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Fulltime 3D Rigging Artist Jobs (NOW HIRING)

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... Follow a daily full-time schedule M-F and communicate issues in a timely manner * Reliable to work ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

... full time basis in Herndon, VA. This role requires a skilled artist with experience realizing ... The ideal candidate has a strong understanding of the physics and 3D model preparation that goes ...

... full time basis in Herndon, VA. This role requires a skilled artist with experience realizing ... The ideal candidate has a strong understanding of the physics and 3D model preparation that goes ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire Senior 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

This is a full-time, in-office position based out of Rockstar's development studio in Andover, MA ... Build and map a wide range of realistic 3D art that is used to enrich in-game environments.

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire Senior 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

We're open to both full-time and contract opportunities. Thuma's Headquarters is based in the ... Produce high-fidelity 3D materials and models of complex forms - including soft goods * Produce ...

We're open to both full-time and contract opportunities. Thuma's Headquarters is based in the ... Produce high-fidelity 3D materials and models of complex forms -- including soft goods * Produce ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

We're open to both full-time and contract opportunities. Thuma's Headquarters is based in the ... Produce high-fidelity 3D materials and models of complex forms - including soft goods * Produce ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

Understanding of CG modelling and rigging workflows. * Basic knowledge of texture mapping ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

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Fulltime 3D Rigging Artist information

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How much do fulltime 3d rigging artist jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for fulltime 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.
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What cities are hiring for Fulltime 3D Rigging Artist jobs? Cities with the most Fulltime 3D Rigging Artist job openings:
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Infographic showing various Fulltime 3D Rigging Artist job openings in the United States as of June 2026, with employment types broken down into 94% Full Time, 4% Part Time, and 2% Nights. Highlights an 60% Physical, 1% Hybrid, and 39% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead Character Artist

Absurd Ventures

Santa Monica, CA • On-site

$170K - $200K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

Summary
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
  • Lead the character art team in the creation of high-quality character models.
  • Collaborate with the Art Director to define the visual style of characters.
  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
  • Create and maintain character pipeline documentation for training and onboarding
  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
  • Mentor and provide feedback to other character artists.
  • Ensure character assets are optimized for performance and memory usage.
  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
  • Stay current with industry trends and techniques in character art.

Core Qualifications
  • Bachelor's degree in Fine Arts, Game Art, or related field.
  • 7+ years of experience in character art within the video game industry.
  • Strong proficiency in Maya, ZBrush, and Substance Painter.
  • Significant experience in Unreal Engine
  • Excellent understanding of anatomy, form, and silhouette.
  • Experience with PBR and hand-painted texturing workflows.
  • Proven track record of creating high-quality character models for AAA titles.
  • Ability to lead a team and work collaboratively across departments.

Plus if...
  • Experience with character rigging and skinning.
  • Knowledge of Marvelous Designer or similar tools for clothing simulation.
  • Experience with rigid body dynamics and cloth simulation in Unreal Engine
  • Previous work in a leadership role on a major game title.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeway.

The base pay range for this position is $170,000 to $200,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.