Developers focus on creating browser-based games using HTML5 and related web technologies, suitable for cross-platform deployment. Mobile Game Developers specialize in developing games for iOS and Android platforms, often using native languages or game engines. Both roles require programming skills but differ in target platforms and tools used.

What cities in Colorado are hiring for Fulltime Html5 Game Developer jobs? Cities in Colorado with the most Fulltime Html5 Game Developer job openings:
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 15 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.