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Full Time Video Game Sound Engineer Jobs (NOW HIRING)

... the video game industry to build the future of simulations, modeling, and operations with ... As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159.70K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... Collaborate with engineers, AI specialists, and game designers to bring the experience to life

Supervise a team of two full-time employees (Sound Technician, and Sound Engineer) and other part-time employees on a casual basis who may be assigned to sound work calls. * Responsible for fostering ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

About Us As an independent developer and publisher, Templar develops the games that we want, on our ... The ideal candidate has significant experience writing for video games, has worked with branching ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

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Full Time Video Game Sound Engineer information

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$30.5K

$88.3K

$139.5K

How much do full time video game sound engineer jobs pay per year?

As of May 31, 2026, the average yearly pay for full time video game sound engineer in the United States is $88,303.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $108,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Video Game Sound Engineer vs Full Time Audio Designer?

AspectFull Time Video Game Sound EngineerFull Time Audio Designer
CredentialsAudio engineering degree, experience with sound editing softwareSimilar credentials, often with a focus on sound design and creativity
Work EnvironmentGame development studios, post-production facilitiesGame studios, multimedia companies, advertising agencies
Industry UsagePrimarily in gaming industry, focusing on technical sound implementationBroader media industry, emphasizing creative sound design

While both roles require strong audio skills and similar credentials, the Full Time Video Game Sound Engineer primarily focuses on technical implementation of sound within games, such as mixing and integrating audio assets. The Full Time Audio Designer emphasizes creative sound creation and design, often working on the conceptual aspects of audio for various media, including games. Both roles are essential in game development but differ in their core responsibilities and focus areas.

What cities are hiring for Full Time Video Game Sound Engineer jobs? Cities with the most Full Time Video Game Sound Engineer job openings:
What are the most commonly searched types of Video Game Sound Engineer jobs? The most popular types of Video Game Sound Engineer jobs are:
What states have the most Full Time Video Game Sound Engineer jobs? States with the most job openings for Full Time Video Game Sound Engineer jobs include:

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Posted 8 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.