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Full Time Video Game Sound Engineer Jobs (NOW HIRING)

Work directly with engineers and designers to get problems actually solved, not just filed * Verify fixes and run regression passes on a live, fast-moving game * Stress-test around the big moments ...

Mobile Game Producer

Boca Raton, FL · On-site

$116K - $118K/yr

... Programming Experience a plus Company : QDStaff connects iGaming and video game studios with game industry talent through recruiting and staffing services. Founded in , the company is headquartered ...

QDStaff is a leading talent source for award-winning video game companies, and they are seeking an HTML5 Mobile Game Developer to join a fast-growing game development company in Boca Raton, Florida.

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Benefits About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Benefits About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Work closely with developers, producers, and other QA team members to resolve issues quickly * Help ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Work closely with developers, producers, and other QA team members to resolve issues quickly * Help ...

Showing results 21-40

Full Time Video Game Sound Engineer information

See salary details

$30.5K

$88.3K

$139.5K

How much do full time video game sound engineer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for full time video game sound engineer in the United States is $88,303.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $108,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Video Game Sound Engineer vs Full Time Audio Designer?

AspectFull Time Video Game Sound EngineerFull Time Audio Designer
CredentialsAudio engineering degree, experience with sound editing softwareSimilar credentials, often with a focus on sound design and creativity
Work EnvironmentGame development studios, post-production facilitiesGame studios, multimedia companies, advertising agencies
Industry UsagePrimarily in gaming industry, focusing on technical sound implementationBroader media industry, emphasizing creative sound design

While both roles require strong audio skills and similar credentials, the Full Time Video Game Sound Engineer primarily focuses on technical implementation of sound within games, such as mixing and integrating audio assets. The Full Time Audio Designer emphasizes creative sound creation and design, often working on the conceptual aspects of audio for various media, including games. Both roles are essential in game development but differ in their core responsibilities and focus areas.

What cities are hiring for Full Time Video Game Sound Engineer jobs?

Cities with the most Full Time Video Game Sound Engineer job openings:

What are the most commonly searched types of Video Game Sound Engineer jobs?

The most popular types of Video Game Sound Engineer jobs are:

What states have the most Full Time Video Game Sound Engineer jobs?

States with the most job openings for Full Time Video Game Sound Engineer jobs include:

Video Game Store Manager

Disc Replay

Grand Rapids, MI • On-site

$40K - $60K/yr

Full-time

Re-posted 21 days ago


Disc Replay rating

4.0

Company rating: 4.0 out of 10

Based on 12 frontline employees who took The Breakroom Quiz


Job description

Join Our Team as a Store Manager at Disc Replay!

Do you enjoy leading teams, helping others grow, having autonomy in your position, hitting metrics and sharing in the profits when you succeed? If so, you could be a great fit for our Store Manager position at Disc Replay!

At Disc Replay, we buy and sell video games, movies, electronics, and collectibles. Our customers bring us cool stuff all day long. We pay cash on the spot to buy their stuff and then we resell it to others. Disc Replay is a great environment to be in for video gamers, movie buffs, and those into pop culture.

As the Store Manager, you will oversee the everyday operations of the store and lead a team to create a fun environment for our customers. This is not a desk job. You'll be on your feet all day, every day, constantly interacting and engaging with team members and customers.

Responsibilities

  • Staff up a store of passionate team members who love our products and customer service
  • Work with owners to hit store performance metrics and share in the profits when you do
  • Foster a team culture that embraces our 6 Core Values
  • Embrace change, take risks, and try new ideas to help our store grow and evolve

Requirements

  • Prior management experience (retail preferred, but not required)
  • Strong organizational and multitasking skills
  • Ability to work in a fast-paced retail environment
  • Good with numbers. We'll teach you what our margin goals are, how to calculate cost of goods, etc. We just need you to be able to learn and retain that knowledge.
  • Able to stand for long periods of time and safely lift 50lbs without assistance

If you think that you would thrive in this type of environment, we'd love to hear from you!


At Disc Replay, we buy and sell video games, movies, electronics, and collectibles. Our customers bring us cool stuff all day long. We pay cash on the spot to buy their stuff and then we resell it to others. Disc Replay is a great environment to be in for video gamers, movie buffs, and those into pop culture.
Thanks for reading, and we'll see you at "The Replay"!

Education:{"credentialcategory":"high school","@type":"EducationalOccupationalCredential"}Employment Type: FULL_TIME

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