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Full Time Game Simulation Programming Jobs in California

We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Proficiency in programming languages such as Python, C++, or similar. * Deep understanding of ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... full-time onsite presence (five days a week), with very limited exceptions. What We Offer: * We ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... full-time onsite presence (five days a week), with very limited exceptions. What We Offer: * We ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... full-time onsite presence (five days a week), with very limited exceptions. What We Offer: * We ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... However is this a unique position with outsized impact for the right game-changing hire, so we will ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... However is this a unique position with outsized impact for the right game-changing hire, so we will ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... However is this a unique position with outsized impact for the right game-changing hire, so we will ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... full-time onsite presence (five days a week), with very limited exceptions. What We Offer: * We ...

Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ... full-time onsite presence (five days a week), with very limited exceptions. What We Offer: * We ...

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Full Time Game Simulation Programming information

What is the difference between Full Time Game Simulation Programming vs Game Software Developer?

AspectFull Time Game Simulation ProgrammingGame Software Developer
Primary FocusDeveloping realistic simulation models and physics for gamesCreating overall game software, including gameplay, UI, and mechanics
Required SkillsPhysics, mathematics, simulation algorithms, programmingProgramming, game design, software engineering, UI/UX
Work EnvironmentGame studios, simulation labs, research environmentsGame studios, tech companies, independent developers
Common CertificationsComputer science, software engineering, specialized physics or simulation coursesComputer science, software development certifications, game design courses

While both roles involve programming and software development within the gaming industry, Full Time Game Simulation Programming specializes in creating realistic physics and simulation models, whereas Game Software Developers focus on overall game creation, including gameplay mechanics and user interfaces. Understanding these differences helps professionals choose the right career path or job focus within the gaming industry.

What cities in California are hiring for Full Time Game Simulation Programming jobs?

Cities in California with the most Full Time Game Simulation Programming job openings:

Infographic showing various Full Time Game Simulation Programming job openings in California as of August 2026, with employment types broken down into 1% Internship, 79% Full Time, 14% Part Time, 1% Temporary, 4% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.

Software Engineer, Agentic Modeling & Simulation

Anduril Industries

Costa Mesa, CA • On-site

Full-time

Re-posted 8 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,541 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

Anduril's Lattice software platform integrates together many sensors into a single cohesive view of the world, providing needed context for our users. Anduril's Frontier AI team builds edge-compatible, generative AI systems into the Lattice software platform to provide features and products that improve autonomy and reduce cognitive burden on the warfighter. Specific applications include but are not limited to automating mission planning, battle-space understanding, voice-control of assets, and enabling higher-levels of autonomy. 

ABOUT THE JOB

Anduril is looking for a full-stack software engineer to build agentic modeling and simulation systems for operational planning. This role sits at the intersection of applied AI, backend systems, model and simulation, wargaming, and mission software. You will build the systems that let humans and AI agents author scenarios, task simulated entities, inspect simulation state, reason about human and adversary behavior, and evaluate courses of action in near real time. The goal is to shorten military planning cycles from days to minutes by putting physics-backed simulation and AI-assisted planning directly in the hands of operators.

WHAT YOU'LL DO
  • Build agentic workflows that make modeling and simulation capabilities accessible through natural language, structured tools, APIs, and operator-facing product experiences.
  • Design multi-agent architectures that model human decision-making, adversary responses, operational constraints, and plan tradeoffs across complex military operations.
  • Integrate LLM tool use, function calling, retrieval, planning loops, evaluation hooks, and guardrails with simulation engines, physics/modeling backends, and mission planning systems.
  • Build backend services and interfaces for scenario creation, entity tasking, simulation state retrieval, course-of-action generation, plan comparison, and real-time analysis.
  • Partner with warfighters, model/sim experts, autonomy engineers, game/simulation engineers, and mission software teams to translate ambiguous planning workflows into reliable software.
  • Improve observability, reproducibility, and evaluation for agent behavior so generated scenarios and recommendations are inspectable, explainable, and operationally useful.
  • Learn and apply relevant DoD modeling and simulation tools and concepts, including campaign-level simulation, mission-level simulation, wargaming workflows, and systems such as AFSIM and STORM.
REQUIRED QUALIFICATIONS
  • Strong production software engineering experience building backend services, APIs, platforms, or integrations around complex stateful systems.
  • Hands-on experience building AI/ML or LLM-powered software, ideally including tool/function calling, RAG, structured outputs, agent orchestration, MCP-style interfaces, or model evaluation.
  • Proficiency in Python, Go, or a similar backend language, with the ability to work across service boundaries and integrate with external systems.
  • A degree in Computer Science, Software Engineering, Mathematics, Physics, or a related technical field.
  • Ability to work directly with operators, warfighters, and technical SMEs to turn ambiguous operational planning needs into concrete product and engineering requirements.
  • Strong judgment around reliability, safety, observability, and debugging for AI systems deployed in high-stakes environments.
  • Eligible to obtain and maintain an active U.S. Top Secret security clearance.
PREFERRED QUALIFICATIONS
  • Experience with modeling and simulation, physics engines, wargaming tools, autonomy simulation, operations research, planning systems, or human/adversary behavior modeling.
  • Experience with DoD modeling and simulation tools or concepts such as AFSIM, STORM, campaign-level simulation, mission-level simulation, or course-of-action analysis.
  • Experience shipping production agentic systems, not only prototypes.
  • Familiarity with gRPC/protobuf, Kubernetes, containerized deployments, distributed systems, observability, and secure or air-gapped environments.
  • Experience in defense, aerospace, autonomy, robotics, gaming/simulation, command-and-control, or operational planning domains.

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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