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Full Time Unreal Engine Programmer Jobs (NOW HIRING)

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124K - $171K/yr

You are a developer who loves to build engrossing game experiences and mentor junior developers ... We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and ... Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ...

Description We are looking for an exceptionally talented senior programmer who is ready for the ... Unreal Engine 3 or 4 experience a big advantage. * Experience working with modern games consoles ...

Senior Language Programmer

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to ...

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Full Time Unreal Engine Programmer information

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How much do full time unreal engine programmer jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for full time unreal engine programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What is the difference between Full Time Unreal Engine Programmer vs Full Time Game Developer?

AspectFull Time Unreal Engine ProgrammerFull Time Game Developer
Required SkillsProficiency in Unreal Engine, C++, Blueprint scriptingProficiency in game engines (Unreal, Unity), C# or C++, scripting
Work EnvironmentGame studios using Unreal Engine, focus on programming and engine customizationVaried environments including indie and AAA studios, broader development tasks
Industry UsagePrimarily in AAA and high-end game projects using Unreal EngineAcross multiple engines and platforms, including mobile, PC, and consoles

While both roles involve game development, a Full Time Unreal Engine Programmer specializes in Unreal Engine-specific programming, whereas a Full Time Game Developer may work across various engines and development tasks. The Unreal Engine Programmer focuses more on engine customization and technical implementation within Unreal, making it a more specialized role.

What cities are hiring for Full Time Unreal Engine Programmer jobs?

Cities with the most Full Time Unreal Engine Programmer job openings:

What are the most commonly searched types of Unreal Engine Programmer jobs?

The most popular types of Unreal Engine Programmer jobs are:

Full-time

Re-posted 9 days ago


Job description

At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time experiences that transform how properties are designed, presented, and sold.
We're passionate about redefining what's possible in real-time 3D, and we're seeking a Senior Unreal Developer to lead technical innovation and elevate the quality, performance, and reliability of our visualization systems.
The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural and experiential visualization projects.
This position combines technical mastery with leadership - you'll work alongside engineers, artists, and project leads to define standards, mentor developers, and contribute to our next generation of real-time rendering and simulation systems. 
 
  • Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
  • Build and extend core runtime features including: Interactive cameras and slice-plane systems. 
  • Dynamic lighting, time-of-day, and environmental effects. 
  • UMG and in-engine tools for interaction and visualization control.
  • Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
  • Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
  • Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
  • Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
  • Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
Contribute to technical planning and help define the studio's Unreal Engine roadmap.

  • 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
  • Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
  • Proven experience creating interactive features, procedural tools, and scalable systems.
  • Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
  • Familiarity with Perforce, Git, or equivalent version control tools.
  • Strong technical documentation and communication skills.
  • A proactive, collaborative leader with a track record of mentoring or leading technical teams.
  • Strong problem-solving and debugging abilities across multidisciplinary projects.
     
Nice to Have:

  • Experience manipulating Digital Twin models and data in Unreal Engine
  • Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
  • Knowledge of Unreal networking/replication or database integration (MySQL).
  • Experience with Datasmith, CAD data, or architectural visualization workflows.
  • Familiarity with automation, Python, or build systems for Unreal projects.
  • Understanding of projection mapping or real-time performance environments.
Additional Requirements:

  • Applicants must be legally authorized to work in the United States.
  • This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
  • Exceptional remote candidates within the U.S. will also be considered.
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