2

Fulltime Game Developer Jobs in Arizona (NOW HIRING)

Scottsdale, AZ HQ Schedule: Full-time, on-site WHAT SUCCESS LOOKS LIKE Within the first 3-6 months ... pro programming is calendared at our top doors and tied to sell-through reporting. - Key ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Office Manager

Scottsdale, AZ ยท On-site

$50K - $60K/yr

Administration Employment Status: Full-Time, Exempt Office Location: Scottsdale, AZ Job Summary ... Belonging & Culture (inclusion-focused programming); Fun & Engagement (simulator time, cornhole ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

next page

Showing results 1-20

Fulltime Game Developer information

How do you write fulltime?

To work full-time as a game developer, you typically commit to a standard schedule of around 40 hours per week, often Monday through Friday. Employers may require a consistent work schedule, and some roles may involve overtime or flexible hours depending on project deadlines. Proficiency in programming languages, game engines, and teamwork are essential for full-time employment in this field.

What is fulltime?

A fulltime game developer is a professional who works a standard workweek, typically around 35-40 hours, for a company or organization. This employment status often includes benefits such as health insurance, paid time off, and job stability. Fulltime roles usually require consistent availability and may involve collaboration with a team using tools like game engines and version control systems.

What is the meaning of the word fulltime?

For a fulltime game developer, the term 'fulltime' refers to working a standard schedule, typically around 35-40 hours per week, with ongoing employment benefits. It indicates a permanent position as opposed to part-time or freelance work, often requiring consistent availability and commitment to projects and team collaboration.

What is the difference between Fulltime Game Developer vs Part-time Game Developer?

AspectFulltime Game DeveloperPart-time Game Developer
Work HoursTypically 35-40 hours per weekFewer hours, often less than 20 hours per week
Employment StatusFull-time employment with benefitsPart-time employment, limited or no benefits
Project InvolvementLong-term projects, consistent team collaborationShort-term or freelance projects, flexible schedule
Required CredentialsUsually a degree in computer science or related field, portfolioSimilar credentials, but often more flexible in experience

Fulltime Game Developers work regular hours, often with benefits, focusing on long-term projects within a team environment. Part-time Game Developers have flexible schedules, typically work fewer hours, and may take on freelance or short-term projects. Both roles require similar skills and credentials, but differ mainly in hours, benefits, and project scope.

Is it fulltime or full time?

A fulltime game developer typically works a standard 40-hour week, often with a fixed schedule and benefits. The term 'fulltime' is commonly used as one word, but both forms are understood; however, 'full-time' with a hyphen is the most correct. Job postings usually specify whether the position is fulltime or part-time.
What cities in Arizona are hiring for Fulltime Game Developer jobs? Cities in Arizona with the most Fulltime Game Developer job openings:
Specialist, Immersive Media & Learning Technologies

Specialist, Immersive Media & Learning Technologies

Yavapai College

Prescott, AZ โ€ข On-site

$53K - $69K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

Salary: $53,622.40 - $69,700.80 Annually
Location : Prescott Campus, Prescott, AZ
Job Type: Full Time
Job Number: 2026-00076
Department: Library - Prescott
Opening Date: 03/04/2026
Description of Position
***Initial Review Date: 03/26/2026***
The Specialist, Immersive Media & Learning Technologies serves as the primary technical expert and student support specialist for cutting-edge learning spaces and multimedia production spaces. This position provides hands-on support to students, faculty, and the community, develops engaging media content, and explores emerging technologies to enhance experiential learning across the Immersive Theater, VR lab, development studio, and multimedia production environments. The Specialist works collaboratively with the Library and Tutoring Information Technology Specialist, Teaching & Learning Services staff, and the part-time Immersive Technology & Marketing staff member, and exercises independent judgment in daily operations while consulting with the Director on strategic decisions, technology investments, and initiatives that require alignment with departmental priorities.
Key Responsibilities:
Immersive Media Operations & Student Support (30%)
  • Provide hands-on technical support for immersive theater, VR lab, and development studio during classes and open lab hours
  • Conduct one-on-one student appointments to support individual projects and skill development
  • Supervise and mentor student workers supporting immersive technology spaces and media production activities
  • Troubleshoot hardware and software issues for immersive technology equipment and production tools in collaboration with the Library & Tutoring Information Technology Specialist
Instructional Design & Training (25%)
  • Design and develop custom immersive learning experiences in collaboration with faculty and Instructional Designers, including VR/AR experiences, interactive installations, game-based learning modules, and 360-degree video experiences
  • Deliver engaging demonstrations, workshops, and microcredentials, on immersive technologies, VR/AR applications, and creative production tools for students and faculty
  • Provide training and ongoing support to library, tutoring, and TLS staff on immersive technologies to enable Tier 1 support across departments
  • Collaborate with faculty to integrate immersive technologies into curriculum and course assignments
  • Create user guides, tutorials, and documentation for immersive media resources
Media Production & Content Creation (25%)
  • Design and produce promotional media, sizzle reels, and short-form video content to showcase department programs and student work
  • Develop and maintain content for digital signage systems in CLI spaces in collaboration with the Immersive Technology & Marketing staff member
  • Capture and edit photo, video, and 360-degree content for archival and promotional purposes
  • Design visual assets using industry-standard tools such as Adobe Creative Suite, Blender, and Unity.
  • Support student media production projects through technical guidance and quality control
  • Maintain organized digital asset library and media archive
Technology Research & Innovation (20%)
  • Research and evaluate emerging technologies in VR/AR, immersive media, AI, and experiential learning
  • Recommend new tools, software, and equipment to enhance immersive learning experiences
  • Pilot innovative technologies and create proof-of-concept demonstrations for stakeholder review
  • Stay current with industry trends in game engines, new media, 3D modeling, photogrammetry, and interactive design
  • Explore creative coding and real-time visual programming tools (TouchDesigner etc.)
  • Develop interactive experiences and prototypes for installation in immersive spaces
  • Attend professional development opportunities, conferences, and training to advance technical expertise
  • Share knowledge and best practices through presentations to campus community

Minimum Expectations & Requirements
  • Associates degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or related field, or equivalent combination of education and relevant professional experience.
  • Two years of related experience or equivalent combination of education and relevant professional experience.
  • Demonstrated experience with video production, editing, and post-production workflows
  • Proficiency with at least one professional video editing platform (Adobe Premiere Pro, DaVinci Resolve, Final Cut Pro)
  • Proficiency with Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro)
  • Strong technical troubleshooting skills and ability to learn new software and hardware quickly
  • Excellent customer service skills with ability to work effectively with diverse student populations
  • Strong written and verbal communication skills with ability to explain complex technical concepts clearly
  • Ability to supervise and mentor student workers
  • Comfortable with public speaking, delivering workshops, and providing one-on-one instruction
  • Ability to work independently and manage multiple projects with minimal supervision
  • Creative problem-solving skills and enthusiasm for experimentation with new technologies
  • Flexibility and adaptability in a dynamic, fast-paced technology environment
  • Responsive and reliable in monitoring and replying to communications across all channels during business hours
  • Maintains regular, punctual attendance and professional reliability
  • Ability to create and appear in instructional videos, promotional materials, and social media content to support outreach and student engagement initiatives
  • Ability to be in a VR headset for an extended time
  • Ability to travel between campus locations as needed

Preferred Skills & Abilities
  • Bachelor's degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or related field
  • Experience with immersive technologies including VR headsets, AR applications, or projection mapping
  • Experience with 3D modeling and animation software (Blender, Maya, Cinema 4D)
  • Knowledge of game engines (Unity, Unreal Engine) and interactive development
  • Familiarity with photogrammetry workflows and 3D scanning technologies
  • Experience with real-time visual programming tools (TouchDesigner, Max/MSP, Processing)
  • Background in motion graphics, animation, or visual effects
  • Understanding of audio production and sound design principles
  • Experience working in educational settings or supporting student learning
  • Portfolio demonstrating creative and technical work in immersive media or digital content creation
  • Familiarity with AI tools for creative production and content generation

Essential Functions
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and competencies listed represent the required knowledge, skill, and ability. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.
Physical Demands
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.
While performing the duties of this job, the employee is regularly required to sit and talk or hear. The employee must frequently use hands to finger, handle, or feel. The employee is occasionally required to stand, walk, and reach with hands and arms. In addition, the employee must frequently lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds. Specific vision abilities required by this job include close vision and the ability to adjust focus.
Work Environment
The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions. The noise level in the work environment is usually quiet.
Yavapai College offers its full-time employees a comprehensive benefit package:
HEALTH/LIFE BENEFITS
  • Medical/Dental/Vision Insurance: College's partial payment of premiums toward medical with pharmacy and/or dental plan options picked by employees for themselves (and eligible dependents)
  • Flexible Spending Accounts: Pre-tax pay deductions to use for eligible medical or dependent daycare costs
  • Employee Assistance Program (EAP): Counseling and referral services for employees and their immediate families for depression, stress, family/marital conflict, and alcohol/drug issues
  • Vision: Provides an amount per plan year for eligible expenses such as vision exams, lenses, frames, prescription sunglasses, and contact lenses
  • Life Insurance: The College provides Basic Life Insurance coverage at twice of the employee's annual salary. Dependents have automatic coverage of $2,000/spouse and $1,000/per child if enrolled in medical plan.
  • Voluntary Individual And Family Term Life Insurance: Additional term life insurance coverage available for employee, spouse and children.
  • Other Insurance Coverage: Short Term and Long Term Disability (replacement income insurance), and Workers' Compensation (compensation, medical expenses and death benefits for on-the-job injuries or occupational diseases)

RETIREMENT BENEFITS
  • Retirement Benefits: Arizona State Retirement System or Optional Retirement Plan, and Social Security (which provides a basic retirement annuity based on age and years of contribution)
  • Tax Deferred Annuities: Employees' contributions to designated tax-deferred annuities
  • Unemployment Compensation: Employees who are laid off or terminated may receive benefits in covered wages meet requirements

LEAVE BENEFITS
  • Vacation : 15 days of Vacation leave annually. NOTE: For employees who work an amount of contractual days, there will be no earned vacation.
  • Sick Leave: 12 days sick leave annually. NOTE: Employees working less than full time or an amount of contractual days will receive a proration of sick leave.
  • Personal Leave: Use of up to three personal leave days per year which are charged against accumulated sick leave to take care of items of personal business
  • Other Leave: Bereavement leave, Civic Duty Leave (Jury duty, active military duty, military training), and Family Medical Leave Act (FMLA)
  • Holidays: 24 days during the year as paid holidays for full-time employees which include Independence Day, Labor Day, Veteran's Day, 3 days at Thanksgiving, 10 days at Winter/year-end break, Martin Luther King Day, Spring Break, Memorial Day, and Juneteenth.
OTHER BENEFITS
  • Breaking Bread: 32 meal swipes for use at the Prescott Campus Eatery. All Other Campuses and Sites receive a $140 credit each semester (fall and spring) to be used at the Open Market on campus/center
  • Spanish Interpreter Incentive Program: Employees interested in additional compensation for their Spanish speaking skills agree to assist YC by attending two recruiting events and being available for Spanish Interpretation needs as they arise. Compensation is added to the employee's regular pay at the rate of $175 per month. Employees that are interested in participating let your HR Business Partner know, so they can schedule you for the ACTFL language proficiency test at the YC testing center.
  • Direct Deposit: Paychecks deposited directly into the employee's bank account(s)
  • Tuition Waiver: Eligible Full-time Faculty and Staff, their legally married spouse, and eligible dependents may enroll in a partial or full program of coursework without payment of tuition, exceptions may be lab fees and market-based additional fees
  • Sabbatical: Faculty, professional, and administrative staff may apply for compensated leave of up to a year after six years of continuous service
  • Professional Development Opportunities
  • Additional Benefits and Services: Local community discounts to faculty and staff, computer loan program, mail and notary service.

01
Do you have an Associate's degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or a related field?
  • Yes
  • No
  • Equivalent combination of education and relevant professional experience

02
Do you have two years of related experience or an equivalent combination of education and relevant professional experience?
  • Yes
  • No
  • Equivalent combination of education and relevant professional experience

Required Question