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Full Time Video Game Sound Engineer Jobs (NOW HIRING)

... the video game industry to build the future of simulations, modeling, and operations with ... As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

Game Producer

$123K - $125K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

The Royal Caribbean Group's Market Planning Team has an exciting career opportunity for a full time ... Manage video post-production workflows including asset organization, rough and final cuts, sound ...

Sound Designer

Reno, NV · On-site

$70K - $130K/yr

This position works closely with artists, animators, game designers, and software developers to ... Experience crafting sound for video/animation. * Experience with audio editing software such as ...

Executive Producer, Mainstream Games

Los Angeles, CA · On-site

$133K - $135K/yr

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

Sound Designer

Reno, NV · On-site

$70K - $130K/yr

This position works closely with artists, animators, game designers, and software developers to ... Experience crafting sound for video/animation. * Experience with audio editing software such as ...

Sound Designer

Reno, NV

$93K - $174K/yr

This position works closely with artists, animators, game designers, and software developers to ... Experience crafting sound for video/animation. * Experience with audio editing software such as ...

Executive Producer, Mainstream Games

Los Angeles, CA · On-site

$133K - $135K/yr

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Video Producer

Ontario, CA · On-site +1

$45K - $65K/yr

Innova Disc Golf is seeking a full-time Video Producer to join our creative team in a remote ... support and programming segments * Conceive and produce connected TV (CTV) and pre-roll ...

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We ... Understanding of online multiplayer video game architectures * Experience working with data ...

Showing results 41-60

Full Time Video Game Sound Engineer information

See salary details

$30.5K

$88.3K

$139.5K

How much do full time video game sound engineer jobs pay per year?

As of Aug 3, 2026, the average yearly pay for full time video game sound engineer in the United States is $88,303.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $108,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Video Game Sound Engineer vs Full Time Audio Designer?

AspectFull Time Video Game Sound EngineerFull Time Audio Designer
CredentialsAudio engineering degree, experience with sound editing softwareSimilar credentials, often with a focus on sound design and creativity
Work EnvironmentGame development studios, post-production facilitiesGame studios, multimedia companies, advertising agencies
Industry UsagePrimarily in gaming industry, focusing on technical sound implementationBroader media industry, emphasizing creative sound design

While both roles require strong audio skills and similar credentials, the Full Time Video Game Sound Engineer primarily focuses on technical implementation of sound within games, such as mixing and integrating audio assets. The Full Time Audio Designer emphasizes creative sound creation and design, often working on the conceptual aspects of audio for various media, including games. Both roles are essential in game development but differ in their core responsibilities and focus areas.

What cities are hiring for Full Time Video Game Sound Engineer jobs? Cities with the most Full Time Video Game Sound Engineer job openings:
What are the most commonly searched types of Video Game Sound Engineer jobs? The most popular types of Video Game Sound Engineer jobs are:
What states have the most Full Time Video Game Sound Engineer jobs? States with the most job openings for Full Time Video Game Sound Engineer jobs include:

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Re-posted 12 days ago


Job description

Consequential Work. Dedicated People.
About Onebrief
Onebrief builds collaboration and AI-powered workflow software for military planning and operational coordination.
Today, many critical planning workflows still rely on fragmented systems, static documents, and disconnected tools that make collaboration and decision-making unnecessarily difficult. Onebrief brings modern software, AI, and real-time collaboration into those environments, helping teams operate with greater clarity, coordination, and adaptability in situations where decisions carry real-world consequences.
We are a distributed team of builders from military, operational, and technology backgrounds who care deeply about improving how important work gets done. Some team members work remotely, while others work directly alongside customers in operational environments around the world.
Founded in 2019, Onebrief is backed by leading investors including General Catalyst, Battery Ventures, Insight Partners, Sapphire Ventures, and Human Capital. Valued at more than $2 billion, we continue to invest in product innovation, AI capabilities, and team growth.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.