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Full Time Video Game Sound Engineer Jobs (NOW HIRING)

Sound Designer

Reno, NV ยท On-site

This position works closely with artists, animators, game designers, and software developers to ... Experience crafting sound for video/animation. * Experience with audio editing software such as ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ...

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We ... Understanding of online multiplayer video game architectures * Experience working with data ...

Sound Technician

Jackson, MS ยท On-site

$40K - $45K/yr

MPB programming focuses on the people, resources, and attractions that reflect Mississippi's unique ... Familiar non-linear video editing systems (e.g., Premiere, Final Cut, Avid).4. Technical Support:

Showing results 41-60

Full Time Video Game Sound Engineer information

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$30.5K

$88.3K

$139.5K

How much do full time video game sound engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for full time video game sound engineer in the United States is $88,303.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $108,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Video Game Sound Engineer vs Full Time Audio Designer?

AspectFull Time Video Game Sound EngineerFull Time Audio Designer
CredentialsAudio engineering degree, experience with sound editing softwareSimilar credentials, often with a focus on sound design and creativity
Work EnvironmentGame development studios, post-production facilitiesGame studios, multimedia companies, advertising agencies
Industry UsagePrimarily in gaming industry, focusing on technical sound implementationBroader media industry, emphasizing creative sound design

While both roles require strong audio skills and similar credentials, the Full Time Video Game Sound Engineer primarily focuses on technical implementation of sound within games, such as mixing and integrating audio assets. The Full Time Audio Designer emphasizes creative sound creation and design, often working on the conceptual aspects of audio for various media, including games. Both roles are essential in game development but differ in their core responsibilities and focus areas.

What cities are hiring for Full Time Video Game Sound Engineer jobs?

Cities with the most Full Time Video Game Sound Engineer job openings:

What are the most commonly searched types of Video Game Sound Engineer jobs?

The most popular types of Video Game Sound Engineer jobs are:

What states have the most Full Time Video Game Sound Engineer jobs?

States with the most job openings for Full Time Video Game Sound Engineer jobs include:

What are popular job titles related to Full Time Video Game Sound Engineer jobs?

For Full Time Video Game Sound Engineer jobs, the most frequently searched job titles are:

Principal Sound Designer

Santa Monica, CA โ€ข On-site

$140K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

Summary

We are looking for a versatile and experienced Principal Sound Designer to join our audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your mission is to use your creative and technical audio skills to inspire and evangelize the team in creating outstanding and compelling sound design. You will have the opportunity to collaborate closely with some of the greatest developers in the industry on an exciting, immersive, narrative AAA game.

Core Responsibilitiesย 

  • Createย exceptional and immersiveย sound design using both commercial and proprietary tools, software, and source material.ย 
  • Work closely with the Audio Director to help define and execute the project's overall audio vision.ย 
  • Collaborate with engineers and fellow sound designers to build, implement, and scale audio pipelines.ย 
  • Proactively anticipate project needs and independently develop and implement solutions.ย 
  • Optimize audio assets and recommend workflow improvements to enhance efficiency and scalability.ย 
  • Diagnose and resolve complex audio issues across multiple disciplines.ย 
  • Effectively communicate technical and creative ideas through clear written and verbal communication.ย 
  • Manage time independently and drive complex, multi-phase initiatives through to completion.ย 

Core Qualificationsย 

  • 8+ years of professional experience in the gamesย industry as a sound designer, with some senior experience on shipped AAA titles.ย 
  • Proven track record of owning and delivering complex audio systems on shipped titles.ย 
  • Demonstrated experience collaborating with engineering and cross-disciplinary teams on large-scale projects.ย 
  • Strong background in recording high-quality source material andย pushingย it through to finalย assetย implementation.ย 
  • Expertise with AAA game engines and deep knowledge of audio implementation workflows.ย 
  • Advanced proficiency in Wwise and real-time audio systems.ย 
  • Background in mentoring team members and sharing both technical and creative expertise.ย 

Key Attributesย 

  • A collaborative, team-oriented mindset with a strong emphasis on cross-discipline partnership.ย 
  • Ability to inspire and elevate others through leadership, mentorship, and craftsmanship.ย 
  • Self-motivated, proactive, and capable of solving problems with minimal direction.ย 
  • Adaptable and responsive to feedback and evolving project requirements.ย 

Plus if

  • Experience contributing during early development and R&D phases.ย 
  • Experience designing and improving custom audio tools and workflowsย for large scale open-world games.ย 
  • Scripting experience in Python, MEL, or similar languages.ย 
  • Passion for video games, storytelling, cinema, and a strong understanding of game audio.ย 

Descriptionย 

  • Full-time job with benefits.ย 
  • Role is on-site in Santa Monica, CA.ย 
  • Office isย locatedย near downtown Santa Monicaย -ย near metro and freeways.ย 
  • The base pay range for this position is $140,000 to $160,000ย per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.ย 

About Absurd Venturesย 

Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, andย writingย stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.ย