While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you ... Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay ...
While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you ... Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay ...
Lead Lighting Artist - Raven - Middleton, WI
Middleton, WI · On-site
$19.25 - $26.50/hr
Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Lead Lighting Artist - Raven - Middleton, WI
Middleton, WI · On-site
$19.25 - $26.50/hr
Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Sr. VFX Artist
Glendale, CA · Remote
$120K - $186K/yr
Job Posting Title: Sr. VFX Artist Req ID: 10158840 Senior VFX Artist About the Role & Team Disney ... Games-Art-Animation Employment Type: Full time Primary City, State, Region, Postal Code: Glendale ...
Sr. VFX Artist
Glendale, CA · Remote
$120K - $186K/yr
Job Posting Title: Sr. VFX Artist Req ID: 10158840 Senior VFX Artist About the Role & Team Disney ... Games-Art-Animation Employment Type: Full time Primary City, State, Region, Postal Code: Glendale ...
Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida ... Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve ...
New
Quick apply
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida ... Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve ...
New
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida ... Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve ...
New
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida ... Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve ...
New
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Strong knowledge of environmental effects, cloth simulations, lighting and dynamics * High ... C++: 1 year Additional Information Job Type: Full-time Job Location: * New York City, NY
Strong knowledge of environmental effects, cloth simulations, lighting and dynamics * High ... C++: 1 year Additional Information Job Type: Full-time Job Location: * New York City, NY
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Quick apply
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Lead VFX Artist
Raleigh, NC · On-site
AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and ... Employment Type: FULL_TIME
Lead VFX Artist
Raleigh, NC · On-site
AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and ... Employment Type: FULL_TIME
3D / Generative AI + VR Visual Artist (VFX & Real‑Time)
Beverly Hills, CA · Remote
$50 - $125/hr
Job Title: 3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Company: MemeHouse Design ... composition, lighting, color, motion, and an instinct for syncing visuals to music.
Quick apply
3D / Generative AI + VR Visual Artist (VFX & Real‑Time)
Beverly Hills, CA · Remote
$50 - $125/hr
Job Title: 3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Company: MemeHouse Design ... composition, lighting, color, motion, and an instinct for syncing visuals to music.
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Compositing Artist
Manhattan, NY · On-site
... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...
Compositing Artist
Manhattan, NY · On-site
... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Compositing Artist
Manhattan, NY · On-site
$150K/yr
... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...
Compositing Artist
Manhattan, NY · On-site
$150K/yr
... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Experience in a secondary area such as modeling, animation, or lighting. * Experience with basic ... Eligibility to participate in these benefits may vary for part time and temporary full-time ...
Full Time Vfx Lighting Artist information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do full time vfx lighting artist jobs pay per year?
What is the difference between Full Time Vfx Lighting Artist vs Vfx Compositor?
| Aspect | Full Time Vfx Lighting Artist | Vfx Compositor |
|---|---|---|
| Primary Role | Creates and manages lighting for visual effects to match the scene's mood and environment | Combines multiple visual elements into a final shot, including compositing effects and layers |
| Skills & Tools | Lighting techniques, shading, rendering software (e.g., Maya, Nuke), color grading | Compositing software (e.g., Nuke, After Effects), masking, rotoscoping, color correction |
| Work Environment | VFX studios, post-production houses, film and TV production | VFX studios, post-production facilities, film and TV projects |
While both roles are essential in VFX production, a Full Time Vfx Lighting Artist focuses on creating realistic and artistic lighting for scenes, whereas a Vfx Compositor combines various elements to produce the final shot. They often collaborate but have distinct skill sets and responsibilities within the VFX pipeline.
What cities are hiring for Full Time Vfx Lighting Artist jobs?
Cities with the most Full Time Vfx Lighting Artist job openings:
What are the most commonly searched types of Vfx Lighting Artist jobs?
The most popular types of Vfx Lighting Artist jobs are:
Senior II VFX Artist - Unannounced Game | Irvine, CA
Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 9 days ago
Key responsibilities
Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback.
Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.
Partner with art, design, engineering, animation, audio, and production teams to align VFX with gameplay goals and technical constraints.
Blizzard Entertainment rating
9.3
Based on 12 frontline employees who took The Breakroom Quiz
3rd of 78 rated media
Job description
Team Name:
Unannounced ProjectJob Title:Senior II VFX Artist - Unannounced Game | Irvine, CARequisition ID:R028002Job Description:Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior II VFX Artist to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, California.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new, unannounced game.
Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.
Partner with art, design, engineering, animation, audio, and production to align VFX execution with gameplay goals, technical constraints, and Blizzard quality standards.
Prototype and validate VFX solutions in Unreal and related tools, then guide integration through established pipelines and engine workflows.
Establish reusable VFX materials, systems, libraries, and documentation that support consistent implementation across the team.
Identify risks, dependencies, and opportunities in VFX workflows, then propose practical solutions that improve quality and team efficiency.
Provide craft guidance, feedback, and mentorship to VFX artists while helping raise the quality bar for the discipline.
Collaborate with cross-functional partners to ensure VFX choices support player comprehension, emotional impact, and long-term game needs.
Minimum Requirements
Experience
12+ years of experience creating real-time VFX for games or interactive media, delivering complex features and systems from concept through implementation.
Expert-level real-time VFX experience in Unreal Engine, Niagara, or equivalent tools and engines.
Demonstrated success as a senior or principal individual contributor, defining visual direction, solving complex technical challenges, and influencing quality across teams.
Strong portfolio showcasing high-quality real-time VFX work, including breakdowns that demonstrate artistic judgment, technical execution, and implementation ownership.
Expert understanding of real-time VFX fundamentals, including timing, motion, color, composition, readability, player feedback, and gameplay support.
Strong proficiency with procedural and systemic workflows.
Advanced knowledge of optimization, profiling, scalability, memory management, and performance tradeoffs for real-time effects.
Strong proficiency with industry-standard tools such as Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent software.
Demonstratable ability to author high-quality textures.
A strong knowledge of authoring simulation/fluid/rbd data in various formats for real-time VFX.
Experience collaborating effectively with art, design, engineering, animation, audio, and production teams throughout development.
Experience developing and shipping content for PC and console platforms (Xbox, PlayStation, and/or equivalent).
Proven ability to provide mentorship, technical guidance, and constructive feedback that elevates the work of other artists and teams.
Strong communication skills with the ability to translate visual, technical, and gameplay goals into clear solutions and actionable plans.
Demonstrated ability to work independently, prioritize effectively, adapt to changing needs, and contribute to an inclusive, collaborative team culture.
Extra Points
Shipped one or more AAA games as a senior VFX artist.
Experience developing VFX during early prototyping or pre-production phases.
Built reusable VFX systems, pipelines, or technical standards.
Experience working with outsourcing partners or distributed teams.
Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay design.
Experience supporting action, RPG, open-world, or multiplayer gameplay experiences.
Submission/Portfolio Requirements
Resume
Portfolio with real-time VFX examples and breakdowns. Only online artwork submissions will be accepted (e.g. website, blog, or online album).
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do!
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.What Blizzard Entertainment employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991