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Full Time Game Developer Jobs in California (NOW HIRING)

Keep current on technological developments and advancements in the game industry. * Identify ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

Keep current on technological developments and advancements in the game industry. * Identify ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

Keep current on technological developments and advancements in the game industry. * Identify ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

Keep current on technological developments and advancements in the game industry. * Identify ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Engineer

San Mateo, CA · On-site

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Engineer

San Mateo, CA · On-site

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Producer II

Glendale, CA · Remote

$105K - $140K/yr

Working with top-class industry talent, this role is perfect for the seasoned game developer ... Games-Production Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA ...

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Showing results 21-40

Full Time Game Developer information

See California salary details

$52.4K

$119.5K

$186.7K

How much do full time game developer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for full time game developer in California is $119,454.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $153,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a full time game developer?

To thrive as a Full Time Game Developer, you need strong programming skills in languages like C++ or C#, a solid understanding of computer graphics, and typically a degree in computer science or a related field. Experience with game engines such as Unity or Unreal Engine, and familiarity with version control systems like Git, are essential technical qualifications. Creativity, teamwork, and problem-solving abilities are standout soft skills in this role. These skills and qualities are crucial for efficiently building engaging, high-quality games and collaborating effectively within multidisciplinary development teams.

What is a full time game developer?

Full time game developers are professionals who create video games as their primary occupation, typically working for a game studio or development company. Their responsibilities may include designing gameplay, coding, creating art assets, testing, and debugging games. Full time game developers often collaborate with other team members such as artists, designers, and producers to bring a game from concept to release. They usually work standard business hours, but may also put in overtime during critical stages of development. This career requires technical skills, creativity, and a passion for gaming.

What are some common challenges full time game developers face when working on large-scale projects?

Full time game developers working on large-scale projects often encounter challenges such as coordinating with cross-functional teams, managing shifting priorities, and resolving technical issues that arise during development. Balancing creative vision with project deadlines can be demanding, and adapting to frequent feedback from stakeholders requires flexibility. Additionally, integrating new technologies and optimizing game performance for various platforms are ongoing tasks that require collaboration and problem-solving skills.

What is the difference between Full Time Game Developer vs Part Time Game Developer?

AspectFull Time Game DeveloperPart Time Game Developer
Work HoursTypically 35-40 hours per weekLess than 20 hours per week
Employment StatusFull-time employment with benefitsPart-time, often without benefits
Project InvolvementLong-term projects, consistent team collaborationShort-term or freelance projects, flexible schedule
Required CredentialsDegree in Computer Science, Game Design, or related fieldSimilar credentials, but often more flexible or self-taught

Full Time Game Developers work regular hours, often with benefits, focusing on long-term projects within a team environment. Part Time Game Developers have flexible schedules, may work on short-term projects, and often do not receive benefits. The roles share similar skills and credentials but differ mainly in hours, employment status, and project scope.

What are the most commonly searched types of Game Developer jobs in California? The most popular types of Game Developer jobs in California are:

$85K - $126K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 5 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.