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Full Time Math Content Editor Jobs in Seattle, WA

Lead Engineer, Game Data Framework

Redmond, WA · On-site

$114K - $151K/yr

... math, spatial data structures, and camera/sensor modeling. • Experience driving technical ... editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime ...

News Producer

Seattle, WA · On-site

$29.27 - $42.79/hr

In this position you will determine the content and flow of newscasts, work with management and ... Proficient with non-linear editing (i.e. Avid) and newsroom systems, such as iNews Additional ...

News Producer

Seattle, WA

$29.27 - $42.79/hr

In this position you will determine the content and flow of newscasts, work with management and ... Proficient with non-linear editing (i.e. Avid) and newsroom systems, such as iNews Additional ...

Senior Marketing Coordinator

Seattle, WA · On-site

$68K - $123K/yr

Schedule Full-time, Monday - Friday, 8am - 5pm. ** Hybrid schedule with a minimum 2-3 days on site ... Video capture and editing skills with ability to produce content independently * Experience with ...

Senior Designer - Sounders FC

Renton, WA · On-site

$72K - $99K/yr

Executive Creative Director TYPE: Full-Time Regular FLSA : Exempt ROLE TYPE: Individual Contributor ... Campaign & Content Development: Design compelling creative for integrated campaigns, social content ...

Marketing Specialist

Bellevue, WA · On-site

$57K - $70K/yr

Why work with us? • Benefits are effective on day one for all full-time direct hires • Training ... Will be responsible for collecting information, writing content, and preparing formal product ...

Why work with us? • Benefits are effective on day one for all full-time direct hires • Training ... Will be responsible for collecting information, writing content, and preparing formal product ...

Why work with us? • Benefits are effective on day one for all full-time direct hires • Training ... Will be responsible for collecting information, writing content, and preparing formal product ...

Soft Count Clerk

Fife, WA · On-site

$21.58/hr

... content of casino drop boxes while adhering to department policies and procedures. Additional ... This full-time position features excellent employer-paid medical, dental, vision and life insurance ...

Soft Count Clerk

Fife, WA · On-site

$21.58/hr

... content of casino drop boxes while adhering to department policies and procedures. Additional ... This full-time position features excellent employer-paid medical, dental, vision and life insurance ...

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Showing results 1-20

Full Time Math Content Editor information

See Seattle, WA salary details

$19

$41

$63

How much do full time math content editor jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for full time math content editor in Seattle, WA is $41.04, according to ZipRecruiter salary data. Most workers in this role earn between $31.20 and $47.60 per hour, depending on experience, location, and employer.

What is the difference between Full Time Math Content Editor vs Full Time Math Curriculum Developer?

AspectFull Time Math Content EditorFull Time Math Curriculum Developer
CredentialsBachelor's degree in Education, Mathematics, or related field; experience in editing or content creationBachelor's or Master's in Education, Mathematics, or Curriculum Design; experience in curriculum development
Work EnvironmentEditing teams, publishing companies, educational platformsDesign teams, educational publishers, curriculum development firms
Employer & Industry UsageEducational publishers, online learning platforms, schoolsCurriculum providers, educational publishers, school districts

While both roles focus on mathematics education, the Full Time Math Content Editor primarily reviews, edits, and ensures clarity of math content, whereas the Full Time Math Curriculum Developer designs and creates comprehensive math curricula. Editors refine existing materials, while developers build new educational programs from scratch.

Infographic showing various Full Time Math Content Editor job openings in Seattle, WA as of June 2026, with employment types broken down into 100% Full Time. Highlights an 79% In-person, and 21% Remote job distribution, with an average salary of $85,355 per year, or $41 per hour.

Lead Engineer, Game Data Framework

Worldscape

Redmond, WA • On-site

$114K - $151K/yr

Full-time

Posted 5 days ago


Job description

Job Summary:
Worldscape is a cutting-edge platform designed to unify distributed data and intelligent agents across various environments. They are seeking a Lead Engineer for their Game Data Framework to design, implement, and optimize real-time graphics engine and data pipeline infrastructure, ensuring performance and scalability for simulations.
Responsibilities:
• Build highly performant, multithreaded systems that scale across CPU and GPU.
• Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes.
• Work with our Chief Technology Officer to implement core engine systems for real-time simulation, rendering, and sensor data output.
• Work with the platform team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency.
• Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data generation.
• Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks.
• Collaborate closely with simulation, graphics, and platform infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads.
• Your work will be central to enabling high-volume, high-fidelity, real-time data simulations powering commercial and military applications.
Qualifications:
Required:
• 8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments.
• Deep proficiency in C++ and Game Engine Development.
• Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management.
• Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling.
• Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams.
• Developed a AAA game, or large scale, technically ambitious game projects, with involvement in performance-critical systems.
• Worked with modern high-performance game engines or newer, or another modern high-performance game engine.
• Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure.
Preferred:
• Experience with simulation systems for autonomous systems, robotics, or related domains.
• Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities.
• Prior work on deterministic simulation, fixed update loops, or real-time physics systems.
• Experience scaling and optimizing engines for cloud or distributed compute environments.
• Knowledge of large-scale procedural content generation and streaming world systems.
• Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting.
• Experience collaborating with technical artists, 3D artists, and product designers.
• Led roadmap planning, authored technical design documentation, and defined engineering milestones.
Company:
Worldscape is an AI-powered geospatial intelligence software company serving defense, government, and enterprise customers. Founded in 2023, the company is headquartered in Redmond, USA, with a team of 11-50 employees. The company is currently Early Stage.