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Full Time Opengl Developer Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ... The US base salary range for this full-time position is between $150,000 - $275,000 annually. The ...

We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game ... Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

Knowledge of one or more GPU APIs (OpenGL, DirectX and similar) * The ability to reason about code ... All full-time employees are also eligible for equity compensation and for benefits as described on ...

Job Type Full-time Description Interclypse is seeking Full Stack Developers. The Interclypse ... OpenGL) Desired Skills/Experience * General understanding of Database Interactions with NoSQL DBs ...

This is a full-time position with a full benefit package listed below that includes opportunities ... The developer will be creating robust operating system driven software for advanced displays in ...

Senior Android Engineer

Mountain View, CA · On-site

$175K - $215K/yr

We are building a team of engineers dedicated to further developing our in-car experience. Projects ... OpenGL, 3D graphics, or gaming engines #LI-Hybrid The expected base salary range for this full-time ...

Computer Engineer III

Dayton, OH

$56 - $75/hr

The DCS Air & Space Technology (AST) Sector is seeking a Modeling and Simulation Software Engineer ... Experience developing in OpenGL or OSG. Employment Type: Full Time

Software Engineer, iOS

New York, NY · On-site

$175K - $275K/yr

You have experience with OpenGL or Metal * You are grounded, collaborative, and willing to do ... Please note benefits apply to full time employees only.

Software Engineer, iOS

New York, NY · On-site

$175K - $275K/yr

You have experience with OpenGL or Metal * You are grounded, collaborative, and willing to do ... Please note benefits apply to full time employees only. Compensation Range: $175K - $275K

Senior Software Engineer C#/.NET

Winter Springs, FL · On-site

$107K - $141K/yr

Experience with DirectX, OpenGL, or a comparable graphics API for custom 2D/3D rendering (not just ... S. on a full-time basis. We are unable to sponsor or take over the sponsorship of employment visas ...

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Full Time Opengl Developer information

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How much do full time opengl developer jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for full time opengl developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is the difference between Full Time Opengl Developer vs Full Time Graphics Programmer?

AspectFull Time Opengl DeveloperFull Time Graphics Programmer
Required CredentialsBachelor's in Computer Science or related field, knowledge of OpenGLBachelor's in Computer Graphics, Computer Science, or related, with graphics API experience
Work EnvironmentGame studios, simulation companies, visualization firmsGame development, visualization, VR/AR companies
Industry UsagePrimarily in graphics rendering using OpenGLInvolves broader graphics programming including shaders, rendering pipelines

Full Time Opengl Developers focus specifically on OpenGL-based rendering, while Full Time Graphics Programmers work on a wider range of graphics technologies and APIs. Both roles require similar credentials and often work in similar environments, but their scope and focus differ slightly, with graphics programmers handling broader graphics pipeline tasks.

What cities are hiring for Full Time Opengl Developer jobs? Cities with the most Full Time Opengl Developer job openings:
What are the most commonly searched types of Opengl Developer jobs? The most popular types of Opengl Developer jobs are:
What states have the most Full Time Opengl Developer jobs? States with the most job openings for Full Time Opengl Developer jobs include:
Sr/Staff Graphics Engineer

Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$150K - $275K/yr

Full-time

Posted 14 days ago


Job description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You will build the rendering engine and UI framework that brings Figure's humanoid to life - crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.
Responsibilities:
  • Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
  • Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
  • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
  • Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
  • Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
  • Establish best practices for graphics development, testing, and CI integration within the platform team

Requirements:
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of industry experience in graphics or UI engineering.
  • Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
  • Deep hands-on experience with Vulkan and OpenGL ES - including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation..
  • Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
  • Solid C++ skills and familiarity with Linux userspace development.
  • Strong cross-functional communication skills - comfortable working directly with designers and translating visual specs into technical implementations.

Bonus Qualifications:
  • Hands-on experience with game engines such as Unreal Engine or Unity.
  • Experience with scene graph architectures or retained-mode rendering frameworks.
  • Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
  • Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Experience with EGLFS/DRM/KMS display backends.
  • Background in HMI or human-robot interaction design.

The US base salary range for this full-time position is between $150,000 - $275,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.