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Full Time Zoo Exhibit Design Jobs (NOW HIRING)

3D Custom Designer

Windsor Mill, MD · On-site

$60K - $80K/yr

Baltimore, MD Area (Onsite) Type: Full-Time Schedule: Monday-Friday About the Opportunity Actalent ... Required Qualifications * 3+ years of experience in Graphic Design, Exhibit Design, Environmental ...

We produce projects for museums, zoos & aquariums, visitor centers, and tradeshows. A Producer will ... design and exhibit development approaches for different types of clients, design and production ...

We produce projects for museums, zoos & aquariums, visitor centers, and tradeshows. A Producer will ... design and exhibit development approaches for different types of clients, design and production ...

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Full Time Zoo Exhibit Design information

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$14

$27

$44

How much do full time zoo exhibit design jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for full time zoo exhibit design in the United States is $27.99, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $31.73 per hour, depending on experience, location, and employer.

How to become a full time zoo exhibit designer?

To become a full-time zoo exhibit designer, individuals typically need a bachelor's degree in fields such as architecture, landscape architecture, zoology, or environmental design. Gaining experience through internships or entry-level positions in exhibit design, developing skills in CAD software, and understanding animal habitats are important steps. Building a portfolio and networking within the industry can also help secure full-time employment in this specialized field.

What is the difference between Full Time Zoo Exhibit Design vs Zoo Exhibit Construction Specialist?

AspectFull Time Zoo Exhibit DesignZoo Exhibit Construction Specialist
CredentialsDesign degrees, certifications in exhibit planningConstruction certifications, trade skills
Work EnvironmentDesign studios, zoo offices, client meetingsConstruction sites, physical installation areas
Employer & Industry UsageZoos, exhibit design firms, consulting agenciesConstruction companies, zoo facilities
Search & Comparison IntentDesign process, conceptual planningBuilding, installation, physical craftsmanship

Full Time Zoo Exhibit Design focuses on creating and planning zoo exhibits through design and conceptual work, while Zoo Exhibit Construction Specialists are involved in the physical building and installation of those exhibits. Both roles are essential in the exhibit development process but differ in skills, environment, and responsibilities.

What are the key skills and qualifications needed to thrive as a full time zoo exhibit designer?

Success as a Full Time Zoo Exhibit Designer requires a background in architecture, landscape architecture, or a related field, along with knowledge of animal welfare and exhibit design principles. Proficiency in design software such as AutoCAD, SketchUp, and Adobe Creative Suite, as well as familiarity with building codes and sustainable design practices, is crucial. Creativity, strong communication, and collaboration skills help designers work effectively with zoo staff, engineers, and animal care experts. These competencies ensure exhibits are functional, engaging, and safe for both animals and visitors, aligning with conservation and educational goals.

What are some common challenges faced by professionals in full time zoo exhibit design, and how are they addressed?

Professionals in full-time zoo exhibit design often encounter challenges such as balancing animal welfare needs with visitor engagement and operational constraints like budget and space. They must collaborate closely with animal care staff, architects, and educators to ensure exhibits are safe, enriching, and accessible. Meeting regulatory standards and incorporating sustainable materials can also add complexity. Success in this role relies on effective teamwork, creative problem-solving, and adaptability to evolving best practices in animal care and exhibit trends.

How to become a full time zoo exhibit design?

To become a full-time zoo exhibit designer, individuals typically need a bachelor's degree in fields such as architecture, landscape architecture, zoology, or environmental design. Gaining experience through internships or entry-level positions in exhibit design, developing skills in CAD software, and understanding animal habitats are important steps. Building a portfolio and networking within the industry can also help secure full-time roles in zoo exhibit design.

What does a full time zoo exhibit designer do?

A Full Time Zoo Exhibit Designer is responsible for planning, designing, and overseeing the construction of animal habitats and displays in zoos. Their work involves creating environments that are safe and enriching for the animals, while also providing educational and engaging experiences for visitors. They collaborate with zookeepers, veterinarians, architects, and engineers to ensure the exhibits meet animal welfare standards and comply with regulations. Additionally, they consider elements like naturalistic landscaping, sustainability, and visitor flow in their designs. This role requires creativity, technical skills, and a strong understanding of animal behavior and needs.
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Infographic showing various Full Time Zoo Exhibit Design job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, and 5% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $58,220 per year, or $28 per hour.

Producer / Exhibition Project Manager

Ideum

Corrales, NM • On-site

Full-time

Re-posted yesterday


Job description

Job Summary:
Ideum is a company that creates meaningful experiences using emerging technologies, specializing in interactive media projects for museums, zoos, and other venues. The Producer role involves overseeing these projects, managing teams, and ensuring successful execution while maintaining client relationships.
Responsibilities:
• Effectively manage media and experience design projects with internal teams consisting of designers, developers, and creative directors.
• Manage interactive media projects effectively with museum and Fortune 500 clients, partners, and collaborators.
• Participate in Ideum’s business development process of writing proposals and obtaining and delivering quotes with other key departments, including Sales, Media Systems, Design, Software, Workshop, and the Fabrication Studio.
• Assist other Producers in developing large exhibition design projects.
• Anticipate, alert Leadership, and respond to staff needs, bottlenecks, and deadline-threatening events across CS and Ideum.
• Steadiness and dependability are required when complex projects with many stakeholders are facing challenges.
• Participate in staff reviews and recommend promotions, raises, and disciplinary action.
• Active participation in and development of opportunities to share Ideum’s breadth and expertise with local and national individuals and professional peer groups involved in museum design, interpretive planning, education, technology, and appropriate STEAM and other communities.
• Mentor project coordinators, developers, designers, and other creative staff.
• Investigate and share trends and developments in key fields, such as experience design, accessibility, and interactive technologies.
• Travel to museums and other client destinations to work with staff at those locations, assess site conditions, review work in production, and oversee the implementation, installation, or commissioning of exhibits.
Qualifications:
Required:
• Proven experience as a highly skilled project manager.
• Excellent management skills for employees and contractors.
• Broad and deep understanding of trends and new developments in the industry.
• Experience design and exhibit development approaches for different types of clients.
• Knowledge of design and production processes and tools.
• Familiarity with critical hardware and software products and processes.
• Ability to effectively manage media and experience design projects with internal teams.
• Experience managing interactive media projects with museum and Fortune 500 clients.
• Participation in business development processes including writing proposals and obtaining quotes.
• Ability to assist in developing large exhibition design projects.
• Ability to anticipate and respond to staff needs and project challenges.
• Steadiness and dependability in managing complex projects.
• Participation in staff reviews and recommendations for promotions and disciplinary actions.
• Active participation in sharing expertise with professional peer groups.
• Mentoring project coordinators, developers, designers, and other creative staff.
• Investigating and sharing trends in experience design, accessibility, and interactive technologies.
• Willingness to travel to client destinations for project oversight.
• Quality control and oversight of interactive media projects.
• Deep understanding of interactive media and experience design approaches.
• Ability to help price and produce proposals for new project work.
• Ability to work independently and collaboratively with diverse staff.
• Flexibility in production plans.
• Conversant in UI/UX, graphic design, and basics of environmental design.
• Planning media exhibits for responsiveness, durability, and ease of maintenance.
• Ability to create exciting, accurate, and innovative proposals.
• Ability to maintain positive client and staff relationships.
• Experience producing exhibits at a wide range of price points.
• Efficient time management of self and others.
• Reflecting Ideum philosophy of 'Simplicity: less but better.'
• Ability to develop and articulate strong concepts.
• Preference for prototyping rather than speculation.
• Embracing innovation in the development process.
Company:
Ideum is a hardware and software company, focusing on exhibit design, multitouch, and new HCI technology for museums and nonprofits. Founded in 1999, the company is headquartered in Corrales, USA, with a team of 11-50 employees. The company is currently Early Stage.