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Full Time Vr Tester Jobs (NOW HIRING)

AR/VR Interaction Designer

Austin, TX ยท On-site +1

$132K - $181K/yr

Austin, full-time on-site Key Responsibilities Spatial UX & Interaction Design * Design user ... User Acceptance Testing * Determine and apply the most effective user research methodologies to ...

AR/VR Interaction Designer

Austin, TX ยท On-site

$132K - $181K/yr

Austin, full-time on-site Key Responsibilities Spatial UX & Interaction Design * Design user ... User Acceptance Testing * Determine and apply the most effective user research methodologies to ...

QA Engineer

Austin, TX ยท On-site

  • Medical

  • Life

  • Retirement

  • PTO

Experience testing games in VR/MR * Experience with testing software through engine or platform ... full-time employees that includes healthcare benefits, a 401(k) plan with employer match, short ...

QA Engineer

Austin, TX

  • Medical

  • Life

  • Retirement

  • PTO

Experience testing games in VR/MR * Experience with testing software through engine or platform ... full-time employees that includes healthcare benefits, a 401(k) plan with employer match, short ...

Experience testing games in VR/MR * Experience with testing software through engine or platform ... full-time employees that includes healthcare benefits, a 401(k) plan with employer match, short ...

UX/UI Designer

Santa Monica, CA ยท On-site

$80K - $90K/yr

  • Medical

  • Dental

  • Vision

  • PTO

Recruiting Done Employment Type: Full Time Location: Santa Monica Compensation: $80,000 - $90,000 ... Conduct user research, usability testing, and gather feedback to improve product experiences.

Technician (48200)

Floresville, TX

$21 - $33/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... TX | Full-Time Precision Pump & Valve (PPV), an MCE Company Do you take pride in hands-on ... As a VR-certified service center, we handle everything from safety relief valves and control valves ...

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Full Time Vr Tester information

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How much do full time vr tester jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for full time vr tester in the United States is $38.36, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $50.72 per hour, depending on experience, location, and employer.

What is a full time VR tester?

Full Time VR Testers are professionals responsible for evaluating virtual reality (VR) software and hardware to ensure quality, usability, and performance. Their main tasks include identifying bugs, providing feedback on user experience, and verifying that VR applications function as intended. They often work closely with developers and designers to help improve the final product before it reaches consumers. This role typically requires attention to detail, problem-solving skills, and a strong interest in technology and gaming.

What are the key skills and qualifications needed to thrive as a full time VR tester?

To thrive as a Full Time VR Tester, you need strong analytical skills, attention to detail, and a background in software testing or quality assurance, often supported by a relevant degree or testing certification. Familiarity with VR hardware, common bug-tracking tools like JIRA, and experience with VR development platforms such as Unity or Unreal Engine are typically required. Excellent communication, problem-solving abilities, and adaptability help testers convey issues clearly and collaborate with development teams. These skills are crucial for ensuring immersive user experiences, identifying and resolving issues efficiently, and contributing to the high quality of VR products.

What are some common challenges faced by full time VR testers, and how can they be addressed?

Full-Time VR Testers often encounter challenges such as motion sickness, adapting to rapidly changing technology, and ensuring thorough testing across various VR hardware and software platforms. To address these, it's important to take regular breaks to reduce discomfort, stay updated with the latest VR advancements, and maintain clear documentation of test cases and results. Collaborating closely with developers and other testers also helps ensure comprehensive coverage and quick identification of issues.

What is the difference between Full Time Vr Tester vs Part Time Vr Tester?

AspectFull Time Vr TesterPart Time Vr Tester
Work Hours40+ hours/weekLess than 20 hours/week
CertificationsBasic QA and VR knowledgeSame as full-time, but flexible
Work EnvironmentOffice or remote, dedicated testing teamsFlexible, often part-time or freelance
Industry UsageCommon in gaming and VR development companiesUsed by freelancers or students

Full Time Vr Testers typically work 40+ hours weekly in dedicated environments, requiring standard QA certifications. Part Time Vr Testers work fewer hours, often with flexible schedules, suitable for students or freelancers. Both roles involve testing VR applications, but full-time positions offer more stability and consistent hours, while part-time roles provide flexibility.

More about Full Time Vr Tester jobs

What are the most commonly searched types of Vr Tester jobs?

The most popular types of Vr Tester jobs are:

Infographic showing various Full Time Vr Tester job openings in the United States as of August 2026, with employment types broken down into 75% Full Time, 18% Part Time, and 7% Contract. Highlights an 57% Physical, 2% Hybrid, and 41% Remote job distribution, with an average salary of $79,791 per year, or $38.4 per hour.

AR/VR Interaction Designer

Amat

Austin, TX โ€ข On-site, Remote

$132K - $181K/yr

Full-time

Posted 21 days ago


Job description

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips - the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world - like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.

What We Offer

Salary:

$132,000.00 - $181,500.00

Location:

Austin,TX

You'll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible-while learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials, we care about the health and wellbeing of our employees. We're committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.

As a Software Engineer at Applied Materials, you'll dive deep into ground-breaking technologies-like machine learning and AI-to craft novel software solutions that solve our customers' high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Overview

The AR/VR Interaction Designer will craft intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality. This role emphasizes interaction design, spatial layout, user workflow logic, and prototyping. The ideal candidate understands how to design for spatial computing, structure 3D environments for clarity and usability, and collaborate with developers and SMEs to bring interactions to life.

This is a great role for someone who thinks like a systems designer + interaction engineer, who can shape how users move, act, and understand complex information in 3D space.

Work Location: Austin, full-time on-site

Key Responsibilities

Spatial UX & Interaction Design

  • Design user interactions, flows, and behaviors for AR/VR applications, focusing on clarity, ergonomics, and realworld usability.

  • Create spatial layouts that organize 3D environments logically and support task completion-without needing to build complex models from scratch.

  • Define interaction patterns (gaze, gesture, controller, handtracking) and specify how users engage with objects, information, and guidance cues.

Prototyping & Experience Architecture

  • Develop low to midfidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly.

  • Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility.

  • Iterate rapidly based on feedback from users, SMEs, and engineering partners.

Collaboration with SMEs & Developers

  • Work alongside engineers, instructional designers, and AR/VR developers to translate procedures, workflows, and technical tasks into intuitive immersive experiences.

  • Provide interaction guidelines, annotated mockups, and behavior specifications for developers.

  • Communicate design intent clearly and advocate for usercentric spatial solutions.

Asset Integration & Environment Structuring

  • Import and arrange existing CAD models and 3D assets into functional, navigable AR/VR scenes.

  • Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are required-without being responsible for full asset creation.

  • Optimize environment layout (scale, affordances, lighting, navigation flow) for usability and performance.

Documentation & Design Guidelines

  • Create UX specifications, interaction schematics, layout standards, and behavioral logic documentation.

  • Contribute to a cohesive design language for AR/VR experiences that can be reused across training, engineering, and operational use cases.

User Acceptance Testing

  • Determine and apply the most effective user research methodologies to uncover pain points and inform design decisions

  • Conduct usability testing and gather feedback from end-users to ensure designs solve real-world problems effectively.

Required Qualifications

  • 3+ years of experience in AR/VR, interaction design, product design, or spatial UX.

  • Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments.

  • Experience with Unity or Unreal for prototyping interactions.

  • Ability to storyboard interactions, communicate system logic, and design clear user pathways.

  • Comfort working with CAD or 3D assets for layout and interaction purposes.

Preferred Qualifications

  • Experience designing AR/VR training, industrial workflows, or complex procedural experiences in Unity

  • Understanding of realtime performance constraints and AR/VR device capabilities.

  • Background working with instructional designers, technical SMEs, or engineering workflows.

  • Familiarity with UX research in immersive environments.

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

The salary offered to a selected candidate will be based on multiple factors including location, hire grade, job-related knowledge, skills, experience, and with consideration of internal equity of our current team members. In addition to a comprehensive benefits package, candidates may be eligible for other forms of compensation such as participation in a bonus and a stock award program, as applicable.

For all sales roles, the posted salary range is the Target Total Cash (TTC) range for the role, which is the sum of base salary and target bonus amount at 100% goal achievement.

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

In addition, Applied endeavors to make our careers site accessible to all users. If you would like to contact us regarding accessibility of our website or need assistance completing the application process, please contact us via e-mail at Accommodations_Program@amat.com, or by calling our HR Direct Help Line at 877-612-7547, option 1, and following the prompts to speak to an HR Advisor. This contact is for accommodation requests only and cannot be used to inquire about the status of applications.