Job Summary:
Worldscape is a cutting-edge platform designed to unify distributed data and intelligent agents across various environments. They are seeking a Lead Engineer for their Game Data Framework to design, implement, and optimize real-time graphics engine and data pipeline infrastructure, ensuring performance and scalability for simulations.
Responsibilities:
• Build highly performant, multithreaded systems that scale across CPU and GPU.
• Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes.
• Work with our Chief Technology Officer to implement core engine systems for real-time simulation, rendering, and sensor data output.
• Work with the platform team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency.
• Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data generation.
• Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks.
• Collaborate closely with simulation, graphics, and platform infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads.
• Your work will be central to enabling high-volume, high-fidelity, real-time data simulations powering commercial and military applications.
Qualifications:
Required:
• 8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments.
• Deep proficiency in C++ and Game Engine Development.
• Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management.
• Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling.
• Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams.
• Developed a AAA game, or large scale, technically ambitious game projects, with involvement in performance-critical systems.
• Worked with modern high-performance game engines or newer, or another modern high-performance game engine.
• Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure.
Preferred:
• Experience with simulation systems for autonomous systems, robotics, or related domains.
• Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities.
• Prior work on deterministic simulation, fixed update loops, or real-time physics systems.
• Experience scaling and optimizing engines for cloud or distributed compute environments.
• Knowledge of large-scale procedural content generation and streaming world systems.
• Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting.
• Experience collaborating with technical artists, 3D artists, and product designers.
• Led roadmap planning, authored technical design documentation, and defined engineering milestones.
Company:
Worldscape is an AI-powered geospatial intelligence software company serving defense, government, and enterprise customers. Founded in 2023, the company is headquartered in Redmond, USA, with a team of 11-50 employees. The company is currently Early Stage.