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Full Time Medical Animation Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

DK Global is a leading litigation visuals firm that creates high-impact 3D animations and medical ... Schedule: Full-time, 40 hours per week. (This position is on-site in Redlands, CA). DK Global, Inc ...

Our ideal candidate would be someone who has been successful in a full-time in-house position. You ... Wage $75,000 / year Benefits * 100% employer-paid medical, dental and vision for employees * Annual ...

Videographer and Editor

Muncie, IN · On-site

$52K - $57K/yr

... animation, and scriptwriting. Working collaboratively with campus partners and external vendors ... This full-time position offers a comprehensive benefits package, including generous paid time off ...

Animation: Create simple animations and motion graphics for web, email and social media. Trend ... All full-time employees (and family members) are eligible to participate in our Medical, Dental ...

Animation: Create simple animations and motion graphics for web, email and social media. Trend ... All full-time employees (and family members) are eligible to participate in our Medical, Dental ...

Graphic Designer

Garden City, NY · On-site

$65K - $70K/yr

Create simple animations and motion graphics for web, email and social media. • Trend Awareness ... All full-time employees (and family members) are eligible to participate in our Medical, Dental ...

Technical Illustrator Intern

Beverly, MA · On-site

$22.64 - $35.70/hr

This is a great opportunity to build hands-on experience creating illustrations and animations used ... More Than an Internship - Our Intern program is a key pipeline for full-time early career roles ...

Technical Illustrator Intern

Beverly, MA · On-site

$20.42 - $33.96/hr

This is a great opportunity to build hands-on experience creating illustrations and animations used ... More Than an Internship - Our Intern program is a key pipeline for full-time early career roles ...

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Full Time Medical Animation information

See salary details

$10

$39

$70

How much do full time medical animation jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for full time medical animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Medical Animation vs Medical Illustrator?

AspectFull Time Medical AnimationMedical Illustrator
CredentialsTypically requires a degree in animation, multimedia, or related field; some certifications in medical visualizationRequires a degree in medical illustration, fine arts, or related field; certification from the Association of Medical Illustrators (AMI) is common
Work EnvironmentWork primarily in digital studios, hospitals, or healthcare companies; focus on animation and video productionWork in studios, hospitals, or academic settings; focus on static illustrations and visual storytelling
Industry UsageUsed mainly in educational videos, patient education, and marketing materialsUsed in textbooks, journal publications, and educational materials

Full Time Medical Animators focus on creating dynamic, animated visualizations of medical concepts, often requiring skills in animation software and multimedia. Medical Illustrators produce detailed static images for print and digital media, emphasizing accuracy and artistic skill. Both roles are essential in healthcare communication but differ mainly in output format and technical expertise.

What cities are hiring for Full Time Medical Animation jobs? Cities with the most Full Time Medical Animation job openings:
What are the most commonly searched types of Medical Animation jobs? The most popular types of Medical Animation jobs are:
What states have the most Full Time Medical Animation jobs? States with the most job openings for Full Time Medical Animation jobs include:

Cinematic Technical Designer

Absurd Ventures

Santa Monica, CA • On-site

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Cinematic Technical Designer
Summary
We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems - responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.
As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts - from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.
Core Responsibilities
  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.
  • Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback - ensuring transitions are seamless and state is always clean.
  • Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.
  • Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.
  • Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.
  • Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.
  • Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.
  • Diagnose and resolve issues at the boundary of cinematic and open world systems - streaming, LOD, world state, and player state edge cases.
  • Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.
  • Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.

Core Qualifications
  • 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
  • Strong hands-on expertise with Unreal Engine 5 Sequencer - shot tracks, event tracks, camera rigs, blending, and runtime playback.
  • Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.
  • Clear understanding of open world mission architecture - how cinematics are triggered, how player state is managed, and how streaming affects authored content.
  • Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent.
  • Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.

Plus if...
  • Experience with MetaHuman facial animation pipelines or driven performance systems in UE5.
  • Familiarity with Perforce and large shared codebases.
  • Background in film, screenwriting, or on-set production - people who think in shots tend to do this work at a different level.
  • Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.
  • Passion for narrative-heavy games and cinematics

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.
  • The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Absurd Ventures
Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.